11-13-2015, 11:56 PM
(11-13-2015, 11:36 PM)SilverOtter Wrote:I do have to admit that the characters came first. The idea was a group of pirates that, while stealing and raiding ships, would still respect their victims and value their lives. As such they would keep casualties as low as possible, as well as always leaving their victims with something left, so they could eventually recover.(11-13-2015, 11:14 PM)Jim_Clonk Wrote: Okay, I'll remove those characters then. I can always convert them into just some mercenaries or something like that...You do not have to completely remove them, just that you make the faction, then the characters, so they do not influence how you make the faction. Do not even think "how would this part of the faction effect a character?", because that's what leads to character-optimal factions.
Anything else you have to add?
Also, good god no we do not need to be flooded with mercenary characters.
From that, I thought that having a larger group with these ideals and that would share what they got among each other would be an interesting idea. What we have now just kind of evolved from there.
Also, from this it is literally impossible to have a character that just gets everything from them and becomes overpowered.
You won't get anything from them if you don't contribute as well.
“i saw this at least i know how to bullet things” - AustinLB90 2015