10-19-2015, 12:48 AM
There's a much simpler rolling method of roll 10 for each, whoever wins succeeds, and then doing a separate roll for how well or how badly they succeeded. Nothing extreme and such though.
9v7, 9 wins. Roll for success(1-5). 3, average back and forth, succeeds averagely. Some mistakes, some things done well. But nothing special. 5 is almost no mistakes. (But nobody is perfect) and 1 is a bare success where it's nearly screwed but you still succeeded. It tends to be a much more fluid system that feels more natural in the long run.
However you cannot use the same system for rolling against something(1v1, PVP, Etc.) as rolling for an un-interrupted procedure such as medical. Where a success/failure (1-10) system actually works for the better.
9v7, 9 wins. Roll for success(1-5). 3, average back and forth, succeeds averagely. Some mistakes, some things done well. But nothing special. 5 is almost no mistakes. (But nobody is perfect) and 1 is a bare success where it's nearly screwed but you still succeeded. It tends to be a much more fluid system that feels more natural in the long run.
However you cannot use the same system for rolling against something(1v1, PVP, Etc.) as rolling for an un-interrupted procedure such as medical. Where a success/failure (1-10) system actually works for the better.