02-12-2016, 01:37 AM
Thanks for providing critical feedback. I'm very much "working without a net," so to speak, so things kinda slip by sometimes. And yes, I did push very hard to release this episode--I promised to release by Wednesday, and I felt it was important to keep that promise. So yeah, there's a certain roughness to it (particularly because I'm still learning to use my new microphone), and I had to cut some stuff so it's shorter than normal. On the other hand, now I'll be expanding the sequence that I cut into a full episode, so you guys get more overall, and I have time to redo the awful voice acting I did for Mengele in that segment. He sounded like he had a cold because, well, I did.
Mind if I drill you a bit for some more specifics?
I know my pacing is kind of sloppy... the reason the travel sequences are as long as they are, generally, is so that we can have something happening while conversations take place. I had a lot of "Rhaomi standing around talking," in the first two episodes, and I thought it was really slow, so I added movement. The conversations are too long, but I'm not sure how far I can cut them down because of how much of the story is really about Rhaomi and Yellow interacting, and Yellow doesn't have a physical presence.
And speaking of Bloodclaw, I'm interested in whether people have any thoughts on him. He flies in the face of all the typical expectations for his people, and I'm curious what people who are very familiar with the lore think of him.
Mind if I drill you a bit for some more specifics?
(02-11-2016, 07:35 PM)Lost Rinoah Wrote: Also, you could probably use editors to modify items to add a personal flair to add a bit of what personality you choose to the game. Everything from armor recoloriing to weapon visual and effects modification. Or as simple as changing a weapon's name.That would be awesome, actually. I've found it kind of difficult to get just the right sorts of costumes to fit each character. Do you know of any specific ones that I should check out?
(02-11-2016, 07:35 PM)Lost Rinoah Wrote: I like that you are using a popular style of hook used in creative writing and media. Although it may be happening possibly too often. You may want to look at pacing, as traveling takes too long, and it might be better to simply stand in place when characters are speaking.Which hook style do you mean specifically? The sort of "We've got a plan, we're going to do it now?" sort of thing?
I know my pacing is kind of sloppy... the reason the travel sequences are as long as they are, generally, is so that we can have something happening while conversations take place. I had a lot of "Rhaomi standing around talking," in the first two episodes, and I thought it was really slow, so I added movement. The conversations are too long, but I'm not sure how far I can cut them down because of how much of the story is really about Rhaomi and Yellow interacting, and Yellow doesn't have a physical presence.
(02-11-2016, 07:35 PM)Lost Rinoah Wrote: And if you need to, attempt to bring more people who are willing in to help when you feel you need it.This episode only released on time because I had help, actually. I originally tried to do Bloodclaw's voice myself, but it came out too similar to... well, everybody, so I got a friend to come do it, and he also took Bloodclaw's puppetry off my hands, which was a huge relief because I wasn't sure how I was going to manage it by myself. I think he performed both the voice and the puppetry very well.
And speaking of Bloodclaw, I'm interested in whether people have any thoughts on him. He flies in the face of all the typical expectations for his people, and I'm curious what people who are very familiar with the lore think of him.