11-13-2015, 11:36 PM
(11-13-2015, 11:14 PM)Jim_Clonk Wrote:You do not have to completely remove them, just that you make the faction, then the characters, so they do not influence how you make the faction. Do not even think "how would this part of the faction effect a character?", because that's what leads to character-optimal factions.(11-13-2015, 11:00 PM)SilverOtter Wrote: Stop right there.Okay, I'll remove those characters then. I can always convert them into just some mercenaries or something like that...
Building a faction with the intention of making character in it results in a faction that isn't plausible, because it leads to "well, the character needs to be able to do this, so I'll just add this to the faction".
I do not care if they are meant as introductory. I do not care if you say they are not as powerful as I think they are. A faction should not be built around characters. Make a plausible faction first, plausible character(s) second.
If you follow that, you may have characters in your player-made faction.
Anything else you have to add?
Also, good god no we do not need to be flooded with mercenary characters.
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