11-14-2015, 12:11 AM
(11-13-2015, 11:56 PM)Jim_Clonk Wrote:Not only is it highly unlikely that a character's ideals are all shared within their faction, but you also tossed in a bunch of factors that just scream "Mary Sue Faction". I mean, really? The biggest and most powerful pirate faction, who's subterfuge allows them to co-exist within other groups and allow them to maintain a highly un-pirate-like spreading of their work?(11-13-2015, 11:36 PM)SilverOtter Wrote: You do not have to completely remove them, just that you make the faction, then the characters, so they do not influence how you make the faction. Do not even think "how would this part of the faction effect a character?", because that's what leads to character-optimal factions.I do have to admit that the characters came first. The idea was a group of pirates that, while stealing and raiding ships, would still respect their victims and value their lives. As such they would keep casualties as low as possible, as well as always leaving their victims with something left, so they could eventually recover.
Also, good god no we do not need to be flooded with mercenary characters.
From that, I thought that having a larger group with these ideals and that would share what they got among each other would be an interesting idea. What we have now just kind of evolved from there.
Also, from this it is literally impossible to have a character that just gets everything from them and becomes overpowered.
You won't get anything from them if you don't contribute as well.
And getting overpowered stuff from them is not the problem. It's that fact that your characters could potentially walk around the corner and find another pirate buddy who's got what you need. It doesn't even have to be the best stuff, just the fact that it's there is overpowered. Hell, I don't even know what you mean by "contribute", and how much the characters have contributed in the past that could potentially be cashed in at any point.
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