06-22-2016, 05:47 AM
(06-22-2016, 05:15 AM)Reks Wrote:wish I could help but alas.(06-22-2016, 03:19 AM)Shaadaris Wrote: I'd be interested, but last time we tried that there was drama.
Specifically, people advanced the world too fast and nobody could catch up because of it.
And I think there was the whole loot-divying issue. On a Large World that wouldn't be a problem, or if just a small number of people joined.
I would propose the following rules:
-Share everything but coins.
-Try to keep class numbers sort of even. Helps with weapon/accessory divying.
-Need consensus of a high-majority to send the world to the next stage (hardmode, post-plantera)
-Need consensus of all on the server at the time to initiate events (Moon Events, Lunar Pillars, etc.)
-Only new characters as the "primary" characters on the server. You can bring in vanity and dye stuff if you want, but asides from that, try to keep it at the start.
-Fine print: If there is an Arkhalis in the world, I get it. *Whistles innocently*
Well, lemme rephrase what I meantin my last post.
Say, you make advancements a weekly thing, like
Week one: start out, give everyone time to play and get as many things as they can before a scheduled battle with the WoF takes place.
Week 2 (&3?): let people adjust to Hardmode and be wary of summoning the mechanical bosses. Like the Wall, Plantera would be scheduled.
I'd actually love to join, but my internet prevents actual gameplay, so if I joined I'd be limited to building for whomever is on the server. Not that I'd mind, but it's up to others because I'd need item spawning rights for quicker construction.
And yeah that seems like it'd be a good plan for the schedule.
(06-22-2016, 05:38 AM)Segolia Wrote: Part of me wonders how people are still not absolutely sick of terraria forever.I'm not entirely sure what keeps me coming back to it. I'm not a big challenge guy (i.e. no wings, no arenas, all bosses with early armor, etc.) my building leaves much to be desired and I don't have the patience for it, I find the endgame stuff to be increasingly uninteresting, and I wish there was more variety throughout the game.
I haven't even played it that much compared to some but after getting several characters to endgame it's just... idk, there's only so much to do in it.
...
But for some reason I keep playing it, and enjoying it. I can't pin exactly why. I mean, it does have replayability - certainly more than some other sandbox games COUGHminecraftCOUGH - but still. Perhaps it's the exploration in a new world? I notice in the late-game when exploration dies down I start getting bored faster. Hm.
-shrug-