10-24-2015, 06:03 PM
(10-24-2015, 05:44 PM)SilverOtter Wrote:I guess the pirate faction won't work then... I expected it to be rejected because the could be a bit overpowered but I guess that won't be a problem.(10-24-2015, 04:33 PM)Jim_Clonk Wrote: I don't really understand why every faction has to be involved in a conflict of some sort. I'm sure everyone will have their problems, but on such a large scale and all at once? Makes it seem like the entire galaxy is falling apart.
The randomisation system I think is fine, now that we eliminated most things that don't make sense. Still, there is something about this setup that bothers me but I can't quite put my finger on it...
Anyway, I originally came here mostly to give advice about possible technology and physics. I had started to write down a new race, but I gave up on that. Maybe I will at least introduce the Pirate Faction. If not, call me when help with the things I mentioned earlier.
First, they are called faction conflicts not because the faction must solve it, but because it's an internal conflict common to all in the faction, and the answer will differ between people.
The randomization is meant to prevent me from having total control over whether or not a PC wins against an NPC. I don't want to feel like a dictator, but I don't want everyone to win every single battle. Thus, dice roll.
I would gladly take advice on physics and tech. Also, the Pirate Kingdoms are NPC-only, mostly because they're so well known for being cesspools that they can't do anything in Empire space, boss, pirate, or civilian. Smaller pirate factions who don't pop up on Empire radar don't have this problem, but they're basically Spacers anyways.
“i saw this at least i know how to bullet things” - AustinLB90 2015