11-13-2015, 06:59 PM
(11-13-2015, 06:37 PM)SilverOtter Wrote:I guess Tyron's Bridge would at least be a good place for one of their(11-13-2015, 06:25 PM)Jim_Clonk Wrote: I may also have contradicted myself there.
I'm still looking into some of the concepts of the pirate faction.
At first I wanted to have them more centralised but then I noticed that that was completely missing the point.
The ability to remain organized while still being decentralised would probably be their greatest advantage.
They would probably be named something, but not have an official name that they gave themselves. It would make sense for this.
As I've said, I still need to do some research for it.
Being decentralized means they will quickly splinter. It also means they won't have proper infrastructure to preform upkeep, store loot, and live. Pirates are pirates, divided they quickly squander loot and break off from the single faction they're supposed to be.
Owning Tyron's Bridge can even give their backstory: it's a prime target for megacorps, but the locals would rather that they be free, than let the eternal machine of greed destroy their homes to harvest and refine the rich clouds. Said clouds also make for excellent cloaks for stations, asteroid bases, and entire stars, plus they hide their advancing pirate ships from a distance, electro-interference screwing with sensors and the gasses and dust blending distant objects to flat colors.
I am attempting to help you here. I know you want to make your faction ultra-relevant, but it does nothing to improve the story.
Also, what's this talk about loot? Most equipment and goods that are "recovered" from missions will be sent to the storages and armouries of the pirate faction. (In case of special missions, the material will go straight to whatever project it is required for.) If you want some of it, you will have to requisition it from them.
“i saw this at least i know how to bullet things” - AustinLB90 2015