06-05-2015, 09:08 PM
(06-05-2015, 06:32 AM)masteredwood Wrote: Smoothness and straightness is actually a real pain to do with sculpting programs... I have tried to touch em up a bit better, though the bumbs and lumps should be lost when i re-mesh the thing with good topology.If you use a selection mask to isolate just the surface you want to make smooth and even, you can then smooth it over without melting the edges/ruining other surfaces. Masks are your friend in sculpting software, lets you protect the rest of the model and isolate just the area you want to change.
gonna update with images once I get it to the point where I am done sculpting and gonna jump to the next part... possibly tomorrow actually.