10-02-2015, 03:17 AM
Alright, I'm back, so let's dish out some FTL tech.
Side wonder, aren't inertial dampeners just slowing down the craft to a reasonable speed? I don't think that helps when a ship can go from naught to FTL in double time anyways.
All the rest get doled out to various species of minor importance since all the highly prestigious major species (real subtle species-ism here) have gotten their fill (no the Avali don't count, it's just that you all seem to like them for some reason), so:
Quantum fold goes to the Kineptics because space cats get the really weird one.
Warp drive goes to the species of the United Worlds because they all work together or something.
Jump gates go to whatever little amount of Florans you will see. Maybe that's why you will see them so little.
Second, the whole copy-delete thing really doesn't work when the bodies rely on souls. So yes, we'll just bullshit it.
(10-01-2015, 12:49 AM)Corosar Wrote: What about something similar to the FTL drives used in Freespace or Halo... aka my personal favorite method of FTL. The Subspace Jumpdrive (or for halo Slipspace). also there are some differences but they do mostly similar things... from here on i will mention the Freespace drives as Intersystem jump drives and intrasystem jump drives and the halo version is gonna be named the slipspace drive or Shaw-Fujikawa drive. (the human version of the slipspace drive during the original trilogy of halo)I'll give the jump-node drive to the Avali. IIRC, they had some sort of similar drive in the original canon. But the Avali need to change orbit normally, but that shouldn't be a problem with the thruster tech everyone has.
the Freespace jump drive relies on either naturally occuring Jump nodes between Starsystems to be intersystem however as long as there is a gravitational center, (Aka A star.) The drive works for near instantaneous jumps in the same system. Inter-system jump drives though are power consuming and have to be placed on large ships but the intra-system drives are able to be build compact enough to be housed on one man fighters but don't have the power to move through jump nodes. Subspace drives that jump intersystem are short and quick (2-3 hour jumps) but the reliance on jump nodes are a hinderance and can set them up for ambush. Slipspace drives however seem to need to build up energy but have no reliance on jump nodes, the trip takes time however (2-4 Weeks) and are nowhere as precise as Subspace jumps which are pinpoint accurate with the right co-ordinates. Slipspace drives (especially the shaw-fujikawa drive) have a margin for error of hundreds of thousands of kilometers even with proper co-ordinates.
its an interesting idea for me ... and i thought it could be cool to work with.
a "jump node" is a subspace tunnel between two points in space that can not change direction and have no major effect on normal physics as the subspace drive opens these tunnels.. it relies on alot of power and the intersystem drives also double for intra-system drives. however a ship takes time to rebuild energy to perform another jump after leaving subspace which means if there is a blockade at the end of the jump. they have to contend with their opponents while the drive recharges which can take up to 15 minutes between leaving subspace and being ready to reenter subspace.
Subspace drives are however highly reliable and tend to have no issues as they create a subspace hole in front of the ship which the ship itself passes into. The drive then closes the hole behind the ship after its passed through completely. Slipspace drives, however are exceptionally finicky and if not mounted right in a ship have the ability to tear it apart entirely becoming similar to a bomb as the slipspace drive phases a ship entirely into slipspace by creating a bubble around what it is attached to. This property is actually depicted and shown.
Slipspace drives are caustic to atmosphere and can cause intense damage to the local area if used in it. Subspace drives however are not confirmed for this and could be considered either similar or not.
Just throwing up an idea for you to consider giving all the info i can.
(09-30-2015, 02:01 AM)SilverOtter Wrote: That really only works if you can prevent inertia from grinding your bones against the back wall of your ship from the hilarious speeds. Which could be solved in a complicated manner, and would technically make human FTL obsolete (but doesn't because EFFORT).
...And that one goes to the Hylotl.
what about inertia dampeners?
Side wonder, aren't inertial dampeners just slowing down the craft to a reasonable speed? I don't think that helps when a ship can go from naught to FTL in double time anyways.
(10-01-2015, 11:49 AM)Jim_Clonk Wrote: We are still talking about FTL systems?With Wormhole drive, you're not too far off from my idea, but it's more similar to jump gates, but not exactly that either. Also Hyperspace is completely just the Human FTL.
Well, here are the methods that I know of:
- Warp(Alcubierre) Drive
Possibly the most realistic of FTL drive system. The Warp drive contracts space in front of the ship, and expands space behind the ship, causing it to shift forwards.
- Wormhole Drive
Also hypothetically possible. The Wormhole Drive functions by creating an artificial wormhole for the ship to pass through.
(I believe this is the one silver mentioned earlier)
- Hyperspace Drive
This drive system opens a portal to "Hyperspace", a dimension where different laws of physics apply. This is the only FTL system in which the ship physically accelerates.
- Quantum Fold
This method causes quantum particles at the target destination to be artificially quantum entangled with the particles of the ship. The ship then sends out an impulse to "tell" the quantum particles that the ship is actually at the destination and not at it's current location.
The fold itself is instantaneous but the particles take some time to be entangled.
- Jump Gates
Simmilar to the Wormhole Drive. Instead of having a ship open a wormhole when needed, the Jump Gate keeps a two-way wormhole to a connected gate open.
All the rest get doled out to various species of minor importance since all the highly prestigious major species (real subtle species-ism here) have gotten their fill (no the Avali don't count, it's just that you all seem to like them for some reason), so:
Quantum fold goes to the Kineptics because space cats get the really weird one.
Warp drive goes to the species of the United Worlds because they all work together or something.
Jump gates go to whatever little amount of Florans you will see. Maybe that's why you will see them so little.
(10-01-2015, 11:08 PM)Shaadaris Wrote:First off, yes I will explain them in a sensible way that doesn't involve mystical plasma or stardust, but instead involves a radiation-filled homeworld, treacherous time-space, and tales of practicality and ingenuity.(10-01-2015, 05:34 PM)SilverOtter Wrote: Update: in another example of blatant theft, the novakids are now the Anodynes. In fact, they now look like the original Anodynes, which strangely fits with some of the changes I was doing (they have mineral crusts, and I was giving novakids BONES OF CRYSTAL).
Don't worry, they're not made of gas. Just their blood.
Anodynes? Neat, I always liked them (to be honest I actually much preferred their design over the Novakids... However, you can't beat the Novakids' SPACE TRAINS!). HOWEVER... It still doesn't answer the question of how they locomote or are... well... alive, considering what they're made of... I mean, "liquefied stardust" isn't much better than Gas.
(10-01-2015, 11:49 AM)Jim_Clonk Wrote: - Quantum Fold
This method causes quantum particles at the target destination to be artificially quantum entangled with the particles of the ship. The ship then sends out an impulse to "tell" the quantum particles that the ship is actually at the destination and not at it's current location.
The fold itself is instantaneous but the particles take some time to be entangled.
You see, this is why I'm scared of "real" teleportation using quantum entanglement. If this is the same as what I'm thinking, it basically exactly copies everything within a space and then decomposes the original. As in, you suddenly cease to exist and an exact copy of you then pops up elsewhere.
In a sci-fi setting, though, it could be closer to described where it tricks the universe into actually swapping the particles' locations.
Second, the whole copy-delete thing really doesn't work when the bodies rely on souls. So yes, we'll just bullshit it.
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