05-18-2016, 04:24 AM
(05-18-2016, 03:45 AM)Surge Wrote: I'm not 100% sure that the Lord will kill his worth in enemies every time and so that makes him an expensive distraction, but most mods make the Necrons so much worse.
It's not so much killing enemies, but killing builders and destroying things like generators or listening posts.
The enemy either gets slowed down by that, or they have to divert a pretty reasonable portion of their own forces just to keep him down, which eases the pressure on you and in any case slows the enemy down, allowing you to outtech them (I think the reason he's so resilient is that he has commander armour, which negates a lot of damage from most sources).
I like to play IG in which case it's a particularly annoying tactic since in vanilla guardsmen aren't worth a damn initially, and it usually happens a little before you can tech up a bit and get out stuff like an autocannon emplacement or vehicles. My usually strat was to kill him in the base (which was most of the struggle), then box him in with turrets before he could resurrect. It worked pretty well because IG turrets had good damage and were quite resilient, and the IG builder unit could repair pretty quickly as well.