Avali Nexus

Full Version: Nexus "Serious" RP Revival Discussion
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
And everyone has no comment on the new RTD system. 

Well then. I'll get to work on balancing Psi training time. 
(10-16-2015, 04:44 PM)SilverOtter Wrote: [ -> ]And everyone has no comment on the new RTD system. 

Well then. I'll get to work on balancing Psi training time. 
Probably because it's rather confusing in places that really shouldn't be confusing.
(10-17-2015, 02:38 AM)Jim_Clonk Wrote: [ -> ]
(10-16-2015, 04:44 PM)SilverOtter Wrote: [ -> ]And everyone has no comment on the new RTD system. 

Well then. I'll get to work on balancing Psi training time. 
Probably because it's rather confusing in places that really shouldn't be confusing.

I can attest.  I could barely understand what it was talking about.  To the point I would be unable to even ask a question beyond.  "Waaaaaaat..."  And simply posting that is not beneficial.  So I was waiting until either someone else could form a sentence that fit or I could.  I was having some trouble.  Thanks Jim_Clonk on getting it out there.
(10-18-2015, 06:23 PM)Lost Rinoah Wrote: [ -> ]
(10-17-2015, 02:38 AM)Jim_Clonk Wrote: [ -> ]Probably because it's rather confusing in places that really shouldn't be confusing.

I can attest.  I could barely understand what it was talking about.  To the point I would be unable to even ask a question beyond.  "Waaaaaaat..."  And simply posting that is not beneficial.  So I was waiting until either someone else could form a sentence that fit or I could.  I was having some trouble.  Thanks Jim_Clonk on getting it out there.
Since he, or someone else, will inevitably ask what about it is confusing, here are my thoughts:

What puzzles me the most is who is supposed to actually roll the dice, since this explanation makes it seem like the person to roll is always the Game Master, which doesn't really make sense to me.
Also, getting a bonus for making a high roll is kind of unintuitive as it would end up soft-locking you into a streak of either good or bad "luck".
Your enemies getting modifiers from your actions make even less sense. Why would your performance impact the performance of your enemies?
But of course it doesn't stop there. In the explanation, somewhere at the end, is an example of using a medkit. In this examle it is described that you work "against" the person who inflicted the wound to whoever you are healing.
How does this work? Is that person constantly shouting at you while you patch your friend up, trying to get you to loose concentration? Especially considering the guy could, at that point, be already gone or dead.

Anyway, those are my opinions on this.
(10-18-2015, 07:36 PM)Jim_Clonk Wrote: [ -> ]
(10-18-2015, 06:23 PM)Lost Rinoah Wrote: [ -> ]I can attest.  I could barely understand what it was talking about.  To the point I would be unable to even ask a question beyond.  "Waaaaaaat..."  And simply posting that is not beneficial.  So I was waiting until either someone else could form a sentence that fit or I could.  I was having some trouble.  Thanks Jim_Clonk on getting it out there.
Since he, or someone else, will inevitably ask what about it is confusing, here are my thoughts:

What puzzles me the most is who is supposed to actually roll the dice, since this explanation makes it seem like the person to roll is always the Game Master, which doesn't really make sense to me.
Also, getting a bonus for making a high roll is kind of unintuitive as it would end up soft-locking you into a streak of either good or bad "luck".
Your enemies getting modifiers from your actions make even less sense. Why would your performance impact the performance of your enemies?
But of course it doesn't stop there. In the explanation, somewhere at the end, is an example of using a medkit. In this examle it is described that you work "against" the person who inflicted the wound to whoever you are healing.
How does this work? Is that person constantly shouting at you while you patch your friend up, trying to get you to loose concentration? Especially considering the guy could, at that point, be already gone or dead.

Anyway, those are my opinions on this.

1. I am supposed to roll the dice, like last time, which is why it is round-based.
2. Yes it's stupid and thanks for pointing that out.
3. Fixing that one.
4. When I say "work against", I mean you do back-and-forth with the player to come to a end. Ex:

Player 1: Where is the wound?

Player 2: (quotes post involving a shotgun and a arm)

Player 1: I begin by searching for anesthetic in the kit.

Player 2: The wound should be loosing lots of blood right now.

You get the picture.

yes I'll fix RTD be paitent
(10-18-2015, 09:31 PM)SilverOtter Wrote: [ -> ]
(10-18-2015, 07:36 PM)Jim_Clonk Wrote: [ -> ]Since he, or someone else, will inevitably ask what about it is confusing, here are my thoughts:

What puzzles me the most is who is supposed to actually roll the dice, since this explanation makes it seem like the person to roll is always the Game Master, which doesn't really make sense to me.
Also, getting a bonus for making a high roll is kind of unintuitive as it would end up soft-locking you into a streak of either good or bad "luck".
Your enemies getting modifiers from your actions make even less sense. Why would your performance impact the performance of your enemies?
But of course it doesn't stop there. In the explanation, somewhere at the end, is an example of using a medkit. In this examle it is described that you work "against" the person who inflicted the wound to whoever you are healing.
How does this work? Is that person constantly shouting at you while you patch your friend up, trying to get you to loose concentration? Especially considering the guy could, at that point, be already gone or dead.

Anyway, those are my opinions on this.

1. I am supposed to roll the dice, like last time, which is why it is round-based.
2. Yes it's stupid and thanks for pointing that out.
3. Fixing that one.
4. When I say "work against", I mean you do back-and-forth with the player to come to a end. Ex:

Player 1: Where is the wound?

Player 2: (quotes post involving a shotgun and a arm)

Player 1: I begin by searching for anesthetic in the kit.

Player 2: The wound should be loosing lots of blood right now.

You get the picture.

yes I'll fix RTD be paitent
I'm still not sure what the working against needs dice rolling for...
Getting something like this right takes some effort, though, so take your time.
(10-18-2015, 09:38 PM)Jim_Clonk Wrote: [ -> ]
(10-18-2015, 09:31 PM)SilverOtter Wrote: [ -> ]1. I am supposed to roll the dice, like last time, which is why it is round-based.
2. Yes it's stupid and thanks for pointing that out.
3. Fixing that one.
4. When I say "work against", I mean you do back-and-forth with the player to come to a end. Ex:

Player 1: Where is the wound?

Player 2: (quotes post involving a shotgun and a arm)

Player 1: I begin by searching for anesthetic in the kit.

Player 2: The wound should be loosing lots of blood right now.

You get the picture.

yes I'll fix RTD be paitent
I'm still not sure what the working against needs dice rolling for...
Getting something like this right takes some effort, though, so take your time.

It doesn't. Rolling is only required for working against NPCs. With PCs you can choose to use rolling to decide.
There's a much simpler rolling method of roll 10 for each, whoever wins succeeds, and then doing a separate roll for how well or how badly they succeeded.  Nothing extreme and such though.


9v7, 9 wins.  Roll for success(1-5).  3, average back and forth, succeeds averagely.  Some mistakes, some things done well.  But nothing special.  5 is almost no mistakes.  (But nobody is perfect) and 1 is a bare success where it's nearly screwed but you still succeeded.  It tends to be a much more fluid system that feels more natural in the long run.

However you cannot use the same system for rolling against something(1v1, PVP, Etc.) as rolling for an un-interrupted procedure such as medical.  Where a success/failure (1-10) system actually works for the better.
Alright, here it is. 

RTD: SYSTEM OF THE YEAR EDITION

Fluid environment:

This is where characters have choices of action, and usually happen when directly in an encounter with an NPC. Again, the Round-based rules apply: you call your action, I roll the dice, roleplay your result, and call your next action.

I'm stealing the 10 system above.

Your action against someone else is your roll "against" them. Their counter-roll, in response, is their roll "for" them. 

A lower roll always fails to a higher roll, if you rolled a 1, and they rolled a 2, they win. The exception is if you both roll the same number, in which case BOTH sides fail

A six sided die then decides how great of a win or failure it is. Note that, by the system, you have already succeeded or failed, and therefore this roll is only for the purposes of roleplaying. 

Modifiers still exist, but only are gained from an advantage of disadvantage of some kind. Maybe their armor resists small arms (+2 to roll for). Maybe you don't know how to use small arms (-2 to roll against).  Maybe small arms are your preferred weapon (+2 to roll against). Maybe you know the weak point of the armor (-2 to roll for). You can also get modified based on how to describe your actions. Generic descriptions get none, but declaring that you are focused on your action will gain you a bonus to your rolls against the target, but negatively impact your rolls for yourself.

I want to make this clear, this is not a all-numbers system. Not every action needs to be a shot in the face. You can taunt an enemy to make them focus on you. Blow up their cover to negatively impact their roll for. Steady your weapon to gain a bonus next round. Maybe even just idle. You're not restricted to the obvious actions. 

Static environment:

Here you are only preforming one action, usually against something an NPC is responsible for, like a wound you're trying to heal, a door you're trying to cut open, or a computer you're trying to hack. 

Instead of being a succession of rounds, one roll decides how you do in that entire scene, as you are not going to be interrupted by a fight or something.

A 1-5 is a failure, 1 is the greatest failure, 5 is almost successful. Similarly, 6-10 is a success. The system is simple. 

You will also get modifiers in a similar way to above. Saying that you'll take it slow will give you a bonus, but I'll let players go through another scene before your roll is decided. Saying that you're taking risks means I'll give you a randomly generated modifier. Act interesting.

Both parts of the system are always used against NPCs and is not forced on PC interactions. However, if all players involved agree, you can choose to put your faith in random generation. THIS SYSTEM DOES NOT EXEMPT YOU FROM ROLEPLAYING YOUR CHARACTER'S ACTIONS. IT SIMPLY RESOLVES CHARACTER ACTIONS RANDOMLY RATHER THAN DEMOCRATICALLY. 
THE AVALI: TOTALLY UNBIASED LIBRARY OF KNOWLEDGE EDITION

The Avali are a alien oddity. Due to their isolated position in the Upper Wastes, Avali only come into an encounter with Freespacers, and no known Avali ships have appeared in empirical space. There, they are a nuisance, as their nomadic culture causes huge fluxuiations in their "owned territory", which comes into conflict with the permanent ownership of Spacer colonies. It appears the concept is foreign to them, as diplomatic requests by the most patient of the Spacers has only resulted in rejection by the Avali,  claiming it is unreasonable to have permanent ownership of a solar system. As such, all further contact with the resource-hungry nomad fleets has resulted only in military involvement, in an attempt to protect their planets from their locust tendencies.

Avali have a biology that allows them to easily augment themselves, as their body does not reject the materials used in them. It also appears they are masters of neurology, and all recovered bodies have what is known as a Neural Jack, a port at the back of the neck that allows interfacing with technology. However, based on other technology, they do not completely integrate with the machine, like Hylotlian Sleepers, but instead have focused on AR, Augmented Reality, which suggests they still have a need for AI in informational purposes. However, no known Avali AI has been recovered, as ships with a size that suggests the logistical intervention of an AI self-destruct the systems when the ship is captured. 

Avali ships are very large, have no discernable windows, and are plated in a heavy white ballistic ceramic, which is also heat resistant. They do not rely on speed, and are not heavily armed. All known ships favor ballistic and laser weapons, with almost no explosives or energy weapons used. Avali ships are outfitted with fusion reactors and plasma thrusters. The artificial gravity suggests they have knowledge of void energy. 

Almost nothing is known about Avali culture, but everything else points to one heavily influenced by nomadic hunters. Avali language is simple and incomlplex. Many recordings of encounters with the Avali suggest different values and standards, making them completely alien to us. In 15% of all recordings, there was a consistent mention of a "Great Hunt", which, discerned by it's grammatical use, suggests it is a search for a single, unknown object somewhere in the galaxy. 

Above all mysteries, the Avali have only appeared in the Upper Wastes up to 100 years ago. For such a young galactic race, the Avali seem ahead of their time. Today their nomad fleets are becoming an increasingly rare sight, and the cities of tents stay planetside for years. With this change in a possibly cultural way of life,  it is hypothesized that in a few decades, the Avali may no longer be the Hunter of the Wastes. 
Is it appropriate to ask for input on creating a character here? I'd like to make sure I adapt it to allow them within this adapted world upon which you work. Not much of a biography included yet.
(10-20-2015, 09:15 PM)Lost Rinoah Wrote: [ -> ]Is it appropriate to ask for input on creating a character here?  I'd like to make sure I adapt it to allow them within this adapted world upon which you work.  Not much of a biography included yet.

Ask away.
So here's some sort of background for the Avali that I might do for other races. 

The Avalon Pact:

For decades it was how your people lived. While the elite sat firm on the Core Worlds, those jeweled thrones, the common Avali moved across the galaxy, wary of what lies ahead, never looking behind. All that changed with Aii. For how radical she is, Aii has the support of the people. She brought new ideals, new philosophies, and a new promise: no longer will families be raised in the starving bustle of a thousand ships, now you will done with peace and prosperity!  The structure of society hs only strengthened under her rule, and now it is ready for the real world. Your people have studied the others, every inch of culture they can grasp.  You are among the first wave of Avali to set out for the empires, trained to survive in the unknown!  But although you have volunteered for this honor, you are not exempt from the question hanging over every Avalian mind: Is this truly the way forward for your species? Or is it a sacrifice of your way of life for monetary gain? 

The Avali are the harder race to play. You will face great speciesism, disbelief, and prejudices. Even with all your training, there is still things outside of Avali knowledge that may catch you off guard. And while you may be a trader, mercenary, or colonizer, your real purpose is diplomacy: to show the galaxy who the Avali are and what they are capable of. 
(10-21-2015, 05:01 AM)SilverOtter Wrote: [ -> ]So here's some sort of background for the Avali that I might do for other races. 

The Avalon Pact:

For decades it was how your people lived. While the elite sat firm on the Core Worlds, those jeweled thrones, the common Avali moved across the galaxy, wary of what lies ahead, never looking behind. All that changed with Aii. For how radical she is, Aii has the support of the people. She brought new ideals, new philosophies, and a new promise: no longer will families be raised in the starving bustle of a thousand ships, now you will done with peace and prosperity!  The structure of society hs only strengthened under her rule, and now it is ready for the real world. Your people have studied the others, every inch of culture they can grasp.  You are among the first wave of Avali to set out for the empires, trained to survive in the unknown!  But although you have volunteered for this honor, you are not exempt from the question hanging over every Avalian mind: Is this truly the way forward for your species? Or is it a sacrifice of your way of life for monetary gain? 

The Avali are the harder race to play. You will face great speciesism, disbelief, and prejudices. Even with all your training, there is still things outside of Avali knowledge that may catch you off guard. And while you may be a trader, mercenary, or colonizer, your real purpose is diplomacy: to show the galaxy who the Avali are and what they are capable of. 

...Sooo... What? All Avali are now part of this? I can't believe that some Avali hadn't broken off from the main society and settled down with other races decades ago, or made more permanent settlements in some cases, especially with how spread-out their packs are. I don't get how a single ruler can run such a scattered people.
(10-21-2015, 05:22 AM)Shaadaris Wrote: [ -> ]
(10-21-2015, 05:01 AM)SilverOtter Wrote: [ -> ]So here's some sort of background for the Avali that I might do for other races. 

The Avalon Pact:

For decades it was how your people lived. While the elite sat firm on the Core Worlds, those jeweled thrones, the common Avali moved across the galaxy, wary of what lies ahead, never looking behind. All that changed with Aii. For how radical she is, Aii has the support of the people. She brought new ideals, new philosophies, and a new promise: no longer will families be raised in the starving bustle of a thousand ships, now you will done with peace and prosperity!  The structure of society hs only strengthened under her rule, and now it is ready for the real world. Your people have studied the others, every inch of culture they can grasp.  You are among the first wave of Avali to set out for the empires, trained to survive in the unknown!  But although you have volunteered for this honor, you are not exempt from the question hanging over every Avalian mind: Is this truly the way forward for your species? Or is it a sacrifice of your way of life for monetary gain? 

The Avali are the harder race to play. You will face great speciesism, disbelief, and prejudices. Even with all your training, there is still things outside of Avali knowledge that may catch you off guard. And while you may be a trader, mercenary, or colonizer, your real purpose is diplomacy: to show the galaxy who the Avali are and what they are capable of. 

...Sooo... What? All Avali are now part of this? I can't believe that some Avali hadn't broken off from the main society and settled down with other races decades ago, or made more permanent settlements in some cases, especially with how spread-out their packs are. I don't get how a single ruler can run such a scattered people.
Some probably have. However, the majority hung on to their nomadic lifestyle like it was a religion.
(10-21-2015, 05:22 AM)Shaadaris Wrote: [ -> ]
(10-21-2015, 05:01 AM)SilverOtter Wrote: [ -> ]So here's some sort of background for the Avali that I might do for other races. 

The Avalon Pact:

For decades it was how your people lived. While the elite sat firm on the Core Worlds, those jeweled thrones, the common Avali moved across the galaxy, wary of what lies ahead, never looking behind. All that changed with Aii. For how radical she is, Aii has the support of the people. She brought new ideals, new philosophies, and a new promise: no longer will families be raised in the starving bustle of a thousand ships, now you will done with peace and prosperity!  The structure of society hs only strengthened under her rule, and now it is ready for the real world. Your people have studied the others, every inch of culture they can grasp.  You are among the first wave of Avali to set out for the empires, trained to survive in the unknown!  But although you have volunteered for this honor, you are not exempt from the question hanging over every Avalian mind: Is this truly the way forward for your species? Or is it a sacrifice of your way of life for monetary gain? 

The Avali are the harder race to play. You will face great speciesism, disbelief, and prejudices. Even with all your training, there is still things outside of Avali knowledge that may catch you off guard. And while you may be a trader, mercenary, or colonizer, your real purpose is diplomacy: to show the galaxy who the Avali are and what they are capable of. 

...Sooo... What? All Avali are now part of this? I can't believe that some Avali hadn't broken off from the main society and settled down with other races decades ago, or made more permanent settlements in some cases, especially with how spread-out their packs are. I don't get how a single ruler can run such a scattered people.

Did you just completely destroy everything I wrote for the Avali? 

... 

You know what, fuck this. You guys can figure them out yourselves while I concern myself with the species that are supposed to matter. 
Well congrats, I can only salvage the one fucking paragraph on their spaceships. On culture and history I am back to square fucking one

All those hours pacing, trying to make them more than a legacy addition, and everyone else agrees it doesn't even fit the Avali. I wanted to make them actually interesting to play instead of being a copy of their original lore. 

Apparently you guys love the Avali so much I can't even fucking change them without people up in arms about how it doesn't fucking fit the Avali or what they would do.

You know what? How about I'll just remove the Avali entirely, because I can't think of anything else to solve their issue. Oh, and now I have to find a new race to take their fucking place in the grand fucking story arc I've been planning all along (yes, I was planning to make them relevant in the actual fucking RP) . Thanks. 
(10-21-2015, 03:10 PM)SilverOtter Wrote: [ -> ]Well congrats, I can only salvage the one fucking paragraph on their spaceships. On culture and history I am back to square fucking one

All those hours pacing, trying to make them more than a legacy addition, and everyone else agrees it doesn't even fit the Avali. I wanted to make them actually interesting to play instead of being a copy of their original lore. 

Apparently you guys love the Avali so much I can't even fucking change them without people up in arms about how it doesn't fucking fit the Avali or what they would do.

You know what? How about I'll just remove the Avali entirely, because I can't think of anything else to solve their issue. Oh, and now I have to find a new race to take their fucking place in the grand fucking story arc I've been planning all along (yes, I was planning to make them relevant in the actual fucking RP) . Thanks. 
There was one guy who notified you about an inconsistency in your lore and he had a valid point. Could you please calm down.
(10-21-2015, 03:15 PM)Jim_Clonk Wrote: [ -> ]
(10-21-2015, 03:10 PM)SilverOtter Wrote: [ -> ]Well congrats, I can only salvage the one fucking paragraph on their spaceships. On culture and history I am back to square fucking one

All those hours pacing, trying to make them more than a legacy addition, and everyone else agrees it doesn't even fit the Avali. I wanted to make them actually interesting to play instead of being a copy of their original lore. 

Apparently you guys love the Avali so much I can't even fucking change them without people up in arms about how it doesn't fucking fit the Avali or what they would do.

You know what? How about I'll just remove the Avali entirely, because I can't think of anything else to solve their issue. Oh, and now I have to find a new race to take their fucking place in the grand fucking story arc I've been planning all along (yes, I was planning to make them relevant in the actual fucking RP) . Thanks. 
There was one guy who notified you about an inconsistency in your lore and he had a valid point. Could you please calm down.

One inconsistency? Read it again, because it's a snappy sentence on why it completely violates the Avali, and since it's an extension of what I've been writing for them this entire time, it applies to the rest of what I wrote too! 

And it's not like I can just ignore it or say "oh the Avali are no longer like that", because that just makes me look like I can't take criticism! I want to take everyone's advice. But when a race is so fucking dear to everyone they can't imagine it anyway other than one, I AM DONE. 
(10-21-2015, 03:23 PM)SilverOtter Wrote: [ -> ]
(10-21-2015, 03:15 PM)Jim_Clonk Wrote: [ -> ]There was one guy who notified you about an inconsistency in your lore and he had a valid point. Could you please calm down.

One inconsistency? Read it again, because it's a snappy sentence on why it completely violates the Avali, and since it's an extension of what I've been writing for them this entire time, it applies to the rest of what I wrote too! 

And it's not like I can just ignore it or say "oh the Avali are no longer like that", because that just makes me look like I can't take criticism! I want to take everyone's advice. But when a race is so fucking dear to everyone they can't imagine it anyway other than one, I AM DONE. 
It's not even that big of a deal. Basically, what he said was that there probably are some splinter groups of avali who decided to settle down for one reason or another. Most other Avali and even other races probably won't pay them much mind.

Also, that is not calmed down. Please try again.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40