02-17-2016, 04:01 AM
Dear god, Achron. A game made roughly in 2010, with time shenanigans as a central mechanic. I'm watching a cast, and it didn't take 5 minutes for the gambits to pile up, as both players see/saw bad outcomes in the present, go back into the past, then change orders, rinse, repeat as each side reacts to the other's changes. And that's just past manipulation, apparently they're ignoring the future for this video.
People still play it, despite the actual RTS mechanics being... very old in design, because saving several minutes of timeline to mess around with tends to take up lots of memory and CPU.
People still play it, despite the actual RTS mechanics being... very old in design, because saving several minutes of timeline to mess around with tends to take up lots of memory and CPU.
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