12-26-2016, 11:14 PM
Alright alright I'll review Planet Coaster.
Planet Coaster is finally out, completing the trifecta of spiritual RCT clones competing for Chris Sawyer's legacy and fans. Planet Coaster is the only one with a direct development relationship to a previous RCT though, with RCT World being ordered by Atari and sourced out to an unknown dev, and Parkitect being a purely indie affair, Planet Coaster rides in backed by the studio who made RCT 3. Planet Coaster then, has an actual pedigree that shows clearly when you see some of the incredible things it can do.
Planet Coaster builds upon the central ideas and features of RCT3, each career scenario has 3 tiers of objectives to complete, structures are constructed piecemeal out of walls, decorations, roofs, and a robust system for moving objects in a 3D space, etc. Planet Coaster's biggest improvements are the redone coaster construction, allowing total freedom over the shape, length, and angle of every single piece of track you lay, and the addition of the aforementioned 3D construction features on top of RCT3's. The game does have a bit more to it than "RCT3.2" though, it has a lot of personality on its own, with a redone art style, totally new lineup of rides, and an (apparently) realistic selection of rollercoaster types. It encourages players to actually enjoy its creative features and create things rather than to just plop down rides and watch the money roll in, increasing the popularity of "beautified" rides and providing some incredible premade scenery to draw inspiration from, and perhaps most importantly, it does away with that damn park inspector.
Planet Coaster just oozes personality and creativity at every opportunity, but as you begin to sink your teeth into this excessively inviting game it starts to come up a bit short, with a list of non-rollercoaster rides that seems pathetic compared to RCT3, 2, or even 1, and specialized scenery that will often result in your reusing the same props many many times. There is hope though, for Christmas Frontier pushed out an update that not only added snow maps and new career scenarios, but also added an entire Christmas themed scenery set. Full Steam Workshop integration allowing you to download new premade structures and scenery arrangements mid-game also helps you mitigate this and any lack of creativity you might suffer from.
Planet Coaster is a no-brainer for anyone who enjoyed the classic RCT games and wants a modern interpretation, offering all the tools you could ever want in spades, it's biggest weaknesses being a lack of content that Frontier has already set a precedent for rectifying as time goes on, and a clunky but functional UI. Between RCTW and Planet Coaster, Planet Coaster seems to be the clear winner, and so far it has a bright future ahead of it.
Planet Coaster is finally out, completing the trifecta of spiritual RCT clones competing for Chris Sawyer's legacy and fans. Planet Coaster is the only one with a direct development relationship to a previous RCT though, with RCT World being ordered by Atari and sourced out to an unknown dev, and Parkitect being a purely indie affair, Planet Coaster rides in backed by the studio who made RCT 3. Planet Coaster then, has an actual pedigree that shows clearly when you see some of the incredible things it can do.
Planet Coaster builds upon the central ideas and features of RCT3, each career scenario has 3 tiers of objectives to complete, structures are constructed piecemeal out of walls, decorations, roofs, and a robust system for moving objects in a 3D space, etc. Planet Coaster's biggest improvements are the redone coaster construction, allowing total freedom over the shape, length, and angle of every single piece of track you lay, and the addition of the aforementioned 3D construction features on top of RCT3's. The game does have a bit more to it than "RCT3.2" though, it has a lot of personality on its own, with a redone art style, totally new lineup of rides, and an (apparently) realistic selection of rollercoaster types. It encourages players to actually enjoy its creative features and create things rather than to just plop down rides and watch the money roll in, increasing the popularity of "beautified" rides and providing some incredible premade scenery to draw inspiration from, and perhaps most importantly, it does away with that damn park inspector.
Planet Coaster just oozes personality and creativity at every opportunity, but as you begin to sink your teeth into this excessively inviting game it starts to come up a bit short, with a list of non-rollercoaster rides that seems pathetic compared to RCT3, 2, or even 1, and specialized scenery that will often result in your reusing the same props many many times. There is hope though, for Christmas Frontier pushed out an update that not only added snow maps and new career scenarios, but also added an entire Christmas themed scenery set. Full Steam Workshop integration allowing you to download new premade structures and scenery arrangements mid-game also helps you mitigate this and any lack of creativity you might suffer from.
Planet Coaster is a no-brainer for anyone who enjoyed the classic RCT games and wants a modern interpretation, offering all the tools you could ever want in spades, it's biggest weaknesses being a lack of content that Frontier has already set a precedent for rectifying as time goes on, and a clunky but functional UI. Between RCTW and Planet Coaster, Planet Coaster seems to be the clear winner, and so far it has a bright future ahead of it.
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"