11-13-2016, 06:32 AM
(11-13-2016, 05:45 AM)Surge Wrote:So... OpenTTD?(11-13-2016, 05:39 AM)OdinYggd Wrote: Train Fever was entertaining, but downright tragic that they sorta abandoned it to make Transport Fever without ever really finishing it properly.
At the same time, Train Fever often drew criticism because the trains were only really useful until about 1970, after which the trucks could consistently be more profitable.
I agree, it generally paid off more to invest heavily in buses and trucks than trains, bus lines between cities were all you really needed. I'm not sure if Transport Fever has quite addressed the long term issue with trucks vs trains, but I haven't found much of a case to be made for cargo trains or boats, and truck lines can be insanely popular (some of my freight lines are pulling several mil with just Opel Blitzes), but I do feel like bus lines are a bit less viable than they used to be, at least in the short term, so investing in and keeping trains is more worthwhile.
(11-13-2016, 04:23 AM)Shaadaris Wrote: This sounds like a game that could benefit from a healthy dose of MODDING! to fix a few issues and expand on what is already there.I wouldn't compare it to Simcity, you have no real influence over how a city grows outwards, you can only feed goods and people into it and try to keep up as it expands on its own.
Am I right in guessing it plays somewhat similar to (in a vague and generalized sense) to sim city? The concept seems pretty cool, and i especially like the idea of the time progression.
Linux Crime Squad