07-26-2016, 03:07 AM
Have you ever played an RTS and thought "you know what this needs more of? transforming robot dinosaurs armed with far more guns than is reasonable"
Then I might have a game for you.
This is Warshift, one of the latest strange wax mannequin engrish-laden early access games to hit steam. However unlike most games that sit in that awkward mobile gaming-esque uncanny valley between actual quality and games held back by technology Warshift is actually a pretty cool idea, being that it's a hybrid of a MOBA and an RTS, you start the game out with a customizable "avatar" unit that you can make more and more silly and deadly as the match progresses and you use it to claim territory where you can then build a basic array of structures, barracks, factories, turrets, so on and so forth. Once you've had your fill of Warshift's crude base building you will come to a crossroads, you can either remain in the strategic view and treat your avatar as yet another unit, manually building armies and leading them around the map, or you can set your factories to AI control, where they will steadily build units and send them to their doom in moderately efficient groups while you fly around in your robo-raptor. If you decide to go the RTS route and end up NOT making a terrifying micro monster of an avatar as a result, the game is still prepared to let you end the match in a decisive manner by building a battleship, a huge flying doomboat of guns and missiles that should be roughly equivalent to a good avatar, albeit with less teeth.
In its current state Warshift is decent at best and C-movie levels of janky at worst, but despite having a thick coat of the "good enough" kind of mobile gaming "polish" Warshift has a few bits of content locked under a teasing "coming soon" that implies it might get a REAL translator for the computer voice lines some day.
Then I might have a game for you.
This is Warshift, one of the latest strange wax mannequin engrish-laden early access games to hit steam. However unlike most games that sit in that awkward mobile gaming-esque uncanny valley between actual quality and games held back by technology Warshift is actually a pretty cool idea, being that it's a hybrid of a MOBA and an RTS, you start the game out with a customizable "avatar" unit that you can make more and more silly and deadly as the match progresses and you use it to claim territory where you can then build a basic array of structures, barracks, factories, turrets, so on and so forth. Once you've had your fill of Warshift's crude base building you will come to a crossroads, you can either remain in the strategic view and treat your avatar as yet another unit, manually building armies and leading them around the map, or you can set your factories to AI control, where they will steadily build units and send them to their doom in moderately efficient groups while you fly around in your robo-raptor. If you decide to go the RTS route and end up NOT making a terrifying micro monster of an avatar as a result, the game is still prepared to let you end the match in a decisive manner by building a battleship, a huge flying doomboat of guns and missiles that should be roughly equivalent to a good avatar, albeit with less teeth.
In its current state Warshift is decent at best and C-movie levels of janky at worst, but despite having a thick coat of the "good enough" kind of mobile gaming "polish" Warshift has a few bits of content locked under a teasing "coming soon" that implies it might get a REAL translator for the computer voice lines some day.
(07-26-2016, 02:27 AM)roguephoenix64 Wrote:Ana is, ironically, perhaps the most support support character ever. Imo she is at her best in a 2 support lineup, as most teams will find her small fits of infrequent healing somewhat...insufficient as opposed to a mercy or lucio, but even then her seamless transition from healing to damage and assorted other abilities make her a valuable addition to any team that already has a more dedicated healer.(07-25-2016, 04:18 PM)Rahizel Wrote: Then let's not.
Let's not be nasty at eachother for the sake of being nasty. Let's act like we've got sense in our heads.
Would you rather talk about the new overwatch hero Ada?
I'd rather talk about the new hero Ana...
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"