01-03-2016, 10:47 PM
More info
The symbol system is used throughout the ship too.
Also, please refrain from doing more than one action in a post.
Example
Good: I go to the Pentagon Moonlit Caravan Kitchen.
Bad: I go to the Square Thorny Ninja Greenhouse and start talking to someone who's there.
This is because something may happen with the first action (moving around) that may interrupt you, like getting lost.
Also, the first time you walk to somewhere, you will have to manually walk around looking for it's direction, but as your character gets used to an area, you can pretty much use the above and go straight to there.
Note that you can still say why the character is going there (talking to someone).
Example of how this RP plays out
PC: I do something with the environment, including moving to someplace else.
GM: Stuff gets done, or not. Description of around you gets updated.
PC: This is my response.
GM: Yet again. More descriptors.
Again, there are drawbacks to doing this, but it also has it's upsides.
The symbol system is used throughout the ship too.
Also, please refrain from doing more than one action in a post.
Example
Good: I go to the Pentagon Moonlit Caravan Kitchen.
Bad: I go to the Square Thorny Ninja Greenhouse and start talking to someone who's there.
This is because something may happen with the first action (moving around) that may interrupt you, like getting lost.
Also, the first time you walk to somewhere, you will have to manually walk around looking for it's direction, but as your character gets used to an area, you can pretty much use the above and go straight to there.
Note that you can still say why the character is going there (talking to someone).
Example of how this RP plays out
PC: I do something with the environment, including moving to someplace else.
GM: Stuff gets done, or not. Description of around you gets updated.
PC: This is my response.
GM: Yet again. More descriptors.
Again, there are drawbacks to doing this, but it also has it's upsides.
Linux Crime Squad