Avali Nexus

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Time will tell if I actually join. But it's good to know the RP is back in action. Both of them.
So I've read the updates now.


Why are the point defence turrets not controlled by the computer? What would make sense to me would be that the point defence is controlled by the computer, medium sized weapons by the crew and the big weapons by the bridge officers. Most of the time, neither would be directly controlled but rather you would issue commands to the computer.

The vents? What vents? Are you talking about the Ship's ventilation system or maintenance tubes? Also, I'm pretty sure you meant anything bigger than a cat.

We could perfectly well use traditional Avali biology and the Ship could have areas where the life support systems are set to accommodate Avali.
If they have to all come from the same star system,  they could come from a planet further away from the star. That already makes more sense than the twelve intelligent species that all evolved and coexisted on the same planet for long enough to become space faring that we will inevitably end up with. So basically I recommend we just don't try to explain that plot hole.

Overall, not as bad as the original idea but nowhere near perfect either.
(01-04-2016, 09:32 AM)Jim_Clonk Wrote: [ -> ]So I've read the updates now.


Why are the point defence turrets not controlled by the computer? What would make sense to me would be that the point defence is controlled by the computer, medium sized weapons by the crew and the big weapons by the bridge officers. Most of the time, neither would be directly controlled but rather you would issue commands to the computer.

The vents? What vents? Are you talking about the Ship's ventilation system or maintenance tubes? Also, I'm pretty sure you meant anything bigger than a cat.

We could perfectly well use traditional Avali biology and the Ship could have areas where the life support systems are set to accommodate Avali.
If they have to all come from the same star system,  they could come from a planet further away from the star. That already makes more sense than the twelve intelligent species that all evolved and coexisted on the same planet for long enough to become space faring that we will inevitably end up with. So basically I recommend we just don't try to explain that plot hole.

Overall, not as bad as the original idea but nowhere near perfect either.

(01-04-2016, 07:04 AM)Lost Rinoah Wrote: [ -> ]Do I hear nano-molecular platinum beaded masks and food re-processors?  Because it's a pretty easy way to explain such things in a method that keeps it original lore friendly while allowing you to ignore as much as you want about food.  Because anything can be turned into a proper meal.  Even people.  And trees.  

Also.  I prefer the designation yellow-robes.  Thank you very much.

Quoting myself to here for specularity.
(01-04-2016, 11:13 AM)Lost Rinoah Wrote: [ -> ]
(01-04-2016, 09:32 AM)Jim_Clonk Wrote: [ -> ]So I've read the updates now.


Why are the point defence turrets not controlled by the computer? What would make sense to me would be that the point defence is controlled by the computer, medium sized weapons by the crew and the big weapons by the bridge officers. Most of the time, neither would be directly controlled but rather you would issue commands to the computer.

The vents? What vents? Are you talking about the Ship's ventilation system or maintenance tubes? Also, I'm pretty sure you meant anything bigger than a cat.

We could perfectly well use traditional Avali biology and the Ship could have areas where the life support systems are set to accommodate Avali.
If they have to all come from the same star system,  they could come from a planet further away from the star. That already makes more sense than the twelve intelligent species that all evolved and coexisted on the same planet for long enough to become space faring that we will inevitably end up with. So basically I recommend we just don't try to explain that plot hole.

Overall, not as bad as the original idea but nowhere near perfect either.

(01-04-2016, 07:04 AM)Lost Rinoah Wrote: [ -> ]Do I hear nano-molecular platinum beaded masks and food re-processors?  Because it's a pretty easy way to explain such things in a method that keeps it original lore friendly while allowing you to ignore as much as you want about food.  Because anything can be turned into a proper meal.  Even people.  And trees.  

Also.  I prefer the designation yellow-robes.  Thank you very much.

Quoting myself to here for specularity.
Seriously, that's not even necessary. Avali could just have their own little hydroponics (ammonioponics?) garden to grow their own food.

Besides, Silver stated that the Ship is only one of three FTL capable ships, implying that this civilisation has just started exploring the stars. They may not have access to such technology.
(01-04-2016, 11:38 AM)Jim_Clonk Wrote: [ -> ]Besides, Silver stated that the Ship is only one of three FTL capable ships, implying that this civilisation has just started exploring the stars. They may not have access to such technology.
Are you the only one who read that? Because you're correct. If ignoring the scientific tests, this will be their first use of FTL. Up to this point, the civilization made do with plasma engines and several years just to get around the solar system.

Why don't they computer-control the turrets? Because right now, they have no idea if there even will be an enemy, there literally could not be anything out there but space rocks, and there's much more important things to focus the computers on, like keeping the "can't just shut it off" FTL drive from imploding the ship into an infinitely detailed maze of hallways. Plus, said engine messes with the local space outside the ship (which is why it's an FTL drive), so throwing a computer at a situation where their calculations are subtly wrong (and change to a different wrong every so often) won't work. 
(01-04-2016, 03:48 PM)SilverOtter Wrote: [ -> ]
(01-04-2016, 11:38 AM)Jim_Clonk Wrote: [ -> ]Besides, Silver stated that the Ship is only one of three FTL capable ships, implying that this civilisation has just started exploring the stars. They may not have access to such technology.
Are you the only one who read that? Because you're correct. If ignoring the scientific tests, this will be their first use of FTL. Up to this point, the civilization made do with plasma engines and several years just to get around the solar system.

Why don't they computer-control the turrets? Because right now, they have no idea if there even will be an enemy, there literally could not be anything out there but space rocks, and there's much more important things to focus the computers on, like keeping the "can't just shut it off" FTL drive from imploding the ship into an infinitely detailed maze of hallways. Plus, said engine messes with the local space outside the ship (which is why it's an FTL drive), so throwing a computer at a situation where their calculations are subtly wrong (and change to a different wrong every so often) won't work. 
If there aren't even enemies, it would make even more sense to leave point defence to the computer as the only threat are asteroids moving in uniform motion. My wipephone has enough processing capacity to handle targeting for all point defence turrets on the ship in that situation.
(01-04-2016, 04:23 PM)Jim_Clonk Wrote: [ -> ]
(01-04-2016, 03:48 PM)SilverOtter Wrote: [ -> ]Are you the only one who read that? Because you're correct. If ignoring the scientific tests, this will be their first use of FTL. Up to this point, the civilization made do with plasma engines and several years just to get around the solar system.

Why don't they computer-control the turrets? Because right now, they have no idea if there even will be an enemy, there literally could not be anything out there but space rocks, and there's much more important things to focus the computers on, like keeping the "can't just shut it off" FTL drive from imploding the ship into an infinitely detailed maze of hallways. Plus, said engine messes with the local space outside the ship (which is why it's an FTL drive), so throwing a computer at a situation where their calculations are subtly wrong (and change to a different wrong every so often) won't work. 
If there aren't even enemies, it would make even more sense to leave point defence to the computer as the only threat are asteroids moving in uniform motion. My wipephone has enough processing capacity to handle targeting for all point defence turrets on the ship in that situation.
I said they don't know if there would be an enemy. I wanted players to have a job that regularly interacted with the outside of the ship, and I went with point defense guns. But if you really can't handle acceptable breaks from reality, then fine. All you guys get for threatening space objects is waiting around in the halls for the computer to finish landing every shot.

Happy now? 
(01-04-2016, 05:40 PM)SilverOtter Wrote: [ -> ]
(01-04-2016, 04:23 PM)Jim_Clonk Wrote: [ -> ]If there aren't even enemies, it would make even more sense to leave point defence to the computer as the only threat are asteroids moving in uniform motion. My wipephone has enough processing capacity to handle targeting for all point defence turrets on the ship in that situation.
I said they don't know if there would be an enemy. I wanted players to have a job that regularly interacted with the outside of the ship, and I went with point defense guns. But if you really can't handle acceptable breaks from reality, then fine. All you guys get for threatening space objects is waiting around in the halls for the computer to finish landing every shot.

Happy now? 
So you're at that phase again? I might as well not talk to you until you calm down again...
Neither of you have any reason to antagonize the other. Let it go.
(01-04-2016, 05:51 PM)Surge Wrote: [ -> ]Neither of you have any reason to antagonize the other. Let it go.
Weren't you the one who said using hard and reasonable science and engineering creates an unfun environment?
(01-04-2016, 05:55 PM)SilverOtter Wrote: [ -> ]
(01-04-2016, 05:51 PM)Surge Wrote: [ -> ]Neither of you have any reason to antagonize the other. Let it go.
Weren't you the one who said using hard and reasonable science and engineering creates an unfun environment?
Regardless that is beside the point. You can carry this discussion without pushing anyone's buttons.
The point is not to have a fully explained environment with reasonable visions of the future. I thought the comparisons to Star Trek should have tipped you off. The point was to have a "fun" crew-based adventure across some galaxy or another.

As an example, the intentional vagueness was part of trying to not to end up in the same trap as the original plans: too many rules and limits. The point is to be fun to play, not to be the plot of a twenty-book scifi series. 

Oh, and that explanation was pseudoscience bullshit I made up on the spot from several ideas I did have nailed down, to try and placate you, because why are you nitpicking details that I did not intend to matter?
(01-04-2016, 06:18 PM)SilverOtter Wrote: [ -> ]The point is not to have a fully explained environment with reasonable visions of the future. I thought the comparisons to Star Trek should have tipped you off. The point was to have a "fun" crew-based adventure across some galaxy or another.

As an example, the intentional vagueness was part of trying to not to end up in the same trap as the original plans: too many rules and limits. The point is to be fun to play, not to be the plot of a twenty-book scifi series. 

Oh, and that explanation was pseudoscience bullshit I made up on the spot from several ideas I did have nailed down, to try and placate you, because why are you nitpicking details that I did not intend to matter?
A computer can easily track and hit anything moving in uniform motion.
If the target moves erratically, as something trying to dodge enemy fire tends to do, the computers guess is as good as yours. In fact, it would probably be less successful than if a crew member controlled the turret.

Then again, none of this matters as we were talking about point defence, which usually won't be shooting at other ships and asteroids aren't really a threat to begin with.
(01-04-2016, 06:39 PM)Jim_Clonk Wrote: [ -> ]
(01-04-2016, 06:18 PM)SilverOtter Wrote: [ -> ]The point is not to have a fully explained environment with reasonable visions of the future. I thought the comparisons to Star Trek should have tipped you off. The point was to have a "fun" crew-based adventure across some galaxy or another.

As an example, the intentional vagueness was part of trying to not to end up in the same trap as the original plans: too many rules and limits. The point is to be fun to play, not to be the plot of a twenty-book scifi series. 

Oh, and that explanation was pseudoscience bullshit I made up on the spot from several ideas I did have nailed down, to try and placate you, because why are you nitpicking details that I did not intend to matter?
A computer can easily track and hit anything moving in uniform motion.
If the target moves erratically, as something trying to dodge enemy fire tends to do, the computers guess is as good as yours. In fact, it would probably be less successful than if a crew member controlled the turret.

Then again, none of this matters as we were talking about point defence, which usually won't be shooting at other ships and asteroids aren't really a threat to begin with.
I know that it's a better idea to use computers. You've already told me. But,  and let me say this again, that is not fun. I know what the hell computers can be used for. I am not fucking stupid, or ignorant. I just wanted to let the players have another way to do something. I am aware computers are far better at it. I know computers are the best option for everything. Whatever fucking thing about computers you think I am not aware of, you are wrong, because it is a conscious ignorance, with a conscious purpose. You seem to be missing the fact that I have outlined several times now: I am not doing this because I don't know shit about computer-controled guns. I am doing this for player fun.

And I used the word "Point Defense" because it gives a good idea of the size, pretty small, meant for one person. 

I spent a year deeply explaining an entire universe, and now I want a break from having to justify FTL engine #5. I did work that was blasted for not conforming to some mystical sci-fi standards, and now I get blasted for having none at all.  I just want to host a fucking fun RP, is that too much to ask?
(01-04-2016, 07:02 PM)SilverOtter Wrote: [ -> ]
(01-04-2016, 06:39 PM)Jim_Clonk Wrote: [ -> ]A computer can easily track and hit anything moving in uniform motion.
If the target moves erratically, as something trying to dodge enemy fire tends to do, the computers guess is as good as yours. In fact, it would probably be less successful than if a crew member controlled the turret.

Then again, none of this matters as we were talking about point defence, which usually won't be shooting at other ships and asteroids aren't really a threat to begin with.
I know that it's a better idea to use computers. You've already told me. But,  and let me say this again, that is not fun. I know what the hell computers can be used for. I am not fucking stupid, or ignorant. I just wanted to let the players have another way to do something. I am aware computers are far better at it. I know computers are the best option for everything. Whatever fucking thing about computers you think I am not aware of, you are wrong, because it is a conscious ignorance, with a conscious purpose. You seem to be missing the fact that I have outlined several times now: I am not doing this because I don't know shit about computer-controled guns. I am doing this for player fun.

And I used the word "Point Defense" because it gives a good idea of the size, pretty small, meant for one person. 

I spent a year deeply explaining an entire universe, and now I want a break from having to justify FTL engine #5. I did work that was blasted for not conforming to some mystical sci-fi standards, and now I get blasted for having none at all.  I just want to host a fucking fun RP, is that too much to ask?
The problem you seem to be having is that you always go to the extremes and a bit further for good measure.
Having too much of something is just as bad as having too little of something.

And if FUN™ is your concern, consider this: Having your character sit in the point defence turret pretty much all the time just in case there is something that needs to be shot is not exactly interesting.
On the other hand, actual combat turrets (which according to my previous suggestion, are manual), only get manned once there is a reason to do so.
Of course, you could say that you don't have to be at the point defence all the time either but it would still be a nuisance to constantly have to go to your turret because one asteroid is flying a bit too close to the ship.

So basically, if you want players to have fun, engage them in things that are actually interesting (in this instance, that is implied to be space combat or something similar), instead of making them do chores.
(01-04-2016, 07:55 PM)Jim_Clonk Wrote: [ -> ]
(01-04-2016, 07:02 PM)SilverOtter Wrote: [ -> ]I know that it's a better idea to use computers. You've already told me. But,  and let me say this again, that is not fun. I know what the hell computers can be used for. I am not fucking stupid, or ignorant. I just wanted to let the players have another way to do something. I am aware computers are far better at it. I know computers are the best option for everything. Whatever fucking thing about computers you think I am not aware of, you are wrong, because it is a conscious ignorance, with a conscious purpose. You seem to be missing the fact that I have outlined several times now: I am not doing this because I don't know shit about computer-controled guns. I am doing this for player fun.

And I used the word "Point Defense" because it gives a good idea of the size, pretty small, meant for one person. 

I spent a year deeply explaining an entire universe, and now I want a break from having to justify FTL engine #5. I did work that was blasted for not conforming to some mystical sci-fi standards, and now I get blasted for having none at all.  I just want to host a fucking fun RP, is that too much to ask?
The problem you seem to be having is that you always go to the extremes and a bit further for good measure.
Having too much of something is just as bad as having too little of something.

And if FUN™ is your concern, consider this: Having your character sit in the point defence turret pretty much all the time just in case there is something that needs to be shot is not exactly interesting.
On the other hand, actual combat turrets (which according to my previous suggestion, are manual), only get manned once there is a reason to do so.
Of course, you could say that you don't have to be at the point defence all the time either but it would still be a nuisance to constantly have to go to your turret because one asteroid is flying a bit too close to the ship.

So basically, if you want players to have fun, engage them in things that are actually interesting (in this instance, that is implied to be space combat or something similar), instead of making them do chores.

Point defense > Combat Turrets

Done. 
(01-04-2016, 10:00 PM)SilverOtter Wrote: [ -> ]
(01-04-2016, 07:55 PM)Jim_Clonk Wrote: [ -> ]The problem you seem to be having is that you always go to the extremes and a bit further for good measure.
Having too much of something is just as bad as having too little of something.

And if FUN™ is your concern, consider this: Having your character sit in the point defence turret pretty much all the time just in case there is something that needs to be shot is not exactly interesting.
On the other hand, actual combat turrets (which according to my previous suggestion, are manual), only get manned once there is a reason to do so.
Of course, you could say that you don't have to be at the point defence all the time either but it would still be a nuisance to constantly have to go to your turret because one asteroid is flying a bit too close to the ship.

So basically, if you want players to have fun, engage them in things that are actually interesting (in this instance, that is implied to be space combat or something similar), instead of making them do chores.

Point defense > Combat Turrets

Done. 
Point defense < Combat Turrets actually.

But ok.
(01-04-2016, 10:05 PM)Jim_Clonk Wrote: [ -> ]
(01-04-2016, 10:00 PM)SilverOtter Wrote: [ -> ]Point defense - > Combat Turrets

Done. 
Point defense < Combat Turrets actually.

But ok.
It looks like an arrow. 
Trying to remove certain things that would irritate people so they only have to worry about food >when you tell them to<. Like how it's best not to force people to tell you when they take a dump or a whiz. Why would you... :| Yeah. Whatever is your wish though.
ITT: People nitpick about an RP they probably won't participate in.
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