07-26-2016, 12:43 AM
PARKITECT.
This is a game I've wanted to play around with for awhile, for those unaware I grew up with the original 2 rollercoaster tycoons and so planet coaster/parkitect have excited me very much, and I finally got my hands one one of them. Parkitect is an isometric theme park management game grasping desperately for the golden days of RCT2 while putting forth a token effort to be modern. Everything is very similar to the way it was back in the RCT2 days while also improving upon features by allowing you to delete things through transparent objects instead of deleting the object itself, and adding a very exhaustive angle tool for rollercoasters, which means your mile high lift hill can slowly do barrel rolls as it climbs into a vertical, upside down drop that kills all the elderly passengers instantly and the younger ones later when it runs off the track into a crowd you bastard. Although currently in public alpha Parkitect is remarkably reminiscent of the baseline RCT2 experience, everything feels to be in place as it was but sleeker and more modern now, guests now babble idly in simlish, the UI actually endeavors to tell you about your gross profit without having to dig for it, and rides that only partially go underground or go wholly underwater automatically get tunnels to resolve issues of clipping and logic. Some things have changed for better or worse though, staff now tire of endlessly wandering and serving your park and require a break room, concession stands must be manually stocked by new "hauler" employees, hat stands now sell comically massive sombreros, but most importantly parkitect has full steam workshop support, and I do mean full, so as you play you can tab out, subscribe to premade structures and rides on the workshop, and come back to find them already installed and ready to use. Being alpha the game has some quirks of course, there is no actual mechanic to stop you spending money once you go into debt, allowing you to make "United States of America, the theme park" by building as many rollercoasters as possible and hiring no mechanics in a meager few minutes, and parks frankly feel cramped when they are anything other than flat and empty. All said though, Parkitect's alpha is a modestly priced dose of nostalgia that lets you keep your rose colored glasses on and still remember the REAL classics fondly, and with any luck the release version will be the sequel that RCT2 has always deserved.
This is a game I've wanted to play around with for awhile, for those unaware I grew up with the original 2 rollercoaster tycoons and so planet coaster/parkitect have excited me very much, and I finally got my hands one one of them. Parkitect is an isometric theme park management game grasping desperately for the golden days of RCT2 while putting forth a token effort to be modern. Everything is very similar to the way it was back in the RCT2 days while also improving upon features by allowing you to delete things through transparent objects instead of deleting the object itself, and adding a very exhaustive angle tool for rollercoasters, which means your mile high lift hill can slowly do barrel rolls as it climbs into a vertical, upside down drop that kills all the elderly passengers instantly and the younger ones later when it runs off the track into a crowd you bastard. Although currently in public alpha Parkitect is remarkably reminiscent of the baseline RCT2 experience, everything feels to be in place as it was but sleeker and more modern now, guests now babble idly in simlish, the UI actually endeavors to tell you about your gross profit without having to dig for it, and rides that only partially go underground or go wholly underwater automatically get tunnels to resolve issues of clipping and logic. Some things have changed for better or worse though, staff now tire of endlessly wandering and serving your park and require a break room, concession stands must be manually stocked by new "hauler" employees, hat stands now sell comically massive sombreros, but most importantly parkitect has full steam workshop support, and I do mean full, so as you play you can tab out, subscribe to premade structures and rides on the workshop, and come back to find them already installed and ready to use. Being alpha the game has some quirks of course, there is no actual mechanic to stop you spending money once you go into debt, allowing you to make "United States of America, the theme park" by building as many rollercoasters as possible and hiring no mechanics in a meager few minutes, and parks frankly feel cramped when they are anything other than flat and empty. All said though, Parkitect's alpha is a modestly priced dose of nostalgia that lets you keep your rose colored glasses on and still remember the REAL classics fondly, and with any luck the release version will be the sequel that RCT2 has always deserved.
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"