10-01-2015, 12:49 AM
(09-29-2015, 08:20 PM)SilverOtter Wrote:(09-27-2015, 07:47 PM)Jim_Clonk Wrote: Just to get some conversation going again, how about we talk about ship systems? If that even is something we need to discuss.
Due to changes in the history, I am now contemplating expanding the types of FTL travel used throughout the galaxy.
The humans would use the same FTL as before, and I have a idea being tossed around for the Novakids to create artificial wormholes and the tech required to keep them stable, but I'm stumped about unique methods of travel for everyone else.
What about something similar to the FTL drives used in Freespace or Halo... aka my personal favorite method of FTL. The Subspace Jumpdrive (or for halo Slipspace). also there are some differences but they do mostly similar things... from here on i will mention the Freespace drives as Intersystem jump drives and intrasystem jump drives and the halo version is gonna be named the slipspace drive or Shaw-Fujikawa drive. (the human version of the slipspace drive during the original trilogy of halo)
the Freespace jump drive relies on either naturally occuring Jump nodes between Starsystems to be intersystem however as long as there is a gravitational center, (Aka A star.) The drive works for near instantaneous jumps in the same system. Inter-system jump drives though are power consuming and have to be placed on large ships but the intra-system drives are able to be build compact enough to be housed on one man fighters but don't have the power to move through jump nodes. Subspace drives that jump intersystem are short and quick (2-3 hour jumps) but the reliance on jump nodes are a hinderance and can set them up for ambush. Slipspace drives however seem to need to build up energy but have no reliance on jump nodes, the trip takes time however (2-4 Weeks) and are nowhere as precise as Subspace jumps which are pinpoint accurate with the right co-ordinates. Slipspace drives (especially the shaw-fujikawa drive) have a margin for error of hundreds of thousands of kilometers even with proper co-ordinates.
its an interesting idea for me ... and i thought it could be cool to work with.
a "jump node" is a subspace tunnel between two points in space that can not change direction and have no major effect on normal physics as the subspace drive opens these tunnels.. it relies on alot of power and the intersystem drives also double for intra-system drives. however a ship takes time to rebuild energy to perform another jump after leaving subspace which means if there is a blockade at the end of the jump. they have to contend with their opponents while the drive recharges which can take up to 15 minutes between leaving subspace and being ready to reenter subspace.
Subspace drives are however highly reliable and tend to have no issues as they create a subspace hole in front of the ship which the ship itself passes into. The drive then closes the hole behind the ship after its passed through completely. Slipspace drives, however are exceptionally finicky and if not mounted right in a ship have the ability to tear it apart entirely becoming similar to a bomb as the slipspace drive phases a ship entirely into slipspace by creating a bubble around what it is attached to. This property is actually depicted and shown.
Slipspace drives are caustic to atmosphere and can cause intense damage to the local area if used in it. Subspace drives however are not confirmed for this and could be considered either similar or not.
Just throwing up an idea for you to consider giving all the info i can.
(09-30-2015, 02:01 AM)SilverOtter Wrote:(09-29-2015, 10:03 PM)Umbra Wrote: Maybe just a ridiculously fast engine or something?
I actually had a dream that involved some of the SRS RP characters (Galaxion and Sirius, more precisely- no idea why) and there was some concept of energy that allowed super fast motion... Maybe there could be some sort of implementation of said energy?
That really only works if you can prevent inertia from grinding your bones against the back wall of your ship from the hilarious speeds. Which could be solved in a complicated manner, and would technically make human FTL obsolete (but doesn't because EFFORT).
...And that one goes to the Hylotl.
what about inertia dampeners?