07-17-2016, 01:04 AM
(07-16-2016, 11:57 PM)Surge Wrote: That's my favorite quirk of shields. It's just an electromagnetic bubble of plasma that varies in density as needed, because it is literally designed to retain plasma under extreme pressures and conditions it can capture shots from low intensity energy weapons, not just deflecting or stopping the projectile but absorbing it.
Also of note is that high intensity energy weapons (not including lasers), will actually slow down even if they get through the shield as it attempts to pull it back.
Plus: Pulse shielding. Using the same idea behind pulse lasers but in a different fashion, making the shield flicker on and off rapidly allowing much stronger tiny little pulses which are a lot more disruptive to energy weapons, have a lower energy draw overall(though a shorter service life for obvious reasons) And thus are generally more efficient overall as far as shielding goes, and if you set them to only flicker on to pulse when actual projectiles or shots near, you increase efficiency even more.
Pulse shields cause energy wakes in such weapons which causes the attacks to lose coherence faster and often can dissipate them before they even reach it. Although pulse is less effective versus high power weaponry. It's an excellent choice for fighters and craft that aren't expecting engagements with armadas that use ship-crackers like MACs or plasma beams.