06-30-2015, 09:51 AM
this is so we can keep it all relatively in one place to talk and discuss.
I've played some Dungeon World DnD with some friends, and I've got some understanding of the rules and how it works. essentially, it's way simpler and far more fast-paced and story focused Dungeons and Dragons. which i would think fits nicely into an RP... somewhat.
now, I've already got some ideas for essentially a multi-person DnD world where people could go around and either just explore areas themselves, team up with others and delve into dungeons, visit towns and such.
how exactly it would work i've not 100% settled on yet, but depending on if people want this or not we could talk about how that would work.
now it would be a semi-medival setting... without Avali... yeah, sorry, if people REALLY REALLY BADLY want them, i might find some way to shoe horn them into what i currently have in mind... but most of the lore wouldn't hold up, the avali are made for a space-sci-fi setting, not a medieval dungeoneering setting.
though because it is a DnD thing, it would use the Dungeon World character sheets (i'd be pretty open to bend some rules about what class can be what race/alignment) and people would be rolling dice to decide a LOT of stuff, everything from traveling to (in some cases) talking, even with other Player Characters, fighting and so on.
now it would require a lot of trust between the players... as cheating on the dice rolls can be done easily, and depending on how the DMing happens it could also be some power-abuse. but this might also be a good test for the newly appointed mods if things go south in that department, otherwise it might be good training with that sort of stuff.
another thing this would require by the players is two things. 1, that they read up on how Dungeon World works, this isn't too hard. there are 8 or so classes, very classic classes and the rules are simplified. 2, people NEED TO BE DETAILED IN HOW THEY ROLL PLAY. if you read up on how DW works, you'll realize that saying "i attack the wolf! *rolls success* *rolls damage* "i stab the wolf!" wont do. it would be something more along the lines of "I lunge at the wolf, sword first! *rolls success* *rolls damage* "i stab my sword through he wolf's right front leg, knocking it to the ground!"
being vague in how you describe these things will make things and best end up in a lengthy debate or immersion-breaking question that could have been avoided.
so will people be interested in this? we'll see if it works, give it a sort of test-run if people are interested.
and one last thing, it wont be as stagnant as the SRS-RP because i'll have a world area built from the start which locations that people can go to and stuff, i'd be a lot of work from me, and i'd like some help from a few people if this becomes a thing, mostly with drawing a world map, writing rules, and drawing dungeons.
and i'll probably repost this tomorrow morning... i mean in a few hours
^^ for those that didn't quite see it.
now, i'd like to have some discussion about this as "i'd like to join" doesn't lead to too much discussion.
first off, a few notes on how i'd imagine this could be run.
1 method:
I'm the Game Master, i set up a rich world with limited limitations, overview and organize things and people play with them selves and whoever else might be near/around them. i keep a decent'y close watch to the thread and update the players on how things are going in the world. such as "this king is dead!" or "food is becoming scarce as fields are being burnt by [BAD GUYS], the peasants are starving!". this method will mean the players have more control, but they would also need to be 100% honest in what they do. they'd set up their own encounters and such, and if they face an encounter that is too hard for them and they're in a position where their character could get killed by the massive giant they've placed, then it would be BS if said giant just turns around and walks away when it had the perfect opportunity to kill the player.
so this method gives more freedom, is a bit easier for me, but is open to exploitation.
2 method:
i'm the "Arch"GM, and select 2~ others to be "extra" GMs, these will follow the thread closely and stand in my place when i'm gone for one reason or another. they'd also (and i some times) be active GMs, going with a player group through the dungeon or town, giving the world around them more detail, but still letting the players be very free in what they do.
this method requires a lot more for the GMs side, including my own, and i'd have to get two good RPs that'd want to be a GM and not a player.
though no matter what version of the two we end up using, there's a thing EVERYONE will need to be on the same page about. as the GM, everyone needs to tell me of the plan they would like to do. so if you're playing an assassin/thief, and due to backstory and such would like to attempt to kill the king or a local count/nobleman, don't just do it. before you even set the plan in motion, tell me what it is you want to do and how. this is so i can make it fit into the world, and have more players be a part of it if it's going to be a big important change. maybe the paladin players get word of it in some fashion and will stand guard to protect the king? maybe the thief hires another player to help them, or maybe the castle/fort is empty one day, giving them a good opportunity to attack. i will keep these sorts of plans secret for other players, but if two players get the same idea, or one that could fit together nicely, i might bring them together so they could work out some other cool idea they both could be a part of.
another thing this game would allow is a much higher level of freedom. your character could go off alone and do shit, or it could team up with others and make a dungeon party, then when they're done, they divy up the loot and maybe some part ways to join up with others and such. some player characters could be rivals/nemesis and some could be friends or even family.
now, i'd really REALLY like suggestions and things to talk about regarding this, if you have any sort of question, please, do ask.
so... in regards to the whole DnD-RolePlay thing.
i only have these next days to really work consistently on it, making the 8-9 or so days the only ones where it would have the possibility of becoming a real thing.
now, as for things that need to get done. and remember, this is for the small scale.
1 world map, consisting of 2 towns and 6 dungeons, a forest and mountain ridge as well as a shoreline and a few scattered "points of interest"
2 town maps, these'd be very simple, just showing the different districts and such.
2 "small" dungeons. i might do the basic layout and someone will then fix most of the places it looks ugly and done in paint.
2 "medium" dungeons, same deal.
2 "large" dungeons, same deal.
(^ that stuff is mostly what i'll need help with)
setting and exposition sheet.
Jakkai race/faction.
all alignments and races for each class.
now, we'll still have to discuss a few things, such as how this will even happen in terms of GMs and so forth. but for now, that might just be enough to get started.
now i'm not requiring people to do work, but I've tried drawing stuff, and all i have is a mouse and paint. it looks like complete ass and would be unappealing to play with, i'm not asking for Tolkien-level detail, hell black on white no-color is fine, i just want someone who can draw things so they look decent enough
I've played some Dungeon World DnD with some friends, and I've got some understanding of the rules and how it works. essentially, it's way simpler and far more fast-paced and story focused Dungeons and Dragons. which i would think fits nicely into an RP... somewhat.
now, I've already got some ideas for essentially a multi-person DnD world where people could go around and either just explore areas themselves, team up with others and delve into dungeons, visit towns and such.
how exactly it would work i've not 100% settled on yet, but depending on if people want this or not we could talk about how that would work.
now it would be a semi-medival setting... without Avali... yeah, sorry, if people REALLY REALLY BADLY want them, i might find some way to shoe horn them into what i currently have in mind... but most of the lore wouldn't hold up, the avali are made for a space-sci-fi setting, not a medieval dungeoneering setting.
though because it is a DnD thing, it would use the Dungeon World character sheets (i'd be pretty open to bend some rules about what class can be what race/alignment) and people would be rolling dice to decide a LOT of stuff, everything from traveling to (in some cases) talking, even with other Player Characters, fighting and so on.
now it would require a lot of trust between the players... as cheating on the dice rolls can be done easily, and depending on how the DMing happens it could also be some power-abuse. but this might also be a good test for the newly appointed mods if things go south in that department, otherwise it might be good training with that sort of stuff.
another thing this would require by the players is two things. 1, that they read up on how Dungeon World works, this isn't too hard. there are 8 or so classes, very classic classes and the rules are simplified. 2, people NEED TO BE DETAILED IN HOW THEY ROLL PLAY. if you read up on how DW works, you'll realize that saying "i attack the wolf! *rolls success* *rolls damage* "i stab the wolf!" wont do. it would be something more along the lines of "I lunge at the wolf, sword first! *rolls success* *rolls damage* "i stab my sword through he wolf's right front leg, knocking it to the ground!"
being vague in how you describe these things will make things and best end up in a lengthy debate or immersion-breaking question that could have been avoided.
so will people be interested in this? we'll see if it works, give it a sort of test-run if people are interested.
and one last thing, it wont be as stagnant as the SRS-RP because i'll have a world area built from the start which locations that people can go to and stuff, i'd be a lot of work from me, and i'd like some help from a few people if this becomes a thing, mostly with drawing a world map, writing rules, and drawing dungeons.
and i'll probably repost this tomorrow morning... i mean in a few hours
^^ for those that didn't quite see it.
now, i'd like to have some discussion about this as "i'd like to join" doesn't lead to too much discussion.
first off, a few notes on how i'd imagine this could be run.
1 method:
I'm the Game Master, i set up a rich world with limited limitations, overview and organize things and people play with them selves and whoever else might be near/around them. i keep a decent'y close watch to the thread and update the players on how things are going in the world. such as "this king is dead!" or "food is becoming scarce as fields are being burnt by [BAD GUYS], the peasants are starving!". this method will mean the players have more control, but they would also need to be 100% honest in what they do. they'd set up their own encounters and such, and if they face an encounter that is too hard for them and they're in a position where their character could get killed by the massive giant they've placed, then it would be BS if said giant just turns around and walks away when it had the perfect opportunity to kill the player.
so this method gives more freedom, is a bit easier for me, but is open to exploitation.
2 method:
i'm the "Arch"GM, and select 2~ others to be "extra" GMs, these will follow the thread closely and stand in my place when i'm gone for one reason or another. they'd also (and i some times) be active GMs, going with a player group through the dungeon or town, giving the world around them more detail, but still letting the players be very free in what they do.
this method requires a lot more for the GMs side, including my own, and i'd have to get two good RPs that'd want to be a GM and not a player.
though no matter what version of the two we end up using, there's a thing EVERYONE will need to be on the same page about. as the GM, everyone needs to tell me of the plan they would like to do. so if you're playing an assassin/thief, and due to backstory and such would like to attempt to kill the king or a local count/nobleman, don't just do it. before you even set the plan in motion, tell me what it is you want to do and how. this is so i can make it fit into the world, and have more players be a part of it if it's going to be a big important change. maybe the paladin players get word of it in some fashion and will stand guard to protect the king? maybe the thief hires another player to help them, or maybe the castle/fort is empty one day, giving them a good opportunity to attack. i will keep these sorts of plans secret for other players, but if two players get the same idea, or one that could fit together nicely, i might bring them together so they could work out some other cool idea they both could be a part of.
another thing this game would allow is a much higher level of freedom. your character could go off alone and do shit, or it could team up with others and make a dungeon party, then when they're done, they divy up the loot and maybe some part ways to join up with others and such. some player characters could be rivals/nemesis and some could be friends or even family.
now, i'd really REALLY like suggestions and things to talk about regarding this, if you have any sort of question, please, do ask.
so... in regards to the whole DnD-RolePlay thing.
i only have these next days to really work consistently on it, making the 8-9 or so days the only ones where it would have the possibility of becoming a real thing.
now, as for things that need to get done. and remember, this is for the small scale.
1 world map, consisting of 2 towns and 6 dungeons, a forest and mountain ridge as well as a shoreline and a few scattered "points of interest"
2 town maps, these'd be very simple, just showing the different districts and such.
2 "small" dungeons. i might do the basic layout and someone will then fix most of the places it looks ugly and done in paint.
2 "medium" dungeons, same deal.
2 "large" dungeons, same deal.
(^ that stuff is mostly what i'll need help with)
setting and exposition sheet.
Jakkai race/faction.
all alignments and races for each class.
now, we'll still have to discuss a few things, such as how this will even happen in terms of GMs and so forth. but for now, that might just be enough to get started.
now i'm not requiring people to do work, but I've tried drawing stuff, and all i have is a mouse and paint. it looks like complete ass and would be unappealing to play with, i'm not asking for Tolkien-level detail, hell black on white no-color is fine, i just want someone who can draw things so they look decent enough