11-13-2015, 09:42 PM
(11-13-2015, 09:12 PM)SilverOtter Wrote:1. I have intended to make a group of characters in the pirate faction, however they are only a small strike group, possibly just starting out. They are not meant to ever be that powerful in the faction. They are mostly there to introduce the other characters to the pirate faction.(11-13-2015, 08:44 PM)Jim_Clonk Wrote: Ok let's see here...1. I meant everyone as in characters. I seriously cannot fathom why you would continue to write a broken faction, so I'm assuming the character you want to make will have a position of power within it that will give them the ability to use the supplies of all the friendly pirates you're trying to justify being out there.
1. Why do you think they are supplying everyone?
2. Yes, keeping up their supply routes will be difficult and they probably have to avoid space that is heavily controlled by the Empire or whoever else doesn't like them.
3. Sounds like the pirate kingdoms are pretty much the opposite of that the pirate faction is. (Like it's supposed to be.) If they don't like them, that's their problem.
4. They don't really have a reason to expand anyway. They only "expand" if they have to, to support and protect their own. Then again, they don't really have any "territory" they control.
2. Think about how pirates work. They usually stick to an area, patrol it, pirate anything that moves, and bring it back to a nearby home base, they also choose areas they are local to because their knowledge gives them tactical advantage. This is the fundamental pirate.
3. The Pirate Kingdoms do have some pirate groups there. Remember that propaganda is powerful and can influence how someone is viewed.
4. If they don't expand unless necessary, then why spread out across the galaxy? Gas collection and refinery requires expensive technology, which can be sold on black markets via merchants they can sign ally deals with, and the supplies meant to support the harvesting teams will definitely support them.
Restriction on making factions: your upcoming character cannot belong to a faction you have made.
2. The strike groups usually stay in their local area unless they become too well known. However, the pirate faction does not attack anything and everything. They will only run missions for things they actually need or have use for.
3. The pirate faction is about the last thing you need to tell this. After all, they mostly deal with information and can certainly influence the media. Other than that, this doesn't really have anything to do with this.
4. Again, there isn't really anything to expand to begin with. They are gaining supporters from pretty much everywhere where their existence is known. If strike groups form where their presence is low, they will have to build additional outposts to support them.
5? While I am making them so that players can be part of it, making the pirate faction exclusively non-player is also an option. It could either be very interesting or very lame. Depends on how it is played.
“i saw this at least i know how to bullet things” - AustinLB90 2015