11-13-2015, 07:15 PM
(11-13-2015, 06:59 PM)Jim_Clonk Wrote:(11-13-2015, 06:37 PM)SilverOtter Wrote: Being decentralized means they will quickly splinter. It also means they won't have proper infrastructure to preform upkeep, store loot, and live. Pirates are pirates, divided they quickly squander loot and break off from the single faction they're supposed to be.I guess Tyron's Bridge would at least be a good place for one of their
Owning Tyron's Bridge can even give their backstory: it's a prime target for megacorps, but the locals would rather that they be free, than let the eternal machine of greed destroy their homes to harvest and refine the rich clouds. Said clouds also make for excellent cloaks for stations, asteroid bases, and entire stars, plus they hide their advancing pirate ships from a distance, electro-interference screwing with sensors and the gasses and dust blending distant objects to flat colors.
I am attempting to help you here. I know you want to make your faction ultra-relevant, but it does nothing to improve the story.outpostsmain bases. I could place the one planet that's supposed to become relevant there.
Also, what's this talk about loot? Most equipment and good that are "recovered" from missions will be sent to the storages and armouries of the pirate faction. (In case of special missions, the material will go straight to whatever project it is required for.) If you want some of it, you will have to requisition it from them.
Still, good luck trying to keep your one faction from splitting into many, unless they're trying really hard to keep it all together.
I really want to limit the size and power of player-made factions to prevent them from stealing the spotlight/hijacking the story. Right now you're trying to make galaxy-wide, powerful pirate faction that somehow avoids the eyes of anything larger than megacorps. A pirate faction could not hold anything bigger than a cluster (100-200 stars), and even then only with constant targets. Spreading them up just increases how much the leader's control is stretched, and since they will mostly live on pirated supplies (trying to sell to pirates is a bad idea) having to send those back home will bring them to the edges of their faith.
I know you want your faction to be very important, but they're godamn Spacers. It would also be unfair to other player-made factions, if anyone bothers.
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