Avali Nexus

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(10-11-2015, 04:51 PM)Lost Rinoah Wrote: [ -> ]
(10-10-2015, 02:14 AM)Jim_Clonk Wrote: [ -> ]I'm currently combining some of the ideas I had for races into one more fleshed out race. At least I would be able to contribute something, I hope.

I await reading with baited breath.  No not sarcasm.  I really do just enjoy world building a lot.
Ok, then I will try to not be too lazy about it.
I have the biology section mostly complete as of now. Which is about one eighth of what I intend to write...
So I've decided to make Sirius a bit like Rorscach and Jack from Lord of the Flies.
When he puts on his identity-concealing mask, he... Well...
That's not Sirius.
Rather, it's his kind of edgy self knows as Rust, the Fallen, who isn't afraid to fill you with stab wounds.
It kind of makes it easier for Sirius to be a relatively normal person while still harboring murderous instincts. It also makes sense.
(10-12-2015, 07:32 PM)Umbra Wrote: [ -> ]So I've decided to make Sirius a bit like Rorscach and Jack from Lord of the Flies.
When he puts on his identity-concealing mask, he... Well...
That's not Sirius.
Rather, it's his kind of edgy self knows as Rust, the Fallen, who isn't afraid to fill you with stab wounds.
It kind of makes it easier for Sirius to be a relatively normal person while still harboring murderous instincts. It also makes sense.

I'll get behind this, if you were asking for permission. 
(10-14-2015, 07:45 PM)SilverOtter Wrote: [ -> ]I'll get behind this, if you were asking for permission. 

No, I just thought of it and decided to post it here for some reason.
It's not a form of multi-personality disorder, like Rorscach, but rather a state of abandonment; kind of like Jack in Lord of the Flies.
It's a "Fuck it" button?
(10-14-2015, 08:21 PM)Lost Rinoah Wrote: [ -> ]It's a "Fuck it" button?

Eh... No? Maybe? The concept is that wearing the mask more or less provides anonymity and... Well... It's kind of like acting. In essence, Sirius dons an alternate identity that separates his life from his career of murder.
Kind of fitting since he's enamored with acting and reading.
So yes then. Heh. Eh. Heh.
(10-14-2015, 11:10 PM)Lost Rinoah Wrote: [ -> ]So yes then. Heh. Eh. Heh.

?
I, uh... Don't know what you're trying to say. I'm open to suggestions.
(10-14-2015, 11:23 PM)Umbra Wrote: [ -> ]
(10-14-2015, 11:10 PM)Lost Rinoah Wrote: [ -> ]So yes then.  Heh. Eh.  Heh.

?
I, uh... Don't know what you're trying to say. I'm open to suggestions.

I think he's suggesting that what you said agrees with his personal vision for your character, said idea can fuck right off, because I actually like unique characters, instead of ones that act without reason. 

That being said, it's more like the literal version of a persona: a "mask" that one wears to represent themselves, not necessarily lining up with their personality. 
(10-15-2015, 06:36 AM)SilverOtter Wrote: [ -> ]
(10-14-2015, 11:23 PM)Umbra Wrote: [ -> ]?
I, uh... Don't know what you're trying to say. I'm open to suggestions.

I think he's suggesting that what you said agrees with his personal vision for your character, said idea can fuck right off, because I actually like unique characters, instead of ones that act without reason. 

That being said, it's more like the literal version of a persona: a "mask" that one wears to represent themselves, not necessarily lining up with their personality. 

Pretty much, yeah. Otherwise, Sirius would always be an edgy murderer, like he was in the old RP.
I don't want that because it's not fun to play, it's unrealistic, and only Animé characters should be that edgy.
I'm thinking of revising the psi training time to be less insane early on but still take time. 

Also, this entire project needs a deadline else this will never materialize, because it would just keep going on with modifications and additions.

Also, examples for characters, because seriously most people were either Avali or human last time.  

Example of examples:

Hylotl fresh out of the Royal Navy Academy, whose archeological studies have led her/him to explore the galaxy solo.
But it's the avali nexus, why would avali not be popular?
(10-15-2015, 05:07 PM)Marxon Wrote: [ -> ]But it's the avali nexus, why would avali not be popular?

Because then I don't feel utterly stupid going to such lengths making the races playable. 

I'm only going to feel the appreciation for my work I did for them when people entrust that the species is solid enough to be used in a character, plus all the politics and interactions and beliefs and planning will mean jack shit when they only appear as NPCs.
(10-15-2015, 05:27 PM)SilverOtter Wrote: [ -> ]
(10-15-2015, 05:07 PM)Marxon Wrote: [ -> ]But it's the avali nexus, why would avali not be popular?

Because then I don't feel utterly stupid going to such lengths making the races playable. 

I'm only going to feel the appreciation for my work I did for them when people entrust that the species is solid enough to be used in a character, plus all the politics and interactions and beliefs and planning will mean jack shit when they only appear as NPCs.

If it helps, I've thought about making an Anodyne character. He's very not fleshed out, though. All I've got so far is that he might be related to Sirius in some way.
Finally, since I can't make an absolute source of all information, I'm thinking of a system for pointing out and explaining concepts that, based on a character's backstory, would know about. 

Example:
Quote:Neverus

A character knows nothing about it, so they need to ask someone, like another character or an NPC. 

Alternatively:
Quote:Neverus

If a character has a background in piracy or would have studied historical events pertaining to piracy (i.e almost anyone with secondary education), they would know Neverus is a solar system that was famous for a large series of trader raids 50 years ago, but in the present is deserted. 

This would require breaking up interaction, but would not happen when talking to NPCs, but might happen when two PCs talk. It could be a on request system, if that would work. 
(10-15-2015, 06:21 PM)SilverOtter Wrote: [ -> ]Finally, since I can't make an absolute source of all information, I'm thinking of a system for pointing out and explaining concepts that, based on a character's backstory, would know about. 

Example:
Quote:Neverus

A character knows nothing about it, so they need to ask someone, like another character or an NPC. 

Alternatively:
Quote:Neverus

If a character has a background in piracy or would have studied historical events pertaining to piracy (i.e almost anyone with secondary education), they would know Neverus is a solar system that was famous for a large series of trader raids 50 years ago, but in the present is deserted. 

This would require breaking up interaction, but would not happen when talking to NPCs, but might happen when two PCs talk. It could be a on request system, if that would work. 

At first, I didn't get it.
Then I read it again and decided it's a good idea.
(10-15-2015, 06:33 PM)Umbra Wrote: [ -> ]
(10-15-2015, 06:21 PM)SilverOtter Wrote: [ -> ]Finally, since I can't make an absolute source of all information, I'm thinking of a system for pointing out and explaining concepts that, based on a character's backstory, would know about. 

Example:

A character knows nothing about it, so they need to ask someone, like another character or an NPC. 

Alternatively:

If a character has a background in piracy or would have studied historical events pertaining to piracy (i.e almost anyone with secondary education), they would know Neverus is a solar system that was famous for a large series of trader raids 50 years ago, but in the present is deserted. 

This would require breaking up interaction, but would not happen when talking to NPCs, but might happen when two PCs talk. It could be a on request system, if that would work. 

At first, I didn't get it.
Then I read it again and decided it's a good idea.

Yes, because otherwise PCs would need to ask about anything said to them like little children. Let's call it the Knowledgebase system. 

I'm also going to revise the RTD system. 

Side note: the system doesn't break up talking to NPCs because the Knowledgebase would be part of the the post with the NPC. But with PCs, either I step in between posts and explain, or a player requests info and then I step in, depending on which is more appetizing. 
(10-15-2015, 06:43 PM)SilverOtter Wrote: [ -> ]
(10-15-2015, 06:33 PM)Umbra Wrote: [ -> ]At first, I didn't get it.
Then I read it again and decided it's a good idea.

Yes, because otherwise PCs would need to ask about anything said to them like little children. Let's call it the Knowledgebase system. 

I'm also going to revise the RTD system. 

Sounds like fun.
Note on NPCs:

An NPC is A. Controlled by me, but B. Does not get constant updates like PCs. Thus, NPCs only appear when needed, except on special occasions. 

Yes, this means I'll stop doing plot spoilery posts for fun, you're going to have to hunt down that info in-game now. 

We good? 

Alright: RTD: Remastered Edition

The RTD system is mostly used when a PC interacts with a NPC or something the NPC is involved with, which could be anything from their safe to a door they manufactured. When two PCs interact, however, this will be solved by the usual back and forth role-playing, unless both parties figure the random way is more fun or results in less stalemates, but otherwise does not appear. When the system is deployed in a freeform environment, all characters must declare an action before the "round" moves on. But in a single-action environment, like hacking a computer or healing outside of combat, they declare if they want to continue, and then the next roll happens. 

The numbers aren't too different, characters have modifiers based on their history (or lack thereof) with what they're using. But the roll results are now different. 

1 is still a utter failure. But here's something new: whatever happened instead gained you a negative modifier to similar actions in the next round. 

2 is now a standard failure. No status quo has been changed in the environment. You just stalled.

3 is a problematic success. You completed your action, but you have a negative modifier to similar actions in the next round. 

4 is a standard success. You did it. 

5 is a brilliant success. You have a positive bonus to similar actions in the next round. 

6 is a facemelter success. You went so far beyond your intentions, you gain a positive bonus to any action in the next round, plus a negative modifier to any roll against you. Oh, and you get to write something awesome. 

0 is only possible with negative modifiers, and only when rolling natural 1s. You get negative modifiers to all actions next round, and everyone gets a positive modifier against you. 

You get the result of your actions, with all bonuses explained, and you get to write it what exactly happened.

As you probably noticed, there are also modifiers to rolls against, in addition to your rolls against someone else. These usually appear with armor, skills, craftsmanship, or anything else getting in the way, along with being either epic or being doomed.

Natural modifers (from history) are the only modifers that go above 1. As an example, if you have never used a Emergency Medical Kit, you have a - 2 modifer to using one (but you only need to roll if the wounds were caused by an NPC, otherwise you work against the player who wounded the target) . You can also have a modifer for having straight up more experience than someone, which only apply between you and the inferior character. You get a +1 against them, and they get a -1 against you, in addition to everything else.

Errata: what qualifies as a similar action

When you fire a gun and end up with a 1, how does the modifier apply? Is it using that same gun? Any gun? Any weapon? 

It is the latter. The modifier applies to any action using a weapon. If you fail with a EMK, it applies the modifier to any medical equipment. You failed with a grenade? It applies to all throw actions. If you fail with a jetpack, it applies to all special movement. 

Roleplay accordingly. 
(10-15-2015, 02:45 PM)Umbra Wrote: [ -> ]
(10-15-2015, 06:36 AM)SilverOtter Wrote: [ -> ]I think he's suggesting that what you said agrees with his personal vision for your character, said idea can fuck right off, because I actually like unique characters, instead of ones that act without reason. 

That being said, it's more like the literal version of a persona: a "mask" that one wears to represent themselves, not necessarily lining up with their personality. 

Pretty much, yeah. Otherwise, Sirius would always be an edgy murderer, like he was in the old RP.
I don't want that because it's not fun to play, it's unrealistic, and only Anime characters should be that edgy.

Well Rasano's pretty edgy but he's a paranoid sociopath who on prinicpal pretty much hates everyone equally including himself... So... Animes!
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