02-05-2016, 05:08 AM
(02-05-2016, 01:26 AM)Umbra Wrote: (( Just gonna leave this here so I don't have to add OOC slashes to the start of everything.
All right! Let's talk about Magic Classification.
Before the portals were created, Nexus 17 didn't have any mages, wizards, or the like, despite the fact that it was perfectly possible. Once the first few portals were created, though, the first magic users started settling and sharing what they knew. Over time, a consensus of the more powerful magic users formed an organization that came to be known as the Magus Bureau (which is now a sub-unit of the Guards like the High Guards, but more detached), which went on to both classify and research magic. Aspiring magic users can visit their headquarters on the Eden to see if they are able to use magic, receive training, and report their own findings and/or knowledge of what they practice.
Through their research, they found that practically any kind of magic from any of the connected worlds still worked normally in theirs, but not in other worlds outside Nexus' and the 'parent' world. In other words, if (for example) a Cleric came into Nexus' world from their home world, their healing spells and other magical powers would still work. If they went into a different world other than their own from there, however, they would find that all their power has simply disappeared. When they return to Nexus' world, their powers are restored.
Now, let's talk about classification. Both magic and the magic users themselves are classified into groups. I'll start with magic.
There are four groups of magic: Destruction, Creation, Midrange, and Manipulation.
Destruction is the home of your basic harmful spells such as pyromancy. It is also the most commonly found class of magic.
Creation consists of uncommonly found magic that creates or heals. This class tends to be the most nonlethal. Things like healing spells and summoning are classified here, as well as Illusion spells, which didn't quite make the cut for Manipulation class.
Midrange is a class that lies between Creation and Destruction, as some forms of magic have aspects of both. Cryomancy and the ability to create energy-based constructs fall under this catagory, along with other forms of magic. It's considered rarer than Creation-class magic, as fewer of these kinds of mages have been found than healers and the like.
Finally, the Manipulation class is the rarest and usually considered the most potent. Powerful techniques such as transmutation and even telekinesis are found here. Manipulation mages are very rare and usually watched- or in some cases, recruited- by the High Guards to make sure they don't do anything extremely harmful or dangerous.
Yes, most overpowered magic types fall under Manipulation, as they all tend to be manipulating something in some way, whether it's time, space, or matter.
Mages themselves are classified into a main class and a 1 to 5-star rank.
The main classes are Varied, Balanced, and Potent.
Varied mages use a wide range of weaker spells. They aren't as magically strong as the other two classes, but are much more adaptable due to their relatively large roster of spells. This class also tends to use multiple non-Manipulation magic classes.
Balanced mages are the sweet spot between Varied and Potent, with a moderate level of magical strength and a moderate amount of spells at their disposal.
Finally, Potent mages have an extremely limited amount of spells or abilities- most likely less than three or four- but said powers tend to be some of the strongest or have a wider range of use than other, weaker spells. Most Manipulation mages fit in this category- the most famous of which being The Sergeant. (shh, spoilers!)
That's pretty much it. Just some guidelines for magic- not really any restrictions, other than try not to put too many Manipulation mages out there. It'd be nice if we can avoid large cases of power creep like what happened last time. ))
Corosar "Corunei" Karkarn - Varied Midrange N/A / Potent Manipulation 3
Manipulation - her ability to sense and manipulate souls. She never learned to resist the intensity of seeing souls and will become intensely exhausted from heavy use of soul sight. Soul manipulation covers the ability to delve into dreams and resist the ability to mind control her. Her soul retains her own mind and will recover her natural state over time should her will break to a mental attack preventing permanent mind control to effect her. She uses her soul abilities as a self defense and rarely as a means of offense preferring physical methods of overcoming a situation.
She has the potential to learn Aura based magics however she has never had training and as such is unable to form spells at this time. should time come in the future and there is a proper teacher of the ability to manipulate the energies of nature. She can learn to produce spells that are fueled by the natural world. Her ship runs on a portable Aura reactor and requires no refueling however her ship can't be a source of aura energy.
(02-05-2016, 02:02 AM)Midnight_Moonglow Wrote:She slowly closed her eyes and sighed softly massaging her hear.Quote:"5.... ahh here we are!~"
She smiled and nodded lightly as she pointed at the 6 above the door heading in and taking a seat.
Tourmaline follows and finds the nearest place to sit.
"how are you feeling coro?"
"Honestly... very nervous... actually... while i may be a doctor.. i personally was not much for doctor's visits. especially with something so critical as the neural systems."