05-24-2017, 03:49 PM
(05-24-2017, 03:36 PM)Surge Wrote:That's still a dev trying to splice. combine two different things that don't exactly mesh well without polishing them extra. But I actually agree. The devs don't need to focus on tournament balance. Just "general balance" and polish. If there's going to be a tourney they'll do the same thing they always did. Ban the "most OP thing" from being allowed to use in tourneys or you instantly resign your position in said tourney to the runner up. THey do it all the time in fighting games. That's why fighting games will always have OP characters. Devs know they can get away with that and do crazy shit without ruining it for anyone that matters. RTS devs seem to have an issue with not having fun developing their games anymore.(05-24-2017, 03:22 PM)Lost Rinoah Wrote: as should anybody, otherwise there will be another cross-genre push that will irritate a lot of players of some other genre because they want their perfect RTS or TBS in other games.I think the games that do "classics" best are the ones that recognize the difference between a technological limitation and an active design choice. Let's take Total Annihilation as an example, the notoriously awful pathfinding and wonky hitboxes were a technological limitation, the over the top roster of niche units was an active choice though, so long as TA's successors fixate on a "100% tournament viable" roster of units they'll keep missing the magic that made TA fun imo.
Generally the issue isn't going backwards. (As some games catering to classics is okay) It's trying to appeal to two contradicting demographics or styles of game-play that just don't work together. That's the issue. It splits the focus and ends up with two unpolished sections of what is supposed to be a single game, where nothing works anymore because of it. "Splitting your attention and resources." "Running yourself thin." Etcetra.
And thanks, I'll be sure to smile at him once for you.
Good luck shaad. I'll likely always still be here to scare you away again.
Where's the magic of three guys yelling at each other in a office far too small to fit even two people as they create games like starcraft and TA. Stealing whale figures from each other's desks as an office game that's gone on for 22 years. And having your bosses say things completely opposite of each other to you. "Make them taller and thinner" and "make them shorter and wider".