Avali Nexus

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This is well thought out Silverotter. I can't wait to see what you have in mind for Psychokinesis!
Meh I'm giving up on rp.
(09-02-2015, 05:04 PM)L3W Wrote: [ -> ]This is well thought out Silverotter. I can't wait to see what you have in mind for Psychokinesis!
Do make an attempt to help me flesh out the list of Psionic Skills, I feel it's rather lackluster right now.
(09-02-2015, 05:04 PM)Marxon Wrote: [ -> ]Meh I'm giving up on rp.
You seem to be giving up on more than just RP right now.

Errata, errata, stuff I forgot to put in:
When Psionics begin training (usually after the first Psi Radar), they completely loose the ability to dream.
When it comes to war, Psionics are hideously impractical: They either take years to train or won't live long enough to see the war end. Most powers only have a few, delegated to black ops divisions, as they are also fragile due to either their mental activity burning up most of their energy (you think you had a metabolism problem? Try keeping a mind throttle running for over a minute.) or the constant bio-fuckery has degraded whatever organic parts they still have. The rest of the Psionics are either freelancers and mercinaries, or rarely seen by society.

As you all probably noticed, Psionics come in the Monastery Monk and Shadowrun Support flavors. Take thy pick.

Really? No response at all? It's hardly perfect! And while Psychokinesis might help with the load-out a little, Psionics have all of 5 mental skills to learn.
Ok Silverotter here is website with a list of psionics skills that may help out with the decision making. It even has Psychokinesis skills as well. Obviously we would have to rework them to fit in a RP, but just the names of the skills could probably give you some ideas. Maybe we can discuss which ones are fair to use?

Psionic Power List
(09-02-2015, 10:47 PM)L3W Wrote: [ -> ]Ok Silverotter here is website with a list of psionics skills that may help out with the decision making. It even has Psychokinesis skills as well. Obviously we would have to rework them to fit in a RP, but just the names of the skills could probably give you some ideas. Maybe we can discuss which ones are fair to use?

Psionic Power List

Hmm, yes, this will be of some use.
I like the concept so far, but the only part I don't like is that in order for anyone to be a high level psionic (which, correct me if I'm wrong, is required for the higher level abilities like throttling and up, even weak versions for like half a second) they would either have to be so completely drugged up and cybernetic that seeing such a character in the RP would be completely bizzare and out of place, or some freakish mary-sue who for whatever wizardry is a 2.0 Superpsion™ (exaggeration) but still able to move without collapsing into a pile of goop, or being a brain in a jar in a robot in a spaceship in space.

As for power ideas:

Sensory tapping: It would be just below throttling, I'd say, as the new first invasive power, as it's a lot less... involved? Basically it lets the user see, hear, taste, touch, and smell what the person they link their mind to does. Of course, there's a range limit on the ability and it gets weaker far away, not to mention the obvious disorientation that would result from the bombardment of sensations from two (or more) bodies.

Sensory overriding: Not sure where this would go, but it's probably between throttling and control; basically it's illusions, making people sense things that aren't there, or not sense things that are there. Lots of focus is required, and the psion needs to think about whatever they're trying to get the other to sense, so it can't just be "worst nightmare", it has to be "giant scaly demon thing with fire" and even then the illusions will look out of place often, unless the psion takes into account the lighting in the room or the wind conditions, etc. Very involved process to make it look/sound/etc. real, and no illusion is perfect. Obviously works best when the psion has a good imagination.

Temporal throttling: A very high level skill that would allow the psion to mess with a target's perception or mental processing of time. While some alteration can be done with less training, it's listed as high level because to get any real useful difference. This could overclock the target's brain and make them process information faster (which would have a detrimental effect if done too long) or slower, making it seem like everything around them is happening far faster than it is.
(09-03-2015, 12:05 AM)Shaadaris Wrote: [ -> ]I like the concept so far, but the only part I don't like is that in order for anyone to be a high level psionic (which, correct me if I'm wrong, is required for the higher level abilities like throttling and up, even weak versions for like half a second) they would either have to be so completely drugged up and cybernetic that seeing such a character in the RP would be completely bizzare and out of place, or some freakish mary-sue who for whatever wizardry is a 2.0 Superpsion™ (exaggeration) but still able to move without collapsing into a pile of goop, or being a brain in a jar in a robot in a spaceship in space.

As for power ideas:

Sensory tapping: It would be just below throttling, I'd say, as the new first invasive power, as it's a lot less... involved? Basically it lets the user see, hear, taste, touch, and smell what the person they link their mind to does. Of course, there's a range limit on the ability and it gets weaker far away, not to mention the obvious disorientation that would result from the bombardment of sensations from two (or more) bodies.

Sensory overriding: Not sure where this would go, but it's probably between throttling and control; basically it's illusions, making people sense things that aren't there, or not sense things that are there. Lots of focus is required, and the psion needs to think about whatever they're trying to get the other to sense, so it can't just be "worst nightmare", it has to be "giant scaly demon thing with fire" and even then the illusions will look out of place often, unless the psion takes into account the lighting in the room or the wind conditions, etc. Very involved process to make it look/sound/etc. real, and no illusion is perfect. Obviously works best when the psion has a good imagination.

Temporal throttling: A very high level skill that would allow the psion to mess with a target's perception or mental processing of time. While some alteration can be done with less training, it's listed as high level because to get any real useful difference. This could overclock the target's brain and make them process information faster (which would have a detrimental effect if done too long) or slower, making it seem like everything around them is happening far faster than it is.

Okay, first off, augments do exist in this universe, as uncommon as they are. Second, rules will be put in place to prevent people from starting out anywhere above the most basic skills. Expect lockdowns on presences above 1.0. And even then, very few people have ever reached 2.0. They all just stop at 1.7, since they have the presence to do all the skills already, can do them well, and see no point in trying to spend another half of their life to get a simple bragging right.

Did I mention that the amount of training to raise a single point rises at a linear but unfair rate?

A 2.0 is always nearing the end of their life at that point, meaning they are even more physically crippled than other Psionics, so while you might claim they could explode heads nearby, all it could take is a single rock hitting them in the head, and you get to watch the weakened skull turn to shards and give way to the best comeback of all time. "Matter over mind, bitch."

Also yes more skills yes approved.
(09-03-2015, 01:16 AM)SilverOtter Wrote: [ -> ]
(09-03-2015, 12:05 AM)Shaadaris Wrote: [ -> ]I like the concept so far, but the only part I don't like is that in order for anyone to be a high level psionic (which, correct me if I'm wrong, is required for the higher level abilities like throttling and up, even weak versions for like half a second) they would either have to be so completely drugged up and cybernetic that seeing such a character in the RP would be completely bizzare and out of place, or some freakish mary-sue who for whatever wizardry is a 2.0 Superpsion[TRADE MARK SIGN] (exaggeration) but still able to move without collapsing into a pile of goop, or being a brain in a jar in a robot in a spaceship in space.

As for power ideas:

Sensory tapping: It would be just below throttling, I'd say, as the new first invasive power, as it's a lot less... involved? Basically it lets the user see, hear, taste, touch, and smell what the person they link their mind to does. Of course, there's a range limit on the ability and it gets weaker far away, not to mention the obvious disorientation that would result from the bombardment of sensations from two (or more) bodies.

Sensory overriding: Not sure where this would go, but it's probably between throttling and control; basically it's illusions, making people sense things that aren't there, or not sense things that are there. Lots of focus is required, and the psion needs to think about whatever they're trying to get the other to sense, so it can't just be "worst nightmare", it has to be "giant scaly demon thing with fire" and even then the illusions will look out of place often, unless the psion takes into account the lighting in the room or the wind conditions, etc. Very involved process to make it look/sound/etc. real, and no illusion is perfect. Obviously works best when the psion has a good imagination.

Temporal throttling: A very high level skill that would allow the psion to mess with a target's perception or mental processing of time. While some alteration can be done with less training, it's listed as high level because to get any real useful difference. This could overclock the target's brain and make them process information faster (which would have a detrimental effect if done too long) or slower, making it seem like everything around them is happening far faster than it is.

Okay, first off, augments do exist in this universe, as uncommon as they are. Second, rules will be put in place to prevent people from starting out anywhere above the most basic skills. Expect lockdowns on presences above 1.0. And even then, very few people have ever reached 2.0. They all just stop at 1.7, since they have the presence to do all the skills already, can do them well, and see no point in trying to spend another half of their life to get a simple bragging right.

Did I mention that the amount of training to raise a single point rises at a linear but unfair rate?

A 2.0 is always nearing the end of their life at that point, meaning they are even more physically crippled than other Psionics, so while you might claim they could explode heads nearby, all it could take is a single rock hitting them in the head, and you get to watch the weakened skull turn to shards and give way to the best comeback of all time. "Matter over mind, bitch."

Also yes more skills yes approved.
What if someone was more or less, lab grown and pumped up full of augments as a child?
(09-03-2015, 01:18 AM)Marxon Wrote: [ -> ]
(09-03-2015, 01:16 AM)SilverOtter Wrote: [ -> ]Okay, first off, augments do exist in this universe, as uncommon as they are. Second, rules will be put in place to prevent people from starting out anywhere above the most basic skills. Expect lockdowns on presences above 1.0. And even then, very few people have ever reached 2.0. They all just stop at 1.7, since they have the presence to do all the skills already, can do them well, and see no point in trying to spend another half of their life to get a simple bragging right.

Did I mention that the amount of training to raise a single point rises at a linear but unfair rate?

A 2.0 is always nearing the end of their life at that point, meaning they are even more physically crippled than other Psionics, so while you might claim they could explode heads nearby, all it could take is a single rock hitting them in the head, and you get to watch the weakened skull turn to shards and give way to the best comeback of all time. "Matter over mind, bitch."

Also yes more skills yes approved.
What if someone was more or less, lab grown and pumped up full of augments as a child?

Then they die somewhere between their 20s and 30s! If you get lucky, they might see their 40s!
(09-03-2015, 01:20 AM)SilverOtter Wrote: [ -> ]
(09-03-2015, 01:18 AM)Marxon Wrote: [ -> ]What if someone was more or less, lab grown and pumped up full of augments as a child?

Then they die somewhere between their 20s and 30s! If you get lucky, they might see their 40s!
That sounds a bit too grim, maybe 10 years extra at least.

Hiv has a longer life expectancy, I'd think in the future there would be better life support.
(09-03-2015, 01:22 AM)Marxon Wrote: [ -> ]
(09-03-2015, 01:20 AM)SilverOtter Wrote: [ -> ]Then they die somewhere between their 20s and 30s! If you get lucky, they might see their 40s!
That sounds a bit too grim, maybe 10 years extra at least.

Hiv has a longer life expectancy, I'd think in the future there would be better life support.

HIV also isn't as drastic of a change as pumping a body full of chemicals and robotic bits is.
40 years maximum is the highest possible outcome, simply because of the nature of what is being put into the body. Huge amounts of chemicals and foreign bits will swiftly kill you no matter how good your life support is.
(09-03-2015, 01:26 AM)Ehksidian Wrote: [ -> ]
(09-03-2015, 01:22 AM)Marxon Wrote: [ -> ]That sounds a bit too grim, maybe 10 years extra at least.

Hiv has a longer life expectancy, I'd think in the future there would be better life support.

HIV also isn't as drastic of a change as pumping a body full of chemicals and robotic bits is.
40 years maximum is the highest possible outcome, simply because of the nature of what is being put into the body. Huge amounts of chemicals and foreign bits will swiftly kill you no matter how good your life support is.
Or you replace enough that there's nothing left to kill.
(09-03-2015, 01:16 AM)SilverOtter Wrote: [ -> ]
(09-03-2015, 12:05 AM)Shaadaris Wrote: [ -> ]I like the concept so far, but the only part I don't like is that in order for anyone to be a high level psionic (which, correct me if I'm wrong, is required for the higher level abilities like throttling and up, even weak versions for like half a second) they would either have to be so completely drugged up and cybernetic that seeing such a character in the RP would be completely bizzare and out of place, or some freakish mary-sue who for whatever wizardry is a 2.0 Superpsion™ (exaggeration) but still able to move without collapsing into a pile of goop, or being a brain in a jar in a robot in a spaceship in space.

As for power ideas:

Sensory tapping: It would be just below throttling, I'd say, as the new first invasive power, as it's a lot less... involved? Basically it lets the user see, hear, taste, touch, and smell what the person they link their mind to does. Of course, there's a range limit on the ability and it gets weaker far away, not to mention the obvious disorientation that would result from the bombardment of sensations from two (or more) bodies.

Sensory overriding: Not sure where this would go, but it's probably between throttling and control; basically it's illusions, making people sense things that aren't there, or not sense things that are there. Lots of focus is required, and the psion needs to think about whatever they're trying to get the other to sense, so it can't just be "worst nightmare", it has to be "giant scaly demon thing with fire" and even then the illusions will look out of place often, unless the psion takes into account the lighting in the room or the wind conditions, etc. Very involved process to make it look/sound/etc. real, and no illusion is perfect. Obviously works best when the psion has a good imagination.

Temporal throttling: A very high level skill that would allow the psion to mess with a target's perception or mental processing of time. While some alteration can be done with less training, it's listed as high level because to get any real useful difference. This could overclock the target's brain and make them process information faster (which would have a detrimental effect if done too long) or slower, making it seem like everything around them is happening far faster than it is.

Okay, first off, augments do exist in this universe, as uncommon as they are. Second, rules will be put in place to prevent people from starting out anywhere above the most basic skills. Expect lockdowns on presences above 1.0. And even then, very few people have ever reached 2.0. They all just stop at 1.7, since they have the presence to do all the skills already, can do them well, and see no point in trying to spend another half of their life to get a simple bragging right.

Did I mention that the amount of training to raise a single point rises at a linear but unfair rate?

A 2.0 is always nearing the end of their life at that point, meaning they are even more physically crippled than other Psionics, so while you might claim they could explode heads nearby, all it could take is a single rock hitting them in the head, and you get to watch the weakened skull turn to shards and give way to the best comeback of all time. "Matter over mind, bitch."

Also yes more skills yes approved.

The only problem with making everyone start out ~1.0 is that you stated it takes years to raise skill, and in RP even a few days can take weeks. I doubt the RP will last for the 5 years or so it would take for a single year to pass in-universe, meaning everyone would be stuck as "barely able to do pretty much anything" which brings into question why we're even including anything above that level in the first place, if it'll never be of any relevance to the characters.
(09-03-2015, 01:31 AM)Marxon Wrote: [ -> ]
(09-03-2015, 01:26 AM)Ehksidian Wrote: [ -> ]HIV also isn't as drastic of a change as pumping a body full of chemicals and robotic bits is.
40 years maximum is the highest possible outcome, simply because of the nature of what is being put into the body. Huge amounts of chemicals and foreign bits will swiftly kill you no matter how good your life support is.
Or you replace enough that there's nothing left to kill.

Well, at that point, they'd probably just be a robot.
Kind of like that one Futurama episode.
(09-03-2015, 03:38 AM)Umbra Wrote: [ -> ]
(09-03-2015, 01:31 AM)Marxon Wrote: [ -> ]Or you replace enough that there's nothing left to kill.

Well, at that point, they'd probably just be a robot.
Kind of like that one Futurama episode.
A psionic robot.
(09-03-2015, 03:42 AM)Marxon Wrote: [ -> ]A psionic robot.

But wouldn't you need a brain to have psionic capabilities? Ironically, I don't think a motherboard could compensate if being a psychic was the overall goal...
(09-03-2015, 03:50 AM)Umbra Wrote: [ -> ]
(09-03-2015, 03:42 AM)Marxon Wrote: [ -> ]A psionic robot.

But wouldn't you need a brain to have psionic capabilities? Ironically, I don't think a motherboard could compensate if being a psychic was the overall goal...
Well keep just that.
(09-03-2015, 03:51 AM)Marxon Wrote: [ -> ]Well keep just that.

While that would eradicate that problem, you'd still need a way to keep the brain alive.
I'm no engineer, so, uh... I'll let you figure out how that would work.
Or someone else.
Basically just someone who knows what they're doing.
(09-03-2015, 03:58 AM)Umbra Wrote: [ -> ]
(09-03-2015, 03:51 AM)Marxon Wrote: [ -> ]Well keep just that.

While that would eradicate that problem, you'd still need a way to keep the brain alive.
I'm no engineer, so, uh... I'll let you figure out how that would work.
Or someone else.
Basically just someone who knows what they're doing.
Brain in nutrient bath.
(09-03-2015, 03:59 AM)Marxon Wrote: [ -> ]Brain in nutrient bath.

...Right. Just get a filtration/resupply system in there and it'd work just fine.
I mean, the nutrients won't replenish themselves...
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