04-26-2016, 01:55 AM
(04-26-2016, 12:56 AM)Umbra Wrote:(04-26-2016, 12:42 AM)Surge Wrote: (Talern? Idfk I'm on the fucking clock here)
// sounds good, I guess, but I'd like more than one suggestion...
// not from you specifically, but, well. From more than one person.
(04-26-2016, 12:48 AM)Ehksidian Wrote: ((townsville, obviously))
//YES
// Asgore would be proud.
((New Oldingham.))
(04-26-2016, 01:32 AM)achroma Wrote:(04-26-2016, 12:33 AM)Umbra Wrote: // it's hard to think of a 'common' way, but the most realistic ways here would be showing up by ship for either location, traveling in via portal on the Eden, or showing up in the nameless town everyone likes for some reason on Nexus 17.
//the portal ideas sounds good, I'll do something with that in the near future. Is there a cannon magic system or is it freelance?
(02-05-2016, 01:26 AM)Umbra Wrote: (( Just gonna leave this here so I don't have to add OOC slashes to the start of everything.
All right! Let's talk about Magic Classification.
Before the portals were created, Nexus 17 didn't have any mages, wizards, or the like, despite the fact that it was perfectly possible. Once the first few portals were created, though, the first magic users started settling and sharing what they knew. Over time, a consensus of the more powerful magic users formed an organization that came to be known as the Magus Bureau (which is now a sub-unit of the Guards like the High Guards, but more detached), which went on to both classify and research magic. Aspiring magic users can visit their headquarters on the Eden to see if they are able to use magic, receive training, and report their own findings and/or knowledge of what they practice.
Through their research, they found that practically any kind of magic from any of the connected worlds still worked normally in theirs, but not in other worlds outside Nexus' and the 'parent' world. In other words, if (for example) a Cleric came into Nexus' world from their home world, their healing spells and other magical powers would still work. If they went into a different world other than their own from there, however, they would find that all their power has simply disappeared. When they return to Nexus' world, their powers are restored.
Now, let's talk about classification. Both magic and the magic users themselves are classified into groups. I'll start with magic.
There are four groups of magic: Destruction, Creation, Midrange, and Manipulation.
Destruction is the home of your basic harmful spells such as pyromancy. It is also the most commonly found class of magic.
Creation consists of uncommonly found magic that creates or heals. This class tends to be the most nonlethal. Things like healing spells and summoning are classified here, as well as Illusion spells, which didn't quite make the cut for Manipulation class.
Midrange is a class that lies between Creation and Destruction, as some forms of magic have aspects of both. Cryomancy and the ability to create energy-based constructs fall under this catagory, along with other forms of magic. It's considered rarer than Creation-class magic, as fewer of these kinds of mages have been found than healers and the like.
Finally, the Manipulation class is the rarest and usually considered the most potent. Powerful techniques such as transmutation and even telekinesis are found here. Manipulation mages are very rare and usually watched- or in some cases, recruited- by the High Guards to make sure they don't do anything extremely harmful or dangerous.
Yes, most overpowered magic types fall under Manipulation, as they all tend to be manipulating something in some way, whether it's time, space, or matter.
Mages themselves are classified into a main class and a 1 to 5-star rank.
The main classes are Varied, Balanced, and Potent.
Varied mages use a wide range of weaker spells. They aren't as magically strong as the other two classes, but are much more adaptable due to their relatively large roster of spells. This class also tends to use multiple non-Manipulation magic classes.
Balanced mages are the sweet spot between Varied and Potent, with a moderate level of magical strength and a moderate amount of spells at their disposal.
Finally, Potent mages have an extremely limited amount of spells or abilities- most likely less than three or four- but said powers tend to be some of the strongest or have a wider range of use than other, weaker spells. Most Manipulation mages fit in this category- the most famous of which being The Sergeant. (shh, spoilers!)
That's pretty much it. Just some guidelines for magic- not really any restrictions, other than try not to put too many Manipulation mages out there. It'd be nice if we can avoid large cases of power creep like what happened last time. ))