11-20-2015, 12:58 PM
(11-20-2015, 12:09 PM)Surge Wrote: So. SS 0.7a. What's new?Ima play it in about an hour.
New pirate faction, the luddic path, obvious background, luddic extremists, they have a few special ship variants with de-com debuffs and safety overrides.
New Hegemony Auxiliary ships, variants of regular old civvie ships like the buffalo with a special subsystem.
New civilian vessels, the Kite shuttle replaces the hound as the absolute worst ship you can acquire for combat purposes but boasts nice cargo stats for a trivial price. The Mudskipper is a non combat alternative to the Cerberus with excellent cargo capacity designed for heavy hauling but no real combat capacity. The Nebula is a civilian alternative to the Valkyrie that has better capacities but less weaponry. The Starliner is exactly what it sounds like, a lavish and ill-equipped passenger boat in the cruiser range.
A new combat vessel called the Gryphon, a lower tech Aurora that emphasizes missiles and can fabricate more ammo for itself.
New missile weapons. The Hammer torpedo offers a low end alternative to the Atropos and Reaper. The Locust SRM and Squall MLRS give the new Gryphon some actual variety on it's large missile mount.
New special domain era variants of Hegemony warships with custom paint jobs.
So many changes to strategic mechanics I'm still figuring them out and can't explain yet.
We can then discuss.