07-26-2016, 03:52 AM
Quote:As per usual, very entertaining review... and... image. I always hear people speak of the wonders of the Rollercoaster Tycoon games but haven't played them myself.
That said, it's nice to see some people can modernize games of this style well. If I recall correctly, many of the attempts at remaking Sim City have flopped more than a floppy-disk-shaped flapjack being flipped.
Rollercoaster Tycoon is, in all honesty, not that great of a game by modern standards, it's just a very unique and relaxing experience, even when the game pressures you it's hard to get frustrated because the game is literally all about fun and it presents itself so casually. It's like a simcity game except the goal is to let your creativity run wild and make a theme park rather than let your inner engineer build a city, and the cost of failure is quiet bankruptcy instead of fires and rampant crime. If you wanna play the original RCT2 it's really cheap on GOG and steam, you can also get OpenRCT2 which is a community driven modernization of the game engine.
Quote:Might reccommend more than 0 paragraph breaks next time though. Made your earlier reviews much nicer to read.
Duly noted, paragraph structure was never a strong suit of mine.
Quote:This actually sounds very neat despite the flaws. I've kind of always wanted an RTS where you can directly control one or more units on their own. From the sounds of it though the two modes are strongly seperated, and you can't, for example, walk (or drive) up to a barrack-type building in avatar mode and ask for units to be made and then command them to follow you around and give orders on the fly without switching back to RTS mode temporarily...It honestly is indeed very neat, I think it has a lot of very legitimate promise if the dev is willing to give it another polish pass, and as for controlling units while in Avatar mode you can do that in Battlezone 98 Redux (and the original Battlezone) and honestly it's a hotkey nightmare, but there's no real way to blend T/FPS with RTS without one or the other suffering, and keeping them strictly separate as Warshift has may be for the best.
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