10-08-2015, 06:33 PM
Anodynes: SILVER STOP PLAYING EVE ONLINE EDITION
The Anodynes originate from Zeti II, a planet rich in heavy elements due to it's proximity to the galactic center.
The biology of the Anodynes is rather odd. In addition to a carnivorous diet, they occasionally eat raw minerals, and rely on it. They eat through a lip-minimal mouth, which is almost invisible when closed.
They have two eyes, the white of which is the same color as the nearby skin, and their iris is non-existent, having only a pupil in the center. They cannot see reds or oranges, but can see some ultraviolet.
The cell walls integrate the raw materials they consume, but only specific ones based on their genetics, giving their entire body a florescent color. Any other minerals are injected into blobs of skin cells, seemingly also based on genetics, giving each Anodyne a unique pattern of encrusted rock. This behavior appears to have evolved to increase each cell's protection against radiation. Their bones are entire solid crystals of the same type their cells use, and give incredible endurance and heavy shielding to the marrow.
Their blood plasma is, near literally, a dense gas, with only minor inefficiency. This has led to the misconception that they are made entirely out of gas, leading to the species slur "gasbag".
They have no nose and do not rely on a sense of smell. They do not have external ears which are instead in a similar manner to aquatic terran mammals.
They share these qualities with all known species on their homeworld.
Wormhole FTL and You: Poking holes in the universe
Although incredibly useful, all natural wormholes are unstable, and appear randomly. The Anodynes solve both problems to create a web of transportation spanning their entire empire.
The first piece of technology is the Reality Borer. A large, curved plate of Zeniua-Boruim void-inufused alloy is attached to a special ship. By running electrical current through the plate, the Zeniua "locks" the space in front of the ship to the plate, and the Boruim allows the attached space to stretch and bend through the fourth dimension, like a real wormhole. By using mathematics to calculate when and where to release the space, where the space snaps to the other side.
The process is difficult. The Borer requires higher thrust the longer the the space stretches, and space is so resistant by itself that the shortest wormholes take a day from beginning to end to make. Even then, it must be stabilized.
Gate Rings are simple. By using the passive quality of void infused Follom, two gates at either end strech wider the wormhole, allowing ships smaller than the Ring to pass through a wormhole, as naturally they are too small to fit larger ships. A Borer can either start at a gate or the gate can be added later. One last thing must be done to have a permanent wormhole.
To prevent collapse by enough mass passing though the wormhole, another special ship travels though the wormhole, and distributes thin rings of Follom throughout the passage. The wormhole is now stable, allowing travel in hours.
A brief overview:
One or no gate, no rings: These collapse as normal. They're mostly used to bring the construction team to the other side.
One or no gate, rings: Absolutely useless and seen as a waste. They can only be traversed by Frigates, but you can do the same with not wasting rings, which are irretrievable.
Two gates, no rings: By allowing the wormhole to collapse, the gate can be reconnected to another gate, allowing low traffic systems to avoid having to build another one just to service another path.
Two gates, rings: Stable, solid, and permanent. The backbone of Anodyne transport.
There are various dangers to creating wormholes, which will be discussed later.
The Anodynes originate from Zeti II, a planet rich in heavy elements due to it's proximity to the galactic center.
The biology of the Anodynes is rather odd. In addition to a carnivorous diet, they occasionally eat raw minerals, and rely on it. They eat through a lip-minimal mouth, which is almost invisible when closed.
They have two eyes, the white of which is the same color as the nearby skin, and their iris is non-existent, having only a pupil in the center. They cannot see reds or oranges, but can see some ultraviolet.
The cell walls integrate the raw materials they consume, but only specific ones based on their genetics, giving their entire body a florescent color. Any other minerals are injected into blobs of skin cells, seemingly also based on genetics, giving each Anodyne a unique pattern of encrusted rock. This behavior appears to have evolved to increase each cell's protection against radiation. Their bones are entire solid crystals of the same type their cells use, and give incredible endurance and heavy shielding to the marrow.
Their blood plasma is, near literally, a dense gas, with only minor inefficiency. This has led to the misconception that they are made entirely out of gas, leading to the species slur "gasbag".
They have no nose and do not rely on a sense of smell. They do not have external ears which are instead in a similar manner to aquatic terran mammals.
They share these qualities with all known species on their homeworld.
Wormhole FTL and You: Poking holes in the universe
Although incredibly useful, all natural wormholes are unstable, and appear randomly. The Anodynes solve both problems to create a web of transportation spanning their entire empire.
The first piece of technology is the Reality Borer. A large, curved plate of Zeniua-Boruim void-inufused alloy is attached to a special ship. By running electrical current through the plate, the Zeniua "locks" the space in front of the ship to the plate, and the Boruim allows the attached space to stretch and bend through the fourth dimension, like a real wormhole. By using mathematics to calculate when and where to release the space, where the space snaps to the other side.
The process is difficult. The Borer requires higher thrust the longer the the space stretches, and space is so resistant by itself that the shortest wormholes take a day from beginning to end to make. Even then, it must be stabilized.
Gate Rings are simple. By using the passive quality of void infused Follom, two gates at either end strech wider the wormhole, allowing ships smaller than the Ring to pass through a wormhole, as naturally they are too small to fit larger ships. A Borer can either start at a gate or the gate can be added later. One last thing must be done to have a permanent wormhole.
To prevent collapse by enough mass passing though the wormhole, another special ship travels though the wormhole, and distributes thin rings of Follom throughout the passage. The wormhole is now stable, allowing travel in hours.
A brief overview:
One or no gate, no rings: These collapse as normal. They're mostly used to bring the construction team to the other side.
One or no gate, rings: Absolutely useless and seen as a waste. They can only be traversed by Frigates, but you can do the same with not wasting rings, which are irretrievable.
Two gates, no rings: By allowing the wormhole to collapse, the gate can be reconnected to another gate, allowing low traffic systems to avoid having to build another one just to service another path.
Two gates, rings: Stable, solid, and permanent. The backbone of Anodyne transport.
There are various dangers to creating wormholes, which will be discussed later.
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