12-27-2015, 12:26 AM
FACTIONAL CONFLICT UPDATES: STOP PROCRASTINATING EDITION
Anodyne factional conflict:
The political situation is unstable. Each senator is uneasy, watching, waiting for the worst. The States' ignorance in side effects has resulted in some of the worst environmental disasters in years, and the process of invention is slowly tapering off. Engineering has been the lifeblood of the the Suncore States, but the almost religious rivalry with the Hylotian Empire has brought no new hope to the Engineer's "whatever works" mantra. In this time you feel desperate, to understand why.
This faction is, similar to the hylotl, neither easy nor hard to play. They have tons of technology for a variety of situations, but they all come with side effects or holes in their function. Their people are the most practical, and can preform the most hands-on actions, but must ask many questions. Their conflict is not involved in the main arc.
Worlds factional conflict:
Sometimes you wish someone out there would listen. The United Worlds has been the shining beacon of universal rights that we all deserve, but with no-one to see it, spacer, megacorporation, and false-flag hylotl raids never stop coming. Everyone plays dumb on the outside, wondering why the faction who should be aspired to is attacked like wild dogs, but secretly admits there is no end to greed that fuels the raider's engines. But there has to be something that could change this, put the United Worlds on the maps where it deserves, if only someone could find it.
This faction is difficult to play. They have much unique technology, but most of it is incompatible with each other, and you still have many areas it is lacking in. A mixture of a thousand cultures, you hear and learn many things when you live in the Worlds, and have to ask few questions, but not as few as the Hylotl. Their conflict is somewhat involved in the main arc.
Spacer factional conflict:
Factional conflict? What faction? The Freespace has always been about individuality. Our own problems, our own revelations. But throughout each Spacer's life, there comes a time when they look far above and see fruit hanging from the branches of the Empires. One day, they all say, we'll bring down not just a slice, but the whole fruit, seed and all, down to our earth to eat and grow a tree of our own. And with all the midlife crisis those empires are going through, the time seems ripe to make a dream of Eden come true.
This faction is also difficult to play. Spacers lack most things empires have, although what's missing is rarely considered "basic", except by rich suits. You know what you know by ear, and may need more than a few questions to figure out what the hell is going on. Their "conflict" is the least involved in the arc.
Anodyne factional conflict:
The political situation is unstable. Each senator is uneasy, watching, waiting for the worst. The States' ignorance in side effects has resulted in some of the worst environmental disasters in years, and the process of invention is slowly tapering off. Engineering has been the lifeblood of the the Suncore States, but the almost religious rivalry with the Hylotian Empire has brought no new hope to the Engineer's "whatever works" mantra. In this time you feel desperate, to understand why.
This faction is, similar to the hylotl, neither easy nor hard to play. They have tons of technology for a variety of situations, but they all come with side effects or holes in their function. Their people are the most practical, and can preform the most hands-on actions, but must ask many questions. Their conflict is not involved in the main arc.
Worlds factional conflict:
Sometimes you wish someone out there would listen. The United Worlds has been the shining beacon of universal rights that we all deserve, but with no-one to see it, spacer, megacorporation, and false-flag hylotl raids never stop coming. Everyone plays dumb on the outside, wondering why the faction who should be aspired to is attacked like wild dogs, but secretly admits there is no end to greed that fuels the raider's engines. But there has to be something that could change this, put the United Worlds on the maps where it deserves, if only someone could find it.
This faction is difficult to play. They have much unique technology, but most of it is incompatible with each other, and you still have many areas it is lacking in. A mixture of a thousand cultures, you hear and learn many things when you live in the Worlds, and have to ask few questions, but not as few as the Hylotl. Their conflict is somewhat involved in the main arc.
Spacer factional conflict:
Factional conflict? What faction? The Freespace has always been about individuality. Our own problems, our own revelations. But throughout each Spacer's life, there comes a time when they look far above and see fruit hanging from the branches of the Empires. One day, they all say, we'll bring down not just a slice, but the whole fruit, seed and all, down to our earth to eat and grow a tree of our own. And with all the midlife crisis those empires are going through, the time seems ripe to make a dream of Eden come true.
This faction is also difficult to play. Spacers lack most things empires have, although what's missing is rarely considered "basic", except by rich suits. You know what you know by ear, and may need more than a few questions to figure out what the hell is going on. Their "conflict" is the least involved in the arc.
The last Factional conflict introductions- Character examples (to avoid a mercenary rush)
- Character partial examples (to make interesting characters with story hooks)
- Augmentations
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