09-19-2015, 08:24 PM
Psychokinetics: SILVER GET THE FUCK BACK TO WORK! Edition
Unlike the brain-bound world of Psionics, where skills have limits beyond their designated level (and indeed the levels were placed as such as to easily identify what a psionic is capable of), psychokinetics is a smooth and simple skill, having changes in power as the Psychic does, even in small amounts.
The barrier skill is either described as a manifestation of the psychic's will, or psi, or the next force a scientist thinks the solution is. It manifests as indivisible matter, glowing in a rainbow of colors mostly associated with the visual effects of various drugs. The psi level of the psychic defines the maximum complexity and size of the shape. Most will start out with flat geometric planes, moving up through enclosed shapes, while high-level psychics can produce flying, etched saw-blades from the air, protected by an inefficient but flashy barrier armor.
A psychokinetic will quickly learn not to use the maximum amount of psi they have at once, as psi drains are everywhere in the barrier skill. It takes psi to keep an object sustained, to move it, and even though the barrier is indivisible, external matter can bend it, draining energy as it does so, and require more energy warp it back into place.
The movement skill is expending psi to instantaneously create movement in an object. That is simple. There are no drains beyond if the psychokinetic wishes to upkeep the speed, which usually involves keeping an object up under the forces of gravity. A psychic can even use it on themselves if they so wish. Greater levels of psi allows the skill to effect more mass at once, or increase the top speed at which it can fling the mass, meaning it increases the top amount of psi possible in a mass-to-speed ratio. A low level psychic will can usually toss pebbles, while higher levels can launch similar pebbles at supersonic speeds, or alter the orbit of a "small" asteroid.
Psionics now have a new skill:
Mind meld
The mind melding skill links the psionic's brain with another, willing mind, theoretically doubling the power and speed of the volunteer's brain. However, the psionic is vulnerable, and cannot act without breaking the link, with either subject being killed will cause an instantaneous coma on the other end. And in practice, the two minds may not agree at all times, and can go into conflict with each other. This skill is above Sensory Overriding.
Unlike the brain-bound world of Psionics, where skills have limits beyond their designated level (and indeed the levels were placed as such as to easily identify what a psionic is capable of), psychokinetics is a smooth and simple skill, having changes in power as the Psychic does, even in small amounts.
The barrier skill is either described as a manifestation of the psychic's will, or psi, or the next force a scientist thinks the solution is. It manifests as indivisible matter, glowing in a rainbow of colors mostly associated with the visual effects of various drugs. The psi level of the psychic defines the maximum complexity and size of the shape. Most will start out with flat geometric planes, moving up through enclosed shapes, while high-level psychics can produce flying, etched saw-blades from the air, protected by an inefficient but flashy barrier armor.
A psychokinetic will quickly learn not to use the maximum amount of psi they have at once, as psi drains are everywhere in the barrier skill. It takes psi to keep an object sustained, to move it, and even though the barrier is indivisible, external matter can bend it, draining energy as it does so, and require more energy warp it back into place.
The movement skill is expending psi to instantaneously create movement in an object. That is simple. There are no drains beyond if the psychokinetic wishes to upkeep the speed, which usually involves keeping an object up under the forces of gravity. A psychic can even use it on themselves if they so wish. Greater levels of psi allows the skill to effect more mass at once, or increase the top speed at which it can fling the mass, meaning it increases the top amount of psi possible in a mass-to-speed ratio. A low level psychic will can usually toss pebbles, while higher levels can launch similar pebbles at supersonic speeds, or alter the orbit of a "small" asteroid.
Psionics now have a new skill:
Mind meld
The mind melding skill links the psionic's brain with another, willing mind, theoretically doubling the power and speed of the volunteer's brain. However, the psionic is vulnerable, and cannot act without breaking the link, with either subject being killed will cause an instantaneous coma on the other end. And in practice, the two minds may not agree at all times, and can go into conflict with each other. This skill is above Sensory Overriding.
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