02-12-2016, 05:09 AM
For use coloring and editing characters, (Pixel-by-pixel if you want to even. It even lets you completely overwrite the appearance of a character if you want to.) I'd suggest SBSE, although it actually more depends on what version of the game you run. If nothing else you could get someone to modify via backups and file editing. I am unsure whether SBSE will work but I assume it should even for older versions.
By hook style I mean things used to catch the audience's attention. You've been using the "Sudden cut to interesting things happening." A little too often. Although only about one time too many so far. If anyone is going to watch this series. They aren't watching it for the action and movement. They're watching for character interaction and "drama". Meaning you don't need to fill it with action or things happening otherwise it actually draws away away from it, which is why I said the three words thing in there. You can make use of chairs in game if you are able to. To make it look like the character is trying to relax, rather than tiptoeing back and forth like some unwarranted herd animal stuck indoors. Even if they aren't. Although it's up to you when you decide for them to sit down still. I'm not saying cut out all movement or action or anything. I'm just saying that inaction is often better if the action doesn't ad to the dialogue. For example. The short period where Rhaomi is cursing out wild animals while fighting them does add a little bit. (Although your cold was an arsehole and went and made it a pain for you to sound pissed off while doing Rhaomi's voice. The wanker. Made something that should have been very strongly felt feel like no more than a small tantrum when he had every reason to be raging about it.)
Quick note about your cuts to black before scene swaps. You should experiment with different rates where possible. (Though keep it even in finalisation) As cutting where traveling benefits from longer fades, and sudden things benefit from it as well, even though you still want them with a moderate-short fade time. (4-5 or 6-7 second fading on travel, and 3-4 second fade on sudden things as an example, including things like KO and scene swapping not dealing with travel.)
Have you ever taken any arts classes before by the way? I don't want to assume you do or don't know anything if I can help it.
Blood claw is a critical affront to his race and dangerous for more reasons than just being a murderer. As he can give... Dangerous ideas to the Avali, kept quite blind by their pack leaders. No different than some human governments. But at the same time, their leadership is likely to be playing damage control to minimize others breaking off in similar (Though less violent) ways to bloodclaw. As it would weaken them as a whole massively. But, after Bloodclaw. It's likely to spark the occasional departing of individual members. Yes their race is pack based, but all individuals are still different. And some ideas may sound good, even if they turn out not to be after they are carried out.
What does this mean? Well, Bloodclaw technically by their classification isn't even a murderor or serial killer. He's an anarchist and open terrorist, at such point murderor is just a label beneath terrorist. He has likely lead to the mass splintering of some Avali. With all Avali leadership scrambling to "Regain control" after having never had to deal with this for about 1000 years. Possibly ever.
Color for your eyes
By hook style I mean things used to catch the audience's attention. You've been using the "Sudden cut to interesting things happening." A little too often. Although only about one time too many so far. If anyone is going to watch this series. They aren't watching it for the action and movement. They're watching for character interaction and "drama". Meaning you don't need to fill it with action or things happening otherwise it actually draws away away from it, which is why I said the three words thing in there. You can make use of chairs in game if you are able to. To make it look like the character is trying to relax, rather than tiptoeing back and forth like some unwarranted herd animal stuck indoors. Even if they aren't. Although it's up to you when you decide for them to sit down still. I'm not saying cut out all movement or action or anything. I'm just saying that inaction is often better if the action doesn't ad to the dialogue. For example. The short period where Rhaomi is cursing out wild animals while fighting them does add a little bit. (Although your cold was an arsehole and went and made it a pain for you to sound pissed off while doing Rhaomi's voice. The wanker. Made something that should have been very strongly felt feel like no more than a small tantrum when he had every reason to be raging about it.)
Quick note about your cuts to black before scene swaps. You should experiment with different rates where possible. (Though keep it even in finalisation) As cutting where traveling benefits from longer fades, and sudden things benefit from it as well, even though you still want them with a moderate-short fade time. (4-5 or 6-7 second fading on travel, and 3-4 second fade on sudden things as an example, including things like KO and scene swapping not dealing with travel.)
Have you ever taken any arts classes before by the way? I don't want to assume you do or don't know anything if I can help it.
Blood claw is a critical affront to his race and dangerous for more reasons than just being a murderer. As he can give... Dangerous ideas to the Avali, kept quite blind by their pack leaders. No different than some human governments. But at the same time, their leadership is likely to be playing damage control to minimize others breaking off in similar (Though less violent) ways to bloodclaw. As it would weaken them as a whole massively. But, after Bloodclaw. It's likely to spark the occasional departing of individual members. Yes their race is pack based, but all individuals are still different. And some ideas may sound good, even if they turn out not to be after they are carried out.
What does this mean? Well, Bloodclaw technically by their classification isn't even a murderor or serial killer. He's an anarchist and open terrorist, at such point murderor is just a label beneath terrorist. He has likely lead to the mass splintering of some Avali. With all Avali leadership scrambling to "Regain control" after having never had to deal with this for about 1000 years. Possibly ever.
Color for your eyes