11-13-2015, 08:22 PM
(11-13-2015, 08:10 PM)Jim_Clonk Wrote:First off, no, supplying everyone else too, does not better the RP.(11-13-2015, 07:55 PM)SilverOtter Wrote: You really need to think about the problems with your current choice of structure. Pirates do not work like that, and you failing to fix the fundamental problem makes me feel that it's a deliberate attempt to have a friendly neighborhood pirate waiting at every corner to supply your character. The purpose of allowing player-made factions is to extend the background, not to buff characters.I know that I'm here to make the RP a better experience for everyone.
You can tell me about some of the issues you see and we can work them out one by one.
As a pirate faction, not only do they not have the power to maintain supply lines weaved throughout Empire (especially THE VERY PIRATE-UNFRIENDLY EMPIRE), but the very fact that they're pirates means they risk losing secrecy against the Empires, and will have massive trouble trying to keep influence amongst the native, directly supplied groups there.
The Pirate Kingdoms are large because it's actually an extremely large clusterfuck of well-known Spacers who's government/way of life are horrible, and are always fighting. They are not one, they are not joined, and they still won't tolerate yet another group making trouble in their homeworlds.
Did I mention that, if you continue to use Tyron's Bridge as their origin, they should have absolutely no reason to expand? And don't give me "it's because they just took it over", because that just pisses of the locals who would already have turned to piracy by that point.
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