07-22-2016, 12:06 AM
(07-21-2016, 11:45 PM)Surge Wrote: So this is where I'd put my first impressions of dreadnought. Except I'm still in MM.
I digress, Dreadnought seems to be competing with Fractured Space to see how similar two games can be before the copyright lawyers summon themselves. You have different types of ships filling different roles on the battlefield in a 3D plane where they all slowly drift about and explode occasionally.
Dreadnoughts are more or less flying fortresses and about as agile as the land based variety, emphasizing positioning (HA!) and defense to defeat their foes.
Corvettes zip around and feel responsive but "floaty" and thus awkward while leveraging so-so firepower and little to no armor, being like angry bees to the dreadnought's mighty soldier. Artillery cruisers are exactly what it says on the tin you ninny, a giant gun that has been made to fly and carry people in violation of common logic, though it somehow still manages to carry enough non-giant gun bits to have 4 abilities and a secondary weapon. Tactical cruisers are the medic class, healing and harming in equal measure while desperately hoping nobody notices them behind the dreadnought. Finally destroyers are your "I just wanna shoot things" class that does a little bit of everything.
In-game Dreadnought surprisingly puts a lot of emphasis on terrain and positioning, because giant starships are clearly meant to hide in canyons and lob torpedoes at each other, while not offering any actual objective to work towards. Fights tend to either be quick and brutal or long and confusing, suffice to say I don't wholly follow the sensory overload of alerts, cooldowns, and status bars yet.
Now I would like to delve into the metagame of buying and customizing ships but that is currently locked to me so I cannot.
Every time I read one of your first impressions or reviews I feel like I've just listened to... I was going to make a comparison but I can't actually think of anything to compare it to.
Humorous, kind of angry and sarcastic (in a good way), while still getting the point across. You should keep doing this.