02-29-2016, 06:06 AM
Woo Intel Vulkan drivers finished compiling
only Bay-Trail GPUs don't have implementation parallel to Broadwell and Ivy-Bridge
which means half the test programs segfault
but they compiled
and then worked
but only after I figured out someone reorganized the source without updating the documents
and I found out why certain programs would declare some shaders unavailable to my system
turns out you need a cryptography library to even have shader cache and nothing tells you this without some digging
I also compiled the rest of my graphics stack
do I have my "Linux User" scout badge yet
only Bay-Trail GPUs don't have implementation parallel to Broadwell and Ivy-Bridge
which means half the test programs segfault
but they compiled
and then worked
but only after I figured out someone reorganized the source without updating the documents
and I found out why certain programs would declare some shaders unavailable to my system
turns out you need a cryptography library to even have shader cache and nothing tells you this without some digging
I also compiled the rest of my graphics stack
do I have my "Linux User" scout badge yet
Linux Crime Squad