Avali Nexus

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(09-13-2015, 10:51 PM)Umbra Wrote: [ -> ]
(09-13-2015, 07:38 PM)Shaadaris Wrote: [ -> ]Last name: Black! Waitno.

[Image: The+dog+of+disapproval+does+not+want+to+...ef0ce3.jpg]

(09-13-2015, 08:41 PM)Lost Rinoah Wrote: [ -> ]Why not zoidburg?

I mean, Sam.

I mean, Denedris.  (den-eh-dree)

Could talk names and come up with prefixes to help you but I don't want to overflow this thread with it. Though I'll wish you luck.

Suggestions would be nice, actually. Just not a pageful.
I'm kind of liking Denedris.
VIKINGS DID NOT WEAR HORNS!
*Yo mama joke*

This one does though.

Moar musiks.

I'd love to know more to converse more openly on what we are supposed to but we'd neeed more info available to do so. So kinda stuck on the actual thread topic at this point personally.
Psychokinetics: SILVER GET THE FUCK BACK TO WORK! Edition

Unlike the brain-bound world of Psionics, where skills have limits beyond their designated level (and indeed the levels were placed as such as to easily identify what a psionic is capable of), psychokinetics is a smooth and simple skill, having changes in power as the Psychic does, even in small amounts.

The barrier skill is either described as a manifestation of the psychic's will, or psi, or the next force a scientist thinks the solution is. It manifests as indivisible matter, glowing in a rainbow of colors mostly associated with the visual effects of various drugs. The psi level of the psychic defines the maximum complexity and size of the shape. Most will start out with flat geometric planes, moving up through enclosed shapes, while high-level psychics can produce flying, etched saw-blades from the air, protected by an inefficient but flashy barrier armor.

A psychokinetic will quickly learn not to use the maximum amount of psi they have at once, as psi drains are everywhere in the barrier skill. It takes psi to keep an object sustained, to move it, and even though the barrier is indivisible, external matter can bend it, draining energy as it does so, and require more energy warp it back into place.

The movement skill is expending psi to instantaneously create movement in an object. That is simple. There are no drains beyond if the psychokinetic wishes to upkeep the speed, which usually involves keeping an object up under the forces of gravity. A psychic can even use it on themselves if they so wish. Greater levels of psi allows the skill to effect more mass at once, or increase the top speed at which it can fling the mass, meaning it increases the top amount of psi possible in a mass-to-speed ratio. A low level psychic will can usually toss pebbles, while higher levels can launch similar pebbles at supersonic speeds, or alter the orbit of a "small" asteroid.


Psionics now have a new skill:

Mind meld
The mind melding skill links the psionic's brain with another, willing mind, theoretically doubling the power and speed of the volunteer's brain. However, the psionic is vulnerable, and cannot act without breaking the link, with either subject being killed will cause an instantaneous coma on the other end. And in practice, the two minds may not agree at all times, and can go into conflict with each other. This skill is above Sensory Overriding.
*Puts work into continuing creation of new die roller while continuing study of all available information supplied so far that exists in an easily consumed format*
(09-19-2015, 08:52 PM)Lost Rinoah Wrote: [ -> ]*Puts work into continuing creation of new die roller while continuing study of all available information supplied so far that exists in an easily consumed format*

Dice? Ohgodno.

(09-19-2015, 08:24 PM)SilverOtter Wrote: [ -> ]Psychokinetics: SILVER GET THE FUCK BACK TO WORK! Edition

Unlike the brain-bound world of Psionics, where skills have limits beyond their designated level (and indeed the levels were placed as such as to easily identify what a psionic is capable of), psychokinetics is a smooth and simple skill, having changes in power as the Psychic does, even in small amounts.

The barrier skill is either described as a manifestation of the psychic's will, or psi, or the next force a scientist thinks the solution is. It manifests as indivisible matter, glowing in a rainbow of colors mostly associated with the visual effects of various drugs. The psi level of the psychic defines the maximum complexity and size of the shape. Most will start out with flat geometric planes, moving up through enclosed shapes, while high-level psychics can produce flying, etched saw-blades from the air, protected by an inefficient but flashy barrier armor.

A psychokinetic will quickly learn not to use the maximum amount of psi they have at once, as psi drains are everywhere in the barrier skill. It takes psi to keep an object sustained, to move it, and even though the barrier is indivisible, external matter can bend it, draining energy as it does so, and require more energy warp it back into place.

The movement skill is expending psi to instantaneously create movement in an object. That is simple. There are no drains beyond if the psychokinetic wishes to upkeep the speed, which usually involves keeping an object up under the forces of gravity. A psychic can even use it on themselves if they so wish. Greater levels of psi allows the skill to effect more mass at once, or increase the top speed at which it can fling the mass, meaning it increases the top amount of psi possible in a mass-to-speed ratio. A low level psychic will can usually toss pebbles, while higher levels can launch similar pebbles at supersonic speeds, or alter the orbit of a "small" asteroid.


Psionics now have a new skill:

Mind meld
The mind melding skill links the psionic's brain with another, willing mind, theoretically doubling the power and speed of the volunteer's brain. However, the psionic is vulnerable, and cannot act without breaking the link, with either subject being killed will cause an instantaneous coma on the other end. And in practice, the two minds may not agree at all times, and can go into conflict with each other. This skill is above Sensory Overriding.

Very good explaination! One thing I would like though is an example based on skill levels...
Basically I want to know what psi level someone would need to move that pebble at the speed of sound, or move their own body with any proficiency. Also, does the skill of the psi affect the precision of control of moving objects?
(09-19-2015, 09:17 PM)Shaadaris Wrote: [ -> ]Basically I want to know what psi level someone would need to move that pebble at the speed of sound, or move their own body with any proficiency. Also, does the skill of the psi affect the precision of control of moving objects?

Around 1.8. Also, it's like, mach 4-5, not mach 1.

Moving one's own body depends on your weight, but's around 1.2-1.3., which gives you enough leeway to float for 30 seconds to a minute, or just launch thyself at a respectable speed.

Low precision only happens when first learning this skill, and psychokinetics quickly learn precision, so no.
(09-19-2015, 08:24 PM)SilverOtter Wrote: [ -> ]...
Greater levels of psi allows the skill to effect more mass at once, or increase the top speed at which it can fling the mass, meaning it increases the top amount of psi possible in a mass-to-speed ratio.
...
This could be compressed to the amount of force that can be applied to an object. Smaller objects would get more acceleration from the same amount of thrust.
(By smaller I of course mean less massive.)
Can someone give me a refresher on how biologically lore-friendly we're going with the Avali this time around, if it's been discussed already?
Personally, for the sake of RP, I think making it so Avali need a bunch of special survival equipment to regulate their body temperature/stop water from contacting their skin/etc. compared to every other major species on "earthlike" worlds is a bit... bleh. I mean respiration equipment, sure, and maybe going to very hot places like deserts or volcanically active locations or... saunas, but a mildly-warm day being excruciatingly painful or stepping in a puddle being like walking in lava seems a bit... uh... yeah. Official lore is all for that stuff, but RPing it seemed to be such a nuisance that people probably just neglected to even mention their sometimes-bulky full-body survival gear or suits, etc. or only made passing references to it and mostly just ignored it even in situations where it would be a hindrance.

I propose, for this universe, which we've already established doesn't follow most of the various source materials' canons, the Avali be moved up (even if it wouldn't make sense biologically and chemically in our universe) to less bizzarely off-kilter survival requirements compared to what seems to be pretty much everyone else. After all, since a lot of people have non-Avali characters, and the difficulty of space travel, the majority of action will probably be taking place on generally-survivable worlds.
(09-20-2015, 08:49 AM)Shaadaris Wrote: [ -> ]Can someone give me a refresher on how biologically lore-friendly we're going with the Avali this time around, if it's been discussed already?
Personally, for the sake of RP, I think making it so Avali need a bunch of special survival equipment to regulate their body temperature/stop water from contacting their skin/etc. compared to every other major species on "earthlike" worlds is a bit... bleh. I mean respiration equipment, sure, and maybe going to very hot places like deserts or volcanically active locations or... saunas, but a mildly-warm day being excruciatingly painful or stepping in a puddle being like walking in lava seems a bit... uh... yeah. Official lore is all for that stuff, but RPing it seemed to be such a nuisance that people probably just neglected to even mention their sometimes-bulky full-body survival gear or suits, etc. or only made passing references to it and mostly just ignored it even in situations where it would be a hindrance.

I propose, for this universe, which we've already established doesn't follow most of the various source materials' canons, the Avali be moved up (even if it wouldn't make sense biologically and chemically in our universe) to less bizzarely off-kilter survival requirements compared to what seems to be pretty much everyone else. After all, since a lot of people have non-Avali characters, and the difficulty of space travel, the majority of action will probably be taking place on generally-survivable worlds.

Absolutely. Trying to get life in cold areas is absolutely insane, due to life's energy-hungry nature (unless you evolved super-bacteria, but those only come about because life had a foothold elsewhere), and it's made even worse by having a moon as their homeworld, which means half of it's year is spent without the the sun. Unless you got volcanic activity, all life is fucked, and if you got volcanic activity, it's not going to be fucking cold.

Small note: Due to the lower gravity, atmosphere pressurization would be heavily low compared to earth, meaning avali would be much better at space, due to low air pressure requirements (which is expensive to keep inside a ship or suit), and an increase of time they can spend in space pressures.

Next small note; They really should not try to spacewalk without a suit, though. Why? Because the planet they orbit would have a magnetic field that overlaps with the moon's field, meaning they would have evolved with less exposure to radiation.

Why the hell am I thinking deeper about avali than Ryuujin did?
Okay, I've had a couple questions for some time now... Some stupider than others.
I'll get the stupid questions out of the way first.

Firstly, even though this is the future, would anyone still use mail? Nobody really does anymore, but it still poses a question.

Next up, would it be possible to create pistols/guns/suppressors that were completely silent? If not, would they be better at noise reduction compared to today's suppressors and guns?

Are laser swords/swords that construct their own sturdy blades at a reasonably fast pace(unlike Avali glass swords that shatter after each hit) a thing?

Finally, you mentioned Hylotl shock armor or something in the old RP... I'm a little interested and would like a little more information about it.
(09-20-2015, 06:06 PM)Umbra Wrote: [ -> ]Okay, I've had a couple questions for some time now... Some stupider than others.
I'll get the stupid questions out of the way first.

Firstly, even though this is the future, would anyone still use mail? Nobody really does anymore, but it still poses a question.

Next up, would it be possible to create pistols/guns/suppressors that were completely silent? If not, would they be better at noise reduction compared to today's suppressors and guns?

Are laser swords/swords that construct their own sturdy blades at a reasonably fast pace(unlike Avali glass swords that shatter after each hit) a thing?

Finally, you mentioned Hylotl shock armor or something in the old RP... I'm a little interested and would like a little more information about it.

Mail messages? Highly unlikely. Mail packages? All the major factions have a government-funded one, supplemented by various companies that cover them and everywhere else.

Total suppressors? No. You can get them very silent, but attempting to make a completely silent shot is impossible.

Metal printers? Bulky, expensive. Plus that material has to come from somewhere.

The shock armor is something I don't remember about.
(09-20-2015, 06:26 PM)SilverOtter Wrote: [ -> ]Mail messages? Highly unlikely. Mail packages? All the major factions have a government-funded one, supplemented by various companies that cover them and everywhere else.

Total suppressors? No. You can get them very silent, but attempting to make a completely silent shot is impossible.

Metal printers? Bulky, expensive. Plus that material has to come from somewhere.

The shock armor is something I don't remember about.

Ah. So there's not any practical self-constructing blades other than what the Avali have, then.
Also, if you don't remember shock armor, would there be any equivalent?
Oh, and while it's fresh in my mind... Are localized wireless camera-jamming devices possible?
(09-20-2015, 08:26 PM)Umbra Wrote: [ -> ]Oh, and while it's fresh in my mind... Are localized wireless camera-jamming devices possible?
Anything wireless can be jammed, that's why hard wiring will never cease to exist.
(09-20-2015, 05:56 PM)SilverOtter Wrote: [ -> ]...which means half of it's year is spent without the the sun...
Why would that be the case? A moon doesn't have to be tidally locked to it's parent body, I think, and the shadow of the planet certainly wouldn't be that big.
SilverOtter Wrote:
(09-20-2015, 08:49 AM)Shaadaris Wrote: [ -> ]Can someone give me a refresher on how biologically lore-friendly we're going with the Avali this time around, if it's been discussed already?
Personally, for the sake of RP, I think making it so Avali need a bunch of special survival equipment to regulate their body temperature/stop water from contacting their skin/etc. compared to every other major species on "earthlike" worlds is a bit... bleh. I mean respiration equipment, sure, and maybe going to very hot places like deserts or volcanically active locations or... saunas, but a mildly-warm day being excruciatingly painful or stepping in a puddle being like walking in lava seems a bit... uh... yeah. Official lore is all for that stuff, but RPing it seemed to be such a nuisance that people probably just neglected to even mention their sometimes-bulky full-body survival gear or suits, etc. or only made passing references to it and mostly just ignored it even in situations where it would be a hindrance.

I propose, for this universe, which we've already established doesn't follow most of the various source materials' canons, the Avali be moved up (even if it wouldn't make sense biologically and chemically in our universe) to less bizzarely off-kilter survival requirements compared to what seems to be pretty much everyone else. After all, since a lot of people have non-Avali characters, and the difficulty of space travel, the majority of action will probably be taking place on generally-survivable worlds.
[i]
Absolutely. Trying to get life in cold areas is absolutely insane, due to life's energy-hungry nature (unless you evolved super-bacteria, but those only come about because life had a foothold elsewhere), and it's made even worse by having a moon as their homeworld, which means half of it's year is spent without the the sun. Unless you got volcanic activity, all life is fucked, and if you got volcanic activity, it's not going to be fucking cold.

Small note: Due to the lower gravity, atmosphere pressurization would be heavily low compared to earth, meaning avali would be much better at space, due to low air pressure requirements (which is expensive to keep inside a ship or suit), and an increase of time they can spend in space pressures.

Next small note; They really should not try to spacewalk without a suit, though. Why? Because the planet they orbit would have a magnetic field that overlaps with the moon's field, meaning they would have evolved with less exposure to radiation.

Why the hell am I thinking deeper about avali than Ryuujin did?
well i don't know about you guys.... but i am sticking with a more closer to ryu lore for myself... besides... i have always had the survival gear and that was always sufficient for anything but the worst planet heats so... ehh... then again coro always wears it in her avali form so.. its really just very very hidden away bit of lore friendliness... if someone complains about this fact... i could care less about their oppinions on it simply because its such a small trait for me that is easily dealt with by something avali normally wear..
(09-21-2015, 04:36 AM)Corosar Wrote: [ -> ] if someone complains about this fact... i could care less about their oppinions

That's exactly the wrong attitude to have.
Alright everyone. Which do you prefer out of the Avali: the nomadcy, or the technology? One has to go, because, in my opinion, they don't make sense otherwise. You can't wander around the galaxy and have superior technology. 


Oh, and even if everyone chooses tech, I'm nerfing it. No free sword printers for you. You get to keep the aesthetic, though. 
(09-21-2015, 04:43 PM)SilverOtter Wrote: [ -> ]Alright everyone. Which do you prefer out of the Avali: the nomadcy, or the technology? One has to go, because, in my opinion, they don't make sense otherwise. You can't wander around the galaxy and have superior technology. 


Oh, and even if everyone chooses tech, I'm nerfing it. No free sword printers for you. 
Don't make ultimatums, this is the people's roleplay, not just yours, just because you personally don't like something doesn't mean you alone can change that.

It's actually quite practical, more exploring means more new things to study, and the aerogel swords are the hallmark of the Avali, removing that is like removing clowns from the circus.
(09-21-2015, 04:47 PM)Marxon Wrote: [ -> ]
(09-21-2015, 04:43 PM)SilverOtter Wrote: [ -> ]Alright everyone. Which do you prefer out of the Avali: the nomadcy, or the technology? One has to go, because, in my opinion, they don't make sense otherwise. You can't wander around the galaxy and have superior technology. 


Oh, and even if everyone chooses tech, I'm nerfing it. No free sword printers for you. 
Don't make ultimatums, this is the people's roleplay, not just yours, just because you personally don't like something doesn't mean you alone can change that.

It's actually quite practical, more exploring means more new things to study, and the aerogel swords are the hallmark of the Avali, removing that is like removing clowns from the circus.

They can't exactly study on the move. 

And fine, you keep the aerogel, but it's not going to be exclusive to the Avali. 

Also there's not exactly any sort of uplifter race like in the original lore... 
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