Avali Nexus

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(10-23-2015, 04:22 PM)Umbra Wrote: [ -> ]Ooh, speaking of metals... Remember how we discussed the possibility of Sirius' sword being made of a strong material other than steel?
Is there a metal that's a bronze-ish color that's still fairly strong, or is there some way to change the color of metals permanently?

First question I say yes and call it Mumormium, second question no. 
(10-23-2015, 04:48 PM)SilverOtter Wrote: [ -> ]
(10-23-2015, 04:22 PM)Umbra Wrote: [ -> ]Ooh, speaking of metals... Remember how we discussed the possibility of Sirius' sword being made of a strong material other than steel?
Is there a metal that's a bronze-ish color that's still fairly strong, or is there some way to change the color of metals permanently?

First question I say yes and call it Mumormium, second question no. 

Arrite, that works. Thanks.
(10-23-2015, 12:01 AM)Marxon Wrote: [ -> ]
(10-22-2015, 11:58 PM)Corosar Wrote: [ -> ]all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
Can you please explain?

(10-23-2015, 12:08 AM)SilverOtter Wrote: [ -> ]
(10-22-2015, 11:58 PM)Corosar Wrote: [ -> ]all this has become is an arms race.... now i realized why i kept away from the nexus... sorry guys... i am dropping out of this.
(10-23-2015, 12:01 AM)Marxon Wrote: [ -> ]Can you please explain?
Can I second that request? I would really like to know why you are dropping it out Coro, so it can be fixed if possible.

For both of your questions... right now... i am more on the side of the fence that does not wish to deal with it and leave the RP for the main reason that it feels like there is hostilities over trying to settle down on a lore that everyone is okay with... one change silver makes gets puriests ( I may be in the puriest group but i know that silver is trying to find a better story balance) upset... however when purists put up something to contrast silver's ideas it feels like the shit hits the fan... i still feel that silver is doing a great job... its just everyone has to take offense to something... i am not totally sure if i wish to be in here if there is gonna be a shit flinging fight every two pages or so... so may i ask that puriests try and read between the lines... and silver if someone does throw your idea away maybe a bit more tack? i just feel there is a bit over hostility over this is all... like the main nexus which i felt was too hostile for me to remain in.

as for the ideas of the story of avali slowly settling down to a point of permenant settlement seems to work out okay... though i can't fully remember you mentioned it but it would make sense that some packs would have split off... more of a sect of xeno-science studies kinda thing... a search of knowledge of the other races. It would make sense these packs would have adapted to living with the other races for a more accurate study of such beings. though that most likely would mean they also would follow the laws of the locals... learn from them their stances.. how is this for an idea?
(10-23-2015, 06:41 PM)Corosar Wrote: [ -> ]
(10-23-2015, 12:01 AM)Marxon Wrote: [ -> ]Can you please explain?

(10-23-2015, 12:08 AM)SilverOtter Wrote: [ -> ]Can I second that request? I would really like to know why you are dropping it out Coro, so it can be fixed if possible.

For both of your questions... right now... i am more on the side of the fence that does not wish to deal with it and leave the RP for the main reason that it feels like there is hostilities over trying to settle down on a lore that everyone is okay with... one change silver makes gets puriests ( I may be in the puriest group but i know that silver is trying to find a better story balance) upset... however when purists put up something to contrast silver's ideas it feels like the shit hits the fan... i still feel that silver is doing a great job... its just everyone has to take offense to something... i am not totally sure if i wish to be in here if there is gonna be a shit flinging fight every two pages or so... so may i ask that puriests try and read between the lines... and silver if someone does throw your idea away maybe a bit more tack? i just feel there is a bit over hostility over this is all... like the main nexus which i felt was too hostile for me to remain in.

as for the ideas of the story of avali slowly settling down to a point of permenant settlement seems to work out okay... though i can't fully remember you mentioned it but it would make sense that some packs would have split off... more of a sect of xeno-science studies kinda thing... a search of knowledge of the other races. It would make sense these packs would have adapted to living with the other races for a more accurate study of such beings. though that most likely would mean they also would follow the laws of the locals... learn from them their stances.. how is this for an idea?
I wasn't sure if I wanted to be in the RP to begin with, now it seems more and more like I won't.
Your explanation of why Avali would settle down, would make a lot of sense. Maybe they are researching other species and cultures, or maybe some just feel like it. I think something like this was actually in the original canon...

The main nexus isn't actually that bad anymore, I would say. Of course you have no obligation to visit it either way.
I don't see what the issue is, sure disagreements will happen but they lately haven't been bad at all...
(10-23-2015, 11:05 PM)Marxon Wrote: [ -> ]I don't see what the issue is, sure disagreements will happen but they lately haven't been bad at all...
I just think silver is focusing a bit too much on "everything other than making this fun" lately.
(10-24-2015, 07:53 AM)Jim_Clonk Wrote: [ -> ]
(10-23-2015, 11:05 PM)Marxon Wrote: [ -> ]I don't see what the issue is, sure disagreements will happen but they lately haven't been bad at all...
I just think silver is focusing a bit too much on "everything other than making this fun" lately.
Prancing around in a happy-go-lucky universe is not the purpose of this RP, because we already have that. The reason why there are faction-wide conflicts as well as internal and overarching is because how someone approaches a problem says a lot about them. They're meant as a mechanic to define a character, as well as effect how that character acts.

In other definitions of "not fun", I am attempting to inform everyone how fluid the systems actually are, so they aren't taken as strict focuses. A problem like this happened with D&D: their original combat system was simple because it wasn't strictly the only way to do combat, and the players could get creative and do some fun shit with the system with DM help, and same thing happened with the roll-with-attributes system. Players forgot what both were supposed to be, and when they languished over how it was no longer fun, WotC had to patch it with talents and skills, both very rigid systems meant to fix a more rigid system.

I do not want to be strict with stuff, which is why I'm caring about what you write, so the systems actually require some creativity on my part. You want to swing a piece of rebar to hit three enemies at once? Sure, why not. You want to blow a hole in a door with a plasma gun? Alright. The systems aren't rigid at all if you just write and let me worry about how to make it work.
(10-24-2015, 03:54 PM)SilverOtter Wrote: [ -> ]
(10-24-2015, 07:53 AM)Jim_Clonk Wrote: [ -> ]I just think silver is focusing a bit too much on "everything other than making this fun" lately.
Prancing around in a happy-go-lucky universe is not the purpose of this RP, because we already have that. The reason why there are faction-wide conflicts as well as internal and overarching is because how someone approaches a problem says a lot about them. They're meant as a mechanic to define a character, as well as effect how that character acts.

In other definitions of "not fun", I am attempting to inform everyone how fluid the systems actually are, so they aren't taken as strict focuses. A problem like this happened with D&D: their original combat system was simple because it wasn't strictly the only way to do combat, and the players could get creative and do some fun shit with the system with DM help, and same thing happened with the roll-with-attributes system. Players forgot what both were supposed to be, and when they languished over how it was no longer fun, WotC had to patch it with talents and skills, both very rigid systems meant to fix a more rigid system.

I do not want to be strict with stuff, which is why I'm caring about what you write, so the systems actually require some creativity on my part. You want to swing a piece of rebar to hit three enemies at once? Sure, why not. You want to blow a hole in a door with a plasma gun? Alright. The systems aren't rigid at all if you just write and let me worry about how to make it work.
I don't really understand why every faction has to be involved in a conflict of some sort. I'm sure everyone will have their problems, but on such a large scale and all at once? Makes it seem like the entire galaxy is falling apart.

The randomisation system I think is fine, now that we eliminated most things that don't make sense. Still, there is something about this setup that bothers me but I can't quite put my finger on it...

Anyway, I originally came here mostly to give advice about possible technology and physics. I had started to write down a new race, but I gave up on that. Maybe I will at least introduce the Pirate Faction. If not, call me when help with the things I mentioned earlier.
(10-24-2015, 04:33 PM)Jim_Clonk Wrote: [ -> ]
(10-24-2015, 03:54 PM)SilverOtter Wrote: [ -> ]Prancing around in a happy-go-lucky universe is not the purpose of this RP, because we already have that. The reason why there are faction-wide conflicts as well as internal and overarching is because how someone approaches a problem says a lot about them. They're meant as a mechanic to define a character, as well as effect how that character acts.

In other definitions of "not fun", I am attempting to inform everyone how fluid the systems actually are, so they aren't taken as strict focuses. A problem like this happened with D&D: their original combat system was simple because it wasn't strictly the only way to do combat, and the players could get creative and do some fun shit with the system with DM help, and same thing happened with the roll-with-attributes system. Players forgot what both were supposed to be, and when they languished over how it was no longer fun, WotC had to patch it with talents and skills, both very rigid systems meant to fix a more rigid system.

I do not want to be strict with stuff, which is why I'm caring about what you write, so the systems actually require some creativity on my part. You want to swing a piece of rebar to hit three enemies at once? Sure, why not. You want to blow a hole in a door with a plasma gun? Alright. The systems aren't rigid at all if you just write and let me worry about how to make it work.
I don't really understand why every faction has to be involved in a conflict of some sort. I'm sure everyone will have their problems, but on such a large scale and all at once? Makes it seem like the entire galaxy is falling apart.

The randomisation system I think is fine, now that we eliminated most things that don't make sense. Still, there is something about this setup that bothers me but I can't quite put my finger on it...

Anyway, I originally came here mostly to give advice about possible technology and physics. I had started to write down a new race, but I gave up on that. Maybe I will at least introduce the Pirate Faction. If not, call me when help with the things I mentioned earlier.

First, they are called faction conflicts not because the faction must solve it, but because it's an internal conflict common to all in the faction, and the answer will differ between people.

The randomization is meant to prevent me from having total control over whether or not a PC wins against an NPC. I don't want to feel like a dictator, but I don't want everyone to win every single battle. Thus, dice roll.

I would gladly take advice on physics and tech. Also, the Pirate Kingdoms are NPC-only, mostly because they're so well known for being cesspools that they can't do anything in Empire space, boss, pirate, or civilian. Smaller pirate factions who don't pop up on Empire radar don't have this problem, but they're basically Spacers anyways.
(10-24-2015, 05:44 PM)SilverOtter Wrote: [ -> ]
(10-24-2015, 04:33 PM)Jim_Clonk Wrote: [ -> ]I don't really understand why every faction has to be involved in a conflict of some sort. I'm sure everyone will have their problems, but on such a large scale and all at once? Makes it seem like the entire galaxy is falling apart.

The randomisation system I think is fine, now that we eliminated most things that don't make sense. Still, there is something about this setup that bothers me but I can't quite put my finger on it...

Anyway, I originally came here mostly to give advice about possible technology and physics. I had started to write down a new race, but I gave up on that. Maybe I will at least introduce the Pirate Faction. If not, call me when help with the things I mentioned earlier.

First, they are called faction conflicts not because the faction must solve it, but because it's an internal conflict common to all in the faction, and the answer will differ between people.

The randomization is meant to prevent me from having total control over whether or not a PC wins against an NPC. I don't want to feel like a dictator, but I don't want everyone to win every single battle. Thus, dice roll.

I would gladly take advice on physics and tech. Also, the Pirate Kingdoms are NPC-only, mostly because they're so well known for being cesspools that they can't do anything in Empire space, boss, pirate, or civilian. Smaller pirate factions who don't pop up on Empire radar don't have this problem, but they're basically Spacers anyways.
I guess the pirate faction won't work then... I expected it to be rejected because the could be a bit overpowered but I guess that won't be a problem.
(10-24-2015, 06:03 PM)Jim_Clonk Wrote: [ -> ]
(10-24-2015, 05:44 PM)SilverOtter Wrote: [ -> ]First, they are called faction conflicts not because the faction must solve it, but because it's an internal conflict common to all in the faction, and the answer will differ between people.

The randomization is meant to prevent me from having total control over whether or not a PC wins against an NPC. I don't want to feel like a dictator, but I don't want everyone to win every single battle. Thus, dice roll.

I would gladly take advice on physics and tech. Also, the Pirate Kingdoms are NPC-only, mostly because they're so well known for being cesspools that they can't do anything in Empire space, boss, pirate, or civilian. Smaller pirate factions who don't pop up on Empire radar don't have this problem, but they're basically Spacers anyways.
I guess the pirate faction won't work then... I expected it to be rejected because the could be a bit overpowered but I guess that won't be a problem.
I do need more factions to fill in the gigantic hole that is the absence of life in this galaxy, so you can make more if you want. Just don't expect to be able to play them yourself. 
(10-24-2015, 06:15 PM)SilverOtter Wrote: [ -> ]
(10-24-2015, 06:03 PM)Jim_Clonk Wrote: [ -> ]I guess the pirate faction won't work then... I expected it to be rejected because the could be a bit overpowered but I guess that won't be a problem.
I do need more factions to fill in the gigantic hole that is the absence of life in this galaxy, so you can make more if you want. Just don't expect to be able to play them yourself. 
The pirate faction was designed to be playable. I don't have any other ideas.
Why can't we play as a member of one of the factions?
Inb4 the resulting of this is able to be turned into a book because it's so well thought out.
(10-24-2015, 06:27 PM)Jim_Clonk Wrote: [ -> ]
(10-24-2015, 06:15 PM)SilverOtter Wrote: [ -> ]I do need more factions to fill in the gigantic hole that is the absence of life in this galaxy, so you can make more if you want. Just don't expect to be able to play them yourself. 
The pirate faction was designed to be playable. I don't have any other ideas.
Why can't we play as a member of one of the factions?
The point is to keep the players in factions whose priorities do not prevent them from being involved in the galaxy and the rest of the players. Pirates are the least likely to care about the rest of the galaxy, much less expend energy saving it, for example. Paladins are involved in the galaxy, but on a "every little thing helps" level, and would be difficult to play when they have the subconscious focus on saving the children. The Kineptic Homeworlds are too isolated and it would take a very pressing matter to break their walls down and help- if they even have the technology to. The Dark Paladins are straight up evil and would care more about assimilating the guy right next to them.

You get the point?

(10-24-2015, 06:29 PM)Marxon Wrote: [ -> ]Inb4 the resulting of this is able to be turned into a book because it's so well thought out.
I doubt most books involve the main characters randomly missing a shot against a single solider.
(10-24-2015, 06:49 PM)SilverOtter Wrote: [ -> ]
(10-24-2015, 06:27 PM)Jim_Clonk Wrote: [ -> ]The pirate faction was designed to be playable. I don't have any other ideas.
Why can't we play as a member of one of the factions?
The point is to keep the players in factions whose priorities do not prevent them from being involved in the galaxy and the rest of the players. Pirates are the least likely to care about the rest of the galaxy, much less expend energy saving it, for example. Paladins are involved in the galaxy, but on a "every little thing helps" level, and would be difficult to play when they have the subconscious focus on saving the children. The Kineptic Homeworlds are too isolated and it would take a very pressing matter to break their walls down and help- if they even have the technology to. The Dark Paladins are straight up evil and would care more about assimilating the guy right next to them.

You get the point?
Not really...
How would members of the Pirate Faction be prevented from doing anything else? Most of the time, others wouldn't know they are part of the Pirate Faction.
(10-24-2015, 06:56 PM)Jim_Clonk Wrote: [ -> ]
(10-24-2015, 06:49 PM)SilverOtter Wrote: [ -> ]The point is to keep the players in factions whose priorities do not prevent them from being involved in the galaxy and the rest of the players. Pirates are the least likely to care about the rest of the galaxy, much less expend energy saving it, for example. Paladins are involved in the galaxy, but on a "every little thing helps" level, and would be difficult to play when they have the subconscious focus on saving the children. The Kineptic Homeworlds are too isolated and it would take a very pressing matter to break their walls down and help- if they even have the technology to. The Dark Paladins are straight up evil and would care more about assimilating the guy right next to them.

You get the point?
Not really...
How would members of the Pirate Faction be prevented from doing anything else? Most of the time, others wouldn't know they are part of the Pirate Faction.
Because the one reason why you would be part of a pirate faction is to be a pirate, who are not well known for generosity and working for a greater good.
(10-24-2015, 07:04 PM)SilverOtter Wrote: [ -> ]
(10-24-2015, 06:56 PM)Jim_Clonk Wrote: [ -> ]Not really...
How would members of the Pirate Faction be prevented from doing anything else? Most of the time, others wouldn't know they are part of the Pirate Faction.
Because the one reason why you would be part of a pirate faction is to be a pirate, who are not well known for generosity and working for a greater good.
Well that's the point: they are not "evil".
I might tell you some more about the idea later, if you are interested.
(10-24-2015, 07:10 PM)Jim_Clonk Wrote: [ -> ]
(10-24-2015, 07:04 PM)SilverOtter Wrote: [ -> ]Because the one reason why you would be part of a pirate faction is to be a pirate, who are not well known for generosity and working for a greater good.
Well that's the point: they are not "evil".
I might tell you some more about the idea later, if you are interested.
Useful information is useful. Say that first, you know, rather than talking about it like it's a generic pirate faction.
(10-24-2015, 07:12 PM)SilverOtter Wrote: [ -> ]
(10-24-2015, 07:10 PM)Jim_Clonk Wrote: [ -> ]Well that's the point: they are not "evil".
I might tell you some more about the idea later, if you are interested.
Useful information is useful. Say that first, you know, rather than talking about it like it's a generic pirate faction.
I'll tell you about it in a few minutes.
Honestly, no pirate is really "evil", it's just what they do...

Actually, I'm going to be now. Will hopefully tell you tomorrow.
(10-23-2015, 04:18 PM)SilverOtter Wrote: [ -> ]Among the problems:

Avali biology here doesn't reject the materials used in their prosthetics, and the Avali are masters at prosthetics anyways. Actually, it seems you missed most of the posts I did on their canon, but they did get buried quickly.

You mention Starbound metals at multiple points. That's okay, because I've barely listed what metals we do have. 

This is also over the amount of information needed. You did a lot of work on it, but it's partially impenetrable. 

Lastly, the name doesn't fit, as Avali names are majorly vowels with patterns. Yes this is from the original canon. 

It's not material rejection.  It's your body trying to heal over the wound and get rid of the nerve endings.  Also physical movement of metals still causes rubbing and rashes.  Which in turn causes inflammation, and through this, pain.  You really think he can afford the highest quality of cybernetics?  These things are pointed out only partially in the character sheet.  The wrist moves far too much.  Should I have put more information medically?

The metals are placeholders anyways for exactly that reason.  I just used something at least slightly comparable to give an idea.

I don't, quite know what you mean by impenetrable quite exactly?  Once you have a moment would you be able to be more broad, reword that, or sommat?  Do you mean by that exactly what some of the other people are saying about what you're trying to do for their benefit?

He has lived amongst humans and avian and other races.  Away from the fleets.  I was gonna go for him having been assigned to a sociologist sent from the Avali as their atache.  Taken another name so he could actually have other races even say his name.  And yet still they couldn't pronounce it.  Will input birth-name too then once I decide upon one.

Everything is always a work in progress.




Pirates would rather not kill if at all possible.  They just steal and are free.  Killing gets the law/interested-groups on your ass a LOT faster and harsher than stealing.


Also.  Three months ago I joined an imperial guard squad (Warhammer 40K) that had taken down an entire column of baneblades (holy shit an entire column?  How many?  8. with a squad of 6 people.)  Afterwards killed an eldritch horror in melee.  Survived.  GM hated everyone.  And on my first session he already hated me too because his sniper that was supposed to kill me had to roll for a 4 or less to hit me.  Out of 100.

People can still break rigid systems and have hella fun with it.
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