04-24-2016, 12:33 AM
Our DM just asked me to cook up a sci-fi D&D homebrew, you know, with guns and shit, so I'm jumping right into the numbers of making guns work alongside swords and shit, and here's what I've come up with.
AC penetration: Depending on the class of gun each firearm has a "penetration value" and the AC of the target on any given attack is reduced by that value to a minimum value of 10, this reduction only applies for attacks made with a firearm.
Cover: Different environmental objects offer one of three types of cover, visual, light, or heavy, penalizing opponents with an effective +1, +2, and +4 AC respectively to ranged attacks against you, however melee attacks against you will penetrate approximately 2 AC due to a number of factors that prevent you from evading or softening the blow effectively. Note that if your AC is increased to 20 or more a base roll of 20 will STILL automatically hit.
Sights: Although penetration cannot reduce the enemy AC below 10, combining it with an advanced "smart" sight can, depending on the weapon and sight bonuses of up to +4 to hit are possible.
Size: Firearms come in large and small, with these two types receiving penalties to shots at short range and long range respectively, but with identical performance at medium ranges.
I may have to add some similar accuracy buffs for magic and/or melee because this is liable to become a brutally fast paced game.
AC penetration: Depending on the class of gun each firearm has a "penetration value" and the AC of the target on any given attack is reduced by that value to a minimum value of 10, this reduction only applies for attacks made with a firearm.
Cover: Different environmental objects offer one of three types of cover, visual, light, or heavy, penalizing opponents with an effective +1, +2, and +4 AC respectively to ranged attacks against you, however melee attacks against you will penetrate approximately 2 AC due to a number of factors that prevent you from evading or softening the blow effectively. Note that if your AC is increased to 20 or more a base roll of 20 will STILL automatically hit.
Sights: Although penetration cannot reduce the enemy AC below 10, combining it with an advanced "smart" sight can, depending on the weapon and sight bonuses of up to +4 to hit are possible.
Size: Firearms come in large and small, with these two types receiving penalties to shots at short range and long range respectively, but with identical performance at medium ranges.
I may have to add some similar accuracy buffs for magic and/or melee because this is liable to become a brutally fast paced game.
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"