10-24-2015, 03:54 PM
(10-24-2015, 07:53 AM)Jim_Clonk Wrote:Prancing around in a happy-go-lucky universe is not the purpose of this RP, because we already have that. The reason why there are faction-wide conflicts as well as internal and overarching is because how someone approaches a problem says a lot about them. They're meant as a mechanic to define a character, as well as effect how that character acts.(10-23-2015, 11:05 PM)Marxon Wrote: I don't see what the issue is, sure disagreements will happen but they lately haven't been bad at all...I just think silver is focusing a bit too much on "everything other than making this fun" lately.
In other definitions of "not fun", I am attempting to inform everyone how fluid the systems actually are, so they aren't taken as strict focuses. A problem like this happened with D&D: their original combat system was simple because it wasn't strictly the only way to do combat, and the players could get creative and do some fun shit with the system with DM help, and same thing happened with the roll-with-attributes system. Players forgot what both were supposed to be, and when they languished over how it was no longer fun, WotC had to patch it with talents and skills, both very rigid systems meant to fix a more rigid system.
I do not want to be strict with stuff, which is why I'm caring about what you write, so the systems actually require some creativity on my part. You want to swing a piece of rebar to hit three enemies at once? Sure, why not. You want to blow a hole in a door with a plasma gun? Alright. The systems aren't rigid at all if you just write and let me worry about how to make it work.
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