06-12-2015, 06:59 AM
Well... 3 hours of catch up lator, after crying for the first 20 minutes, and I passed where i was originally!
I have started on the re-topology of the mesh... At the moment the knees and arms are MASSIVELY lacking in geometry, as there is bends in both limbs that are COMPLETELY not in it yet.
most of my time was working on the Head, Hands, and feet.
I hope by next time i get time to sit down, I can get the whole model finished and ready to UV unwrap...
Also incase anyone douse not know what The sculpt to Re-Topology method is, and is confused why there is suddenly large chunks of the mesh missing, but i claim its progress, I will quickly answer it.
Basically, I made the original sculpt using dynamic sculpting tools; this allows me to make quick changes and rabid tweaks, with out worrying about geometry, but the actual wire frame becomes so dense and so messy, that its basically useless for anything beyond prototyping 3D characters. Basically I sculpt out the mesh, then use that as a base to start off with, while i box model a new body around it.
Its nice, cause While sculpting, I can worry about making it look good, and not meshed well, then once i got a base to model off of, then i can worry about the neat topology stuff :3
I have started on the re-topology of the mesh... At the moment the knees and arms are MASSIVELY lacking in geometry, as there is bends in both limbs that are COMPLETELY not in it yet.
most of my time was working on the Head, Hands, and feet.
I hope by next time i get time to sit down, I can get the whole model finished and ready to UV unwrap...
Also incase anyone douse not know what The sculpt to Re-Topology method is, and is confused why there is suddenly large chunks of the mesh missing, but i claim its progress, I will quickly answer it.
Basically, I made the original sculpt using dynamic sculpting tools; this allows me to make quick changes and rabid tweaks, with out worrying about geometry, but the actual wire frame becomes so dense and so messy, that its basically useless for anything beyond prototyping 3D characters. Basically I sculpt out the mesh, then use that as a base to start off with, while i box model a new body around it.
Its nice, cause While sculpting, I can worry about making it look good, and not meshed well, then once i got a base to model off of, then i can worry about the neat topology stuff :3