01-04-2016, 01:19 AM
THE OFFICIAL REVIVAL OF THE AVALI NEXUS FORUM ROLE PLAYING GAME PART II:
SECOND EDEN
Aka SRSRP
SECOND EDEN
Aka SRSRP
The Serious RP is back and missing most of it's limbs!
This time, we forgo space magic in favor of a blatant Star Trek phenomena, where our "heroes" are the ordinary crew of an unordinary ship: One of three self-sustaining ships capable of going at miraculous faster-than-light speeds! You'll be heading on a trip of a lifetime!
Look at strange new worlds through the bridge windows! Cause diplomatic incidents with more advanced civilizations! Have to use the other locker room because someone sealed an alien in the only other one nearby!
Unlike the Semi-Serious RP, the Serious RP has a Game Master in charge, making puppets dance behind the scenes while simultaneously painting the backdrop or something.
Quote:Example of actions
Good: I go to the Pentagon Moonlit Caravan Kitchen.
Bad: I go to the Square Thorny Ninja Greenhouse and start talking to someone who's there.
This is because something may happen with the first action (moving around) that may interrupt you, like getting lost.
Also, the first time you walk to somewhere, you will have to manually walk around looking for it's direction, but as your character gets used to an area, you can pretty much use the above and go straight to there.
Note that you can still say why the character is going there (talking to someone).
Example of how this RP plays out
PC: I do something with the environment, including moving to someplace else.
GM: Stuff gets done, or not. Description of around you gets updated.
PC: This is my response.
GM: Yet again. More descriptors.
Again, there are drawbacks to doing this, but it also has it's upsides.
Also of note is a roll-the-die-type system, made entirely to remove any accusations of rigging outcomes. Fail to have characters live up to your expectations! Watch shenanigans go down at the roll of the dice! Argue over bonuses to your actions!
Informational Stuff
Come back regularly for updated info on the ship and mechanics.
The Ship
Mechanics
Copy-Pasted from the original posts!
How the hell do you sign up
Quote:Name:
Species:
Gender:
Job:
Personality:
Quick description of character:
Take that, fill it out, put it in the thread with OOC markings, I'll accept or reject it.
Jobs will need to be something sensible. Take a job you think you can handle. If you're not one for action you should probably be a cook or gardener, the opposite would go for gunners, explorers, or pilots, while those in the middle would be guards and engineers.
You can basically have any species, but do limit yourself to something that can breath oxygen and eat Earth food. No sort of xenophobia here, all species came from the same planet, or at least the same solar system (just don't ask) so no need to have characters freak out over stuff.
If you come in late or die, don't fret. You can still apply, and you'll replace a generic NPC crewmate, so you don't need to start out as a clueless newbie character in the middle of special shenanigans.
When do we start
The Roleplay officially starts when the Captain gives his big speech to the crew.
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