Avali Nexus

Full Version: Nexus "Serious" RP Revival Discussion
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
(11-24-2015, 05:08 PM)Jim_Clonk Wrote: [ -> ]
(11-24-2015, 04:44 PM)SilverOtter Wrote: [ -> ]But why? Do you have a reason why you want them to be fighters? I would make a note that fighters are meant to attack interceptors, which are meant to attack bombers. FACs do not fall into that category, they are meant as anti-frigate ships to defend stuff like battlecruisers, who cannot them with their heavy weaponry. 
And this is where everything stopped making sense...

The reason why I want them to be called fighters is because they're bloody fighters. If FACs are not fighters, not bombers and not interceptors, then what are they?
You claim they are there to defend battlecruisers against frigates because they can't hit ?????. What are they not hitting? The frigates are certainly large enough that they could be hit by a battlecruiser. The other option would be that they are defending against bombers but that would basically make them interceptors again. And if they are defending against frigates, wouldn't that make them bombers as well?
Also, you say they are defending, yet their name implies attacking.

Battlecruisers are built to fight ships relative to their size. Their weapon turrets are too slow to hit most frigates because of their size. This gets worse with larger ships and bigger guns. 

FACs attack because they usually hunt down frigates, while corvettes let cruisers come to them.

I really think you are trying to overthink this too much. You may think that space combat is the same as air combat but it is not. Yes, there is three axis of space in both. But the stable state of s plane is parallel to the ground and the edge of the atmosphere. Moving up and down in a plane can only happen do so long, going up bleeds speed, going down increases it. When you want to go somewhere in a plane, you fly straight. Planes are limited to maneuvers that are effective aerodynamically. In space, there is no drag, and moving is effected by orbital mechanics. Any attack can come from any angle. 

Also, it's not like sea  battles don't have similar. You need to defend large ships against torpedo boats.
(11-24-2015, 05:41 PM)SilverOtter Wrote: [ -> ]
(11-24-2015, 05:08 PM)Jim_Clonk Wrote: [ -> ]And this is where everything stopped making sense...

The reason why I want them to be called fighters is because they're bloody fighters. If FACs are not fighters, not bombers and not interceptors, then what are they?
You claim they are there to defend battlecruisers against frigates because they can't hit ?????. What are they not hitting? The frigates are certainly large enough that they could be hit by a battlecruiser. The other option would be that they are defending against bombers but that would basically make them interceptors again. And if they are defending against frigates, wouldn't that make them bombers as well?
Also, you say they are defending, yet their name implies attacking.

Battlecruisers are built to fight ships relative to their size. Their weapon turrets are too slow to hit most frigates because of their size. This gets worse with larger ships and bigger guns. 

FACs attack because they usually hunt down frigates, while corvettes let cruisers come to them.

I really think you are trying to overthink this too much. You may think that space combat is the same as air combat but it is not. Yes, there is three axis of space in both. But the stable state of s plane is parallel to the ground and the edge of the atmosphere. Moving up and down in a plane can only happen do so long, going up bleeds speed, going down increases it. When you want to go somewhere in a plane, you fly straight. Planes are limited to maneuvers that are effective aerodynamically. In space, there is no drag, and moving is effected by orbital mechanics. Any attack can come from any angle. 

Also, it's not like sea  battles don't have similar. You need to defend large ships against torpedo boats.
They usually have more than their large main weapons. Also, I'm not saying that they don't need/have support in battle.

That isn't really defending but ok.

As if you had to tell me this. Besides, you are the one who based everything on naval ships.
If you really want this kind of realism, cut out the small craft entirely.

Rip that paragraph.
(11-24-2015, 06:12 PM)Jim_Clonk Wrote: [ -> ]
(11-24-2015, 05:41 PM)SilverOtter Wrote: [ -> ]Battlecruisers are built to fight ships relative to their size. Their weapon turrets are too slow to hit most frigates because of their size. This gets worse with larger ships and bigger guns. 

FACs attack because they usually hunt down frigates, while corvettes let cruisers come to them.

I really think you are trying to overthink this too much. You may think that space combat is the same as air combat but it is not. Yes, there is three axis of space in both. But the stable state of s plane is parallel to the ground and the edge of the atmosphere. Moving up and down in a plane can only happen do so long, going up bleeds speed, going down increases it. When you want to go somewhere in a plane, you fly straight. Planes are limited to maneuvers that are effective aerodynamically. In space, there is no drag, and moving is effected by orbital mechanics. Any attack can come from any angle. 

Also, it's not like sea  battles don't have similar. You need to defend large ships against torpedo boats.
They usually have more than their large main weapons. Also, I'm not saying that they don't need/have support in battle.

That isn't really defending but ok.

As if you had to tell me this. Besides, you are the one who based everything on naval ships.
If you really want this kind of realism, cut out the small craft entirely.

Rip that paragraph.

You know what? Fine. No FACs or Corvettes, since you continue to argue in the name of tradition THAT DOESN'T EVEN FUCKING MATTER BECAUSE IT IS A NAME FOR A SHIP THAT CONTINUES TO WORK REGARDLESS OF WHETHER OR NOT IT HAS A FUCKING PEFECT NAME. I JUST WANTED THEM TO ALL HAVE NAVAL CLASSES, IS THAT TOO MUCH TO FUCKING ASK? 
(11-24-2015, 06:30 PM)SilverOtter Wrote: [ -> ]
(11-24-2015, 06:12 PM)Jim_Clonk Wrote: [ -> ]They usually have more than their large main weapons. Also, I'm not saying that they don't need/have support in battle.

That isn't really defending but ok.

As if you had to tell me this. Besides, you are the one who based everything on naval ships.
If you really want this kind of realism, cut out the small craft entirely.

Rip that paragraph.

You know what? Fine. No FACs or Corvettes, since you continue to argue in the name of tradition THAT DOESN'T EVEN FUCKING MATTER BECAUSE IT IS A NAME FOR A SHIP THAT CONTINUES TO WORK REGARDLESS OF WHETHER OR NOT IT HAS A FUCKING PEFECT NAME. I JUST WANTED THEM TO ALL HAVE NAVAL CLASSES, IS THAT TOO MUCH TO FUCKING ASK? 
Now you are telling me that they ARE nothing else than a name for various kinds of small craft?
Then why aren't we just using the name FAC as a category with fighters/bombers/interceptors being subcategories (which is what I suggested earlier)?

Are they different from the rest or not? Make up your mind!
The ship class list is now now noncanon. Everyone can figure it all out themselves. I'm done here, and going to go work on fighting in space and atmosphere.
You know what? Update on ships.

You'll get it's dimensions (as if it was encased in a a box) in meters (or kilometers if applicable), a rough description of it's shape, what appears to be built in it, and such. Your character will either know what it's purpose is or will have to find out.
What if most of the creatures born on their race's homeworld are super cocky about it?
(11-27-2015, 09:43 PM)DaBayleySaur Wrote: [ -> ]What if most of the creatures born on their race's homeworld are super cocky about it?
That can happen.
Hey guys,

I was thinking about jumping back in here with my old character from the ChuckleFish RP (y'know, if I'm allowed), however I can't seem to find the thread to submit the old Bio's. Do we post them here, or in the main RP thread (as OOC of course)?

EDIT - I should also ask, what's going on and where are my jumping on points? Because 73 Pages.
(12-05-2015, 02:55 AM)Ippikos Wrote: [ -> ]Hey guys,

I was thinking about jumping back in here with my old character from the ChuckleFish RP (y'know, if I'm allowed), however I can't seem to find the thread to submit the old Bio's. Do we post them here, or in the main RP thread (as OOC of course)?

EDIT - I should also ask, what's going on and where are my jumping on points? Because 73 Pages.
Unfortunately old characters could be incompatible with the new universe. If so, you can just make one in the spirit of it.

Either way, we're somewhere close to "done", which is where people can actually make characters without missing information.

In fact, I'll cut down the amount of stuff I have to write to what people need for a character. The rest can be dished out in-rp via the knowledge system.

When we have all the info needed, it will be condensed. Hopefully.
(12-05-2015, 03:03 AM)SilverOtter Wrote: [ -> ]
(12-05-2015, 02:55 AM)Ippikos Wrote: [ -> ]Hey guys,

I was thinking about jumping back in here with my old character from the ChuckleFish RP (y'know, if I'm allowed), however I can't seem to find the thread to submit the old Bio's. Do we post them here, or in the main RP thread (as OOC of course)?

EDIT - I should also ask, what's going on and where are my jumping on points? Because 73 Pages.
Unfortunately old characters could be incompatible with the new universe. If so, you can just make one in the spirit of it.

Either way, we're somewhere close to "done", which is where people can actually make characters without missing information.

In fact, I'll cut down the amount of stuff I have to write to what people need for a character. The rest can be dished out in-rp via the knowledge system.

When we have all the info needed, it will be condensed. Hopefully.

Well the good news is that I managed to find the Bio. Y'know, if it's worth a cursory look. If not, I'll try and come up with something similar enough to the old idea.

Spoiler tagged for size.


There might be need for a few corrections - I still absolutely suck at naming things after all, and even now I am not 100% on the whole age thing. I leave it up to you to determine if the character is fine as is, or if not, then what needs to be changed.
  • The last Factional conflict introductions
  • Fighting in space and on planets [Unneeded]
  • Character examples (to avoid a mercenary rush)
  • Character partial examples (to make interesting characters with story hooks) 
  • Augmentations and how they work [How they work part will be dropped]
  • Assorted technologies unique to some Empires [You really don't need to know this off the bat]

So here's what I need to finish up. EDIT: Remembered and confirmed I already did the Hylotl overview.
Actually while I'm here...I don't suppose you've put all the finished information on a Google Document or something else I can read concerning all the current RP information? Would be a massive help if that was possible to examine.
(12-05-2015, 03:23 AM)Ippikos Wrote: [ -> ]Actually while I'm here...I don't suppose you've put all the finished information on a Google Document or something else I can read concerning all the current RP information? Would be a massive help if that was possible to examine.
It was done for the old one, I hope it will be done again.

So if I remember correctly...

Alliance, Republic, Avali, and Hylotl conflict introductions are done. I have Anodyne, Worlds, and Spacer to do.
(12-05-2015, 03:12 AM)Ippikos Wrote: [ -> ]
(12-05-2015, 03:03 AM)SilverOtter Wrote: [ -> ]Unfortunately old characters could be incompatible with the new universe. If so, you can just make one in the spirit of it.

Either way, we're somewhere close to "done", which is where people can actually make characters without missing information.

In fact, I'll cut down the amount of stuff I have to write to what people need for a character. The rest can be dished out in-rp via the knowledge system.

When we have all the info needed, it will be condensed. Hopefully.

Well the good news is that I managed to find the Bio. Y'know, if it's worth a cursory look. If not, I'll try and come up with something similar enough to the old idea.

Spoiler tagged for size.


There might be need for a few corrections - I still absolutely suck at naming things after all, and even now I am not 100% on the whole age thing. I leave it up to you to determine if the character is fine as is, or if not, then what needs to be changed.

Honestly, for now, if you want to start RPing I would suggest the Semiserious RP since it is currently active, and it's less strict. Definitely a better place to get back into the RPing mindset for the time being, at least until all the information needed to work things out has been presented here and is (hopefully) put into a more manageable format like the Drive (which btw we could definitely remake and should)
EDIT: which would be the RP here
http://avalinexus.seraphimlabs.com/forum/showthread.php?tid=62
(12-05-2015, 04:05 AM)Shaadaris Wrote: [ -> ]Honestly, for now, if you want to start RPing I would suggest the Semiserious RP since it is currently active, and it's less strict. Definitely a better place to get back into the RPing mindset for the time being, at least until all the information needed to work things out has been presented here and is (hopefully) put into a more manageable format like the Drive (which btw we could definitely remake and should)
EDIT: which would be the RP here
http://avalinexus.seraphimlabs.com/forum/showthread.php?tid=62

So wait, there's an RP thread for this one up...but it's still largely unfinished?
(12-05-2015, 03:14 AM)SilverOtter Wrote: [ -> ]
  • Augmentations and how they work [How they work part will be dropped]

I was actually going to ask about that. For augment arms, are we sticking with that PCT/TCT/whatever it was design, or are they going to lean more towards Deus Ex or FMA in terms of shape/appearance?

(12-05-2015, 04:43 AM)Ippikos Wrote: [ -> ]
(12-05-2015, 04:05 AM)Shaadaris Wrote: [ -> ]Honestly, for now, if you want to start RPing I would suggest the Semiserious RP since it is currently active, and it's less strict. Definitely a better place to get back into the RPing mindset for the time being, at least until all the information needed to work things out has been presented here and is (hopefully) put into a more manageable format like the Drive (which btw we could definitely remake and should)
EDIT: which would be the RP here
http://avalinexus.seraphimlabs.com/forum/showthread.php?tid=62

So wait, there's an RP thread for this one up...but it's still largely unfinished?

No, this is just a discussion thread.
If you're talking about the other thing, it's finished, but not as strict or defined.
(12-05-2015, 04:43 AM)Ippikos Wrote: [ -> ]
(12-05-2015, 04:05 AM)Shaadaris Wrote: [ -> ]Honestly, for now, if you want to start RPing I would suggest the Semiserious RP since it is currently active, and it's less strict. Definitely a better place to get back into the RPing mindset for the time being, at least until all the information needed to work things out has been presented here and is (hopefully) put into a more manageable format like the Drive (which btw we could definitely remake and should)
EDIT: which would be the RP here
http://avalinexus.seraphimlabs.com/forum/showthread.php?tid=62

So wait, there's an RP thread for this one up...but it's still largely unfinished?

no, this is different.
(12-05-2015, 04:43 AM)Ippikos Wrote: [ -> ]
(12-05-2015, 04:05 AM)Shaadaris Wrote: [ -> ]Honestly, for now, if you want to start RPing I would suggest the Semiserious RP since it is currently active, and it's less strict. Definitely a better place to get back into the RPing mindset for the time being, at least until all the information needed to work things out has been presented here and is (hopefully) put into a more manageable format like the Drive (which btw we could definitely remake and should)
EDIT: which would be the RP here
http://avalinexus.seraphimlabs.com/forum/showthread.php?tid=62

So wait, there's an RP thread for this one up...but it's still largely unfinished?

Nope, there are two RPs

SERIOUS BUSINESS ROLEPLAY: This one. Strict rules and universe, full-on serious plotlines and stuff.

"Semi-Serious" RP: The one I linked. Rules are very open so long as you don't cause world-changing events on a daily basis and so far it seems almost like slice-of-life, though that could always change. I think it would be cool if actual plot happened this time, but I'm unsure of what I could do to make that happen...
(12-05-2015, 05:18 AM)Shaadaris Wrote: [ -> ]Nope, there are two RPs

SERIOUS BUSINESS ROLEPLAY: This one. Strict rules and universe, full-on serious plotlines and stuff.

"Semi-Serious" RP: The one I linked. Rules are very open so long as you don't cause world-changing events on a daily basis and so far it seems almost like slice-of-life, though that could always change. I think it would be cool if actual plot happened this time, but I'm unsure of what I could do to make that happen...

So this RP here is not directly linked to this one?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40