11-19-2015, 09:00 PM
(11-19-2015, 07:42 PM)Jim_Clonk Wrote:...What? Where did that come from? Why hasn't there been indication? Have you actually been thinking about them?(11-19-2015, 05:31 PM)SilverOtter Wrote: Here's what I need to finish, of the top of my head:I was actually going to write something about either cybernetics or weapon systems sometime soon.
- The last Factional conflict introductions
- Classes of spaceships
- Fighting in space and on planets
- Overview of the Hylotl.
- Character examples (to avoid a mercenary rush)
- Character partial examples (to make interesting characters with story hooks)
- Augmentations and how they work
- Assorted technologies unique to some Empires
To note, I already know what I want to do with everything on that list. I just need to write it. You're free to say yours, but keep in mind that you have better chances when you make an idea for something we haven't discussed.
Also, did you seriously give up on making a faction after I shot down one? I would have been back to the drawing board by now. I mean, I should have been more clear on limitations (which is another item for the list, along with minor races), but you really should not be discouraged because your first faction turned out a dud.
S(n)ide hint: When making a faction, make a faction. A faction has flaws, has many defining factors, and consists of people with wishes and goals of their own. They are not small, tight-knit groups who all agree and share like a prefect child's world. They are not a platform for a "cool" idea. Factions are people, not gimmicks. They spring from simple ideas, turned complicated to meet their reality.
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