09-28-2017, 06:56 PM
I suppose I could talk about Stellaris
Stellaris is one of those games that is supremely difficult to critique due to the sheer breadth of features, I could talk for hours about my adventures as a collective of killbot scouring the galaxy to remove all life until somebody finally stopped us, and the moral of suspect AI behavior would be totally lost as a footnote in the whole chronicle. To try and boil it down "wide as an ocean but shallow as a puddle" is a little bit disingenuous for Stellaris, rather "wide as an ocean, about as deep as the neighborhood pool" is more apt I feel.
It's not that Stellaris lacks for ambition or has no depth like something such as Fallout 4, it's just that Stellaris tends to stumble and fall under the sheer load of things it's trying to juggle all at once. The game has steadily expanded since release with new content both free and paid, with entire mechanics overhauled to improve the overall experience, and yet the same technical issues that plagued it at launch often persist. At one point a new event chain added by a free update outright didn't trigger properly without mods, and the sector AI that automates building construction within non-core sectors of your empire has been so consistently dimwitted since launch that the recent update simply added the option to circumvent it entirely.
A comprehensive list of Stellaris' flaws and feats would take hours though, the game is truly something in both a positive and negative sense. To try and summarize Stellaris' diplomacy feels too simplistic and unrewarding, expansion feels tedious, combat lacks any sort of depth, technological progression is hard to praise or deride, and the engine itself seems ill-suited for the scale of the game, often slowing to a near crawl. In spite of this the game gives you the player tremendous agency and no shortage of events and/or tension to react to, it's hard to not appreciate the feel of Stellaris once you have it in your hands, once you're invested in your own species of space-moths trying to carve out a home in the stars. At the end of the day if you want a good game to mod until it's unrecognizable and then lose an entire day to, I recommend you pick up Stellaris on sale.
Stellaris is one of those games that is supremely difficult to critique due to the sheer breadth of features, I could talk for hours about my adventures as a collective of killbot scouring the galaxy to remove all life until somebody finally stopped us, and the moral of suspect AI behavior would be totally lost as a footnote in the whole chronicle. To try and boil it down "wide as an ocean but shallow as a puddle" is a little bit disingenuous for Stellaris, rather "wide as an ocean, about as deep as the neighborhood pool" is more apt I feel.
It's not that Stellaris lacks for ambition or has no depth like something such as Fallout 4, it's just that Stellaris tends to stumble and fall under the sheer load of things it's trying to juggle all at once. The game has steadily expanded since release with new content both free and paid, with entire mechanics overhauled to improve the overall experience, and yet the same technical issues that plagued it at launch often persist. At one point a new event chain added by a free update outright didn't trigger properly without mods, and the sector AI that automates building construction within non-core sectors of your empire has been so consistently dimwitted since launch that the recent update simply added the option to circumvent it entirely.
A comprehensive list of Stellaris' flaws and feats would take hours though, the game is truly something in both a positive and negative sense. To try and summarize Stellaris' diplomacy feels too simplistic and unrewarding, expansion feels tedious, combat lacks any sort of depth, technological progression is hard to praise or deride, and the engine itself seems ill-suited for the scale of the game, often slowing to a near crawl. In spite of this the game gives you the player tremendous agency and no shortage of events and/or tension to react to, it's hard to not appreciate the feel of Stellaris once you have it in your hands, once you're invested in your own species of space-moths trying to carve out a home in the stars. At the end of the day if you want a good game to mod until it's unrecognizable and then lose an entire day to, I recommend you pick up Stellaris on sale.
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Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"