Avali Nexus

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(10-21-2015, 03:42 PM)Jim_Clonk Wrote: [ -> ]
(10-21-2015, 03:23 PM)SilverOtter Wrote: [ -> ]One inconsistency? Read it again, because it's a snappy sentence on why it completely violates the Avali, and since it's an extension of what I've been writing for them this entire time, it applies to the rest of what I wrote too! 

And it's not like I can just ignore it or say "oh the Avali are no longer like that", because that just makes me look like I can't take criticism! I want to take everyone's advice. But when a race is so fucking dear to everyone they can't imagine it anyway other than one, I AM DONE. 
It's not even that big of a deal. Basically, what he said was that there probably are some splinter groups of avali who decided to settle down for one reason or another. Most other Avali and even other races probably won't pay them much mind.

Also, that is not calmed down. Please try again.
(10-21-2015, 05:34 AM)Jim_Clonk Wrote: [ -> ]
(10-21-2015, 05:22 AM)Shaadaris Wrote: [ -> ]I don't get how a single ruler can run such a scattered people.
the majority hung on to their nomadic lifestyle like it was a religion.

Fine. I'll go fuck off for another hour or three until I figure out a way to fix this. 
(10-21-2015, 05:48 AM)SilverOtter Wrote: [ -> ]
(10-21-2015, 05:22 AM)Shaadaris Wrote: [ -> ]...Sooo... What? All Avali are now part of this? I can't believe that some Avali hadn't broken off from the main society and settled down with other races decades ago, or made more permanent settlements in some cases, especially with how spread-out their packs are. I don't get how a single ruler can run such a scattered people.

Did you just completely destroy everything I wrote for the Avali? 

... 

You know what, fuck this. You guys can figure them out yourselves while I concern myself with the species that are supposed to matter. 

Whoa, whoa, whoa, stop right there, mister.
How about a compromise? I can see some Avali following this Aii person, so why not make that a separate faction of Avali?
I agree with Shaad's point that some number wouldn't follow them, but that doesn't mean you have to scrap the idea altogether.
(10-21-2015, 03:52 PM)SilverOtter Wrote: [ -> ]
(10-21-2015, 03:42 PM)Jim_Clonk Wrote: [ -> ]It's not even that big of a deal. Basically, what he said was that there probably are some splinter groups of avali who decided to settle down for one reason or another. Most other Avali and even other races probably won't pay them much mind.

Also, that is not calmed down. Please try again.
(10-21-2015, 05:34 AM)Jim_Clonk Wrote: [ -> ]the majority hung on to their nomadic lifestyle like it was a religion.

Fine. I'll go fuck off for another hour or three until I figure out a way to fix this. 
I don't even see anything that would need fixing...
Well I thought it through, and aren't I a fucking idiot. Of course it fits in a way I didn't see. 

I'm just... going to write the introductory background for the Hylotl. 
As you can tell, each playable faction has an internal conflict to deal with, and an explaination of how it effects your character. If I don't give one to a faction, they cannot be used for PC backstory. Heads up: This includes the Kineptics, who will need to choose a faction other than their native homeworlds. Also, yes, most races have most of the other factions avaliable as a alternate backstory, not just the Orion Alliance. This means you can have a human in the Hylotl Empire or something. 

The Hylotlian Empire:

No mind can match the Hylotl. There are no greater schools, no better strategies, no stricter labs, no universal knowledge above your people. You stand on the shoulders of giants, whose work have brought the common sapient out of ignorance. What other achievement is there beyond understanding, in this universe? But each answer today leads only to more questions, or a dead end that shakes the laboratories to their core. And as the other species return to questions of philosophy or other unproven areas of thought, you must decide for yourself the purpose of your solitary faith in the strict laws of science. 

The Hylotlian Empire are neither easy nor hard to play. They have amazing technology with heavy drawbacks, and connections to the other factions. Most Hylotl (or other races who live in their Empire, hint hint) are incredibly knowledgeable in multiple areas, and will have to ask the least questions overall. Their conflict, however, is the most involved in the overarching conflict, and is difficult question in real life, let alone science fiction. 
The Kineptics: We swear our researchers are unbiased Edition

The Kineptics are an intentionally isolated race, located near the center of the Dust Planes region. They claim control of only three planets, and request no outside traffic to their worlds, a request that has been honored solidly since first contact. Indeed, our own researchers had to settle with interviewees outside of their homeworlds, who are rarely seen and sparsely distributed. 

Kineptics have no notable technology, and no apparent designs. Indeed, the Trade Fleet, some 100 ships meant to sustain their seal from the outside, is made entirely of designs purchased from the market, although it is unknown how exactly  they purchased them in the first place. 

Kineptics are stereotyped as carefree and happy, a race that wants nothing with the reality of the universe, and it could not be more right. The intervewees we found avoided topics of war and death, and changed the topic entirely when confronted with the purpose of their isolation. For all we know, they were here on holiday. 
Now that you've mentioned it, it might be hard to find a faction that fits Sirius' background... Some place with its fair share of criminals but is still a decent civilian settlement thing would be preferable...

By the way, I've been wondering about this as well- should Rust be a 'famous' killer in whatever area he's in? It'd kind of make sense, since the murders wouldn't go unnoticed...
(10-21-2015, 07:21 PM)Umbra Wrote: [ -> ]Now that you've mentioned it, it might be hard to find a faction that fits Sirius' background... Some place with its fair share of criminals but is still a decent civilian settlement thing would be preferable...

By the way, I've been wondering about this as well- should Rust be a 'famous' killer in whatever area he's in? It'd kind of make sense, since the murders wouldn't go unnoticed...

It's very likely you'll go for Freespace, which fits your description, and doesn't have a factional conflict like the others, but have far more personal conflicts. 
(10-21-2015, 07:29 PM)SilverOtter Wrote: [ -> ]
(10-21-2015, 07:21 PM)Umbra Wrote: [ -> ]Now that you've mentioned it, it might be hard to find a faction that fits Sirius' background... Some place with its fair share of criminals but is still a decent civilian settlement thing would be preferable...

By the way, I've been wondering about this as well- should Rust be a 'famous' killer in whatever area he's in? It'd kind of make sense, since the murders wouldn't go unnoticed...

It's very likely you'll go for Freespace, which fits your description, and doesn't have a factional conflict like the others, but have far more personal conflicts. 

Yeah, that works.
Still don't know whether or not to give Rust infamy in wherever Sirius ends up.
Note: faction explanations are an average guideline, not strict requirements.

The Orion Alliance and The Republic of Terra

It is a lull in the war. Both sides stand guard, watching, waiting. Civilians step out into the calm. Explorers hurry in their seek. New military technologies are being created, tested in hidden orbital labs. The temporary peace is yet another advantage. But it has been 70 years of constant war, and through the brightly colored propaganda, the carefully selected news, and the subconscious search for justification, the question now stands tall: who is right in this war, if either at all?

The Alliance and The Republic play similarly but not exactly, and are easy to play. They have very little difference in technology, with only a few unique technologies in each side. On average, both have fair knowledge and don't need to ask too many questions, and Alliance races will have learned one additional language besides their native one and Common. Note that both sides have similar relationships with other factions, so your choice only effects your relationship with the other side, and your starting view on the relationship between freedom and safety. However, the Republic is primarily Humans, while the Alliance is an equal mix. Your conflict is the least involved in the galaxy and mostly concerns the two sides.
(10-20-2015, 07:39 PM)SilverOtter Wrote: [ -> ]THE AVALI: TOTALLY UNBIASED LIBRARY OF KNOWLEDGE EDITION

The Avali are a alien oddity. Due to their isolated position in the Upper Wastes, Avali only come into an encounter with Freespacers, and no known Avali ships have appeared in empirical space. There, they are a nuisance, as their nomadic culture causes huge fluxuiations in their "owned territory", which comes into conflict with the permanent ownership of Spacer colonies. It appears the concept is foreign to them, as diplomatic requests by the most patient of the Spacers has only resulted in rejection by the Avali,  claiming it is unreasonable to have permanent ownership of a solar system. As such, all further contact with the resource-hungry nomad fleets has resulted only in military involvement, in an attempt to protect their planets from their locust tendencies.

Avali have a biology that allows them to easily augment themselves, as their body does not reject the materials used in them. It also appears they are masters of neurology, and all recovered bodies have what is known as a Neural Jack, a port at the back of the neck that allows interfacing with technology. However, based on other technology, they do not completely integrate with the machine, like Hylotlian Sleepers, but instead have focused on AR, Augmented Reality, which suggests they still have a need for AI in informational purposes. However, no known Avali AI has been recovered, as ships with a size that suggests the logistical intervention of an AI self-destruct the systems when the ship is captured. 

Avali ships are very large, have no discernable windows, and are plated in a heavy white ballistic ceramic, which is also heat resistant. They do not rely on speed, and are not heavily armed. All known ships favor ballistic and laser weapons, with almost no explosives or energy weapons used. Avali ships are outfitted with fusion reactors and plasma thrusters. The artificial gravity suggests they have knowledge of void energy. 

Almost nothing is known about Avali culture, but everything else points to one heavily influenced by nomadic hunters. Avali language is simple and incomlplex. Many recordings of encounters with the Avali suggest different values and standards, making them completely alien to us. In 15% of all recordings, there was a consistent mention of a "Great Hunt", which, discerned by it's grammatical use, suggests it is a search for a single, unknown object somewhere in the galaxy. 

Above all mysteries, the Avali have only appeared in the Upper Wastes up to 100 years ago. For such a young galactic race, the Avali seem ahead of their time. Today their nomad fleets are becoming an increasingly rare sight, and the cities of tents stay planetside for years. With this change in a possibly cultural way of life,  it is hypothesized that in a few decades, the Avali may no longer be the Hunter of the Wastes. 

Uhhhh, on the speed, is that not backwards?

They rely heavily on it and they have technology like gimbal thrusters to let even large ships literally dodge missiles and such.
all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
(10-22-2015, 11:58 PM)Corosar Wrote: [ -> ]all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
Can you please explain?
(10-22-2015, 11:58 PM)Corosar Wrote: [ -> ]all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
(10-23-2015, 12:01 AM)Marxon Wrote: [ -> ]
(10-22-2015, 11:58 PM)Corosar Wrote: [ -> ]all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
Can you please explain?
Can I second that request? I would really like to know why you are dropping it out Coro, so it can be fixed if possible.
(10-23-2015, 12:08 AM)SilverOtter Wrote: [ -> ]
(10-22-2015, 11:58 PM)Corosar Wrote: [ -> ]all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
(10-23-2015, 12:01 AM)Marxon Wrote: [ -> ]Can you please explain?
Can I second that request? I would really like to know why you are dropping it out Coro, so it can be fixed if possible.
I find it funny how it was just after I posted.

By the way did you read what I said?
(10-23-2015, 12:30 AM)Marxon Wrote: [ -> ]
(10-23-2015, 12:08 AM)SilverOtter Wrote: [ -> ]Can I second that request? I would really like to know why you are dropping it out Coro, so it can be fixed if possible.
I find it funny how it was just after I posted.

By the way did you read what I said?
Retcon:

Less armor to Avali ships.
More mobility to Avali ships.

Done.
(10-23-2015, 12:47 AM)SilverOtter Wrote: [ -> ]
(10-23-2015, 12:30 AM)Marxon Wrote: [ -> ]I find it funny how it was just after I posted.

By the way did you read what I said?
Retcon:

Less armor to Avali ships.
More mobility to Avali ships.

Done.
Yeah, their ships may have really powerful armor, but not enough of it to make a difference, though the vast majority of their fleet is basically glass cannons as a result.


I need help with input on this as I took no part in the original thread aforementioned.  So it'll be a complete cold start for me.  Hoping anyone who needs to could criticize me constructively to benefit the development of this character.  And possibly another later depending.
(10-23-2015, 06:30 AM)Lost Rinoah Wrote: [ -> ]



I need help with input on this as I took no part in the original thread aforementioned.  So it'll be a complete cold start for me.  Hoping anyone who needs to could criticize me constructively to benefit the development of this character.  And possibly another later depending.

Among the problems:

Avali biology here doesn't reject the materials used in their prosthetics, and the Avali are masters at prosthetics anyways. Actually, it seems you missed most of the posts I did on their canon, but they did get buried quickly.

You mention Starbound metals at multiple points. That's okay, because I've barely listed what metals we do have. 

This is also over the amount of information needed. You did a lot of work on it, but it's partially impenetrable. 

Lastly, the name doesn't fit, as Avali names are majorly vowels with patterns. Yes this is from the original canon. 
Ooh, speaking of metals... Remember how we discussed the possibility of Sirius' sword being made of a strong material other than steel?
Is there a metal that's a bronze-ish color that's still fairly strong, or is there some way to change the color of metals permanently?
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