Avali Nexus

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(08-19-2015, 03:34 PM)Jim_Clonk Wrote: [ -> ]I just thought about the communications aspect and the interstellar communications nodes.
It was said that systems would have one communications node orbiting the star. However, they should have three to make sure the whole system always has coverage, no matter where a ship is.

Oh, yeah, forgot to talk about the sub-nodes. They're tied to the main one and just copy data streams to the main node. They get scattered wherever a hole in service occurs.

Did I also mention you can't just set up a node and get service? Because you need to program it with the locations of the nearest nodes, then send a "hello" signal, wait for the maintenance on the other end to send one back, and complete the connection with every single node you chose.

In the case of addresses, you get one from a Network Service Provider. Oh gee, sounds fun, right? Static addresses are tied to netlinks by your NSP, and you either get one for a netlink on a planet (so the net is assured you're not going anywhere), or a ship.

Address are stuff that works kinda like how a internet address works, but I seriously have no idea how those get saturated, so I can't talk about how exactly the net knows the address is "there".
(08-19-2015, 06:27 PM)eSilverOtter Wrote: [ -> ]
(08-19-2015, 03:34 PM)Jim_Clonk Wrote: [ -> ]I just thought about the communications aspect and the interstellar communications nodes.
It was said that systems would have one communications node orbiting the star. However, they should have three to make sure the whole system always has coverage, no matter where a ship is.

Oh, yeah, forgot to talk about the sub-nodes. They're tied to the main one and just copy data streams to the main node. They get scattered wherever a hole in service occurs.

Did I also mention you can't just set up a node and get service? Because you need to program it with the locations of the nearest nodes, then send a "hello" signal, wait for the maintenance on the other end to send one back, and complete the connection with every single node you chose.

In the case of addresses, you get one from a Network Service Provider. Oh gee, sounds fun, right? Static addresses are tied to netlinks by your NSP, and you either get one for a netlink on a planet (so the net is assured you're not going anywhere), or a ship.

Address are stuff that works kinda like how a internet address works, but I seriously have no idea how those get saturated, so I can't talk about how exactly the net knows the address is "there".

What about connections to other systems? Wouldn't an interstellar signal be blocked by the star the node orbits? What I really was thinking about what that you would need three node for that. Within the system, sure, you can use relays.

Another thing is: This network couldn't be based on something like the internet protocol because of the long response times. What would make sense to me would be that every major system has a large "Library computer" system that store all the important data. Kind of like having an internet on each system. These library computers would synchronize data among each other using a gossiping protocol.
So every system has a copy of the library.
From a technical standpoint, it wouldn't be hard to assume that there would be enough data storage capacity to do this, in a sci-fi scenario. However, this would only make sense if it's an open communication network, like the internet we have here on earth.
(08-20-2015, 12:02 PM)Jim_Clonk Wrote: [ -> ]
(08-19-2015, 06:27 PM)eSilverOtter Wrote: [ -> ]Oh, yeah, forgot to talk about the sub-nodes. They're tied to the main one and just copy data streams to the main node. They get scattered wherever a hole in service occurs.

Did I also mention you can't just set up a node and get service? Because you need to program it with the locations of the nearest nodes, then send a "hello" signal, wait for the maintenance on the other end to send one back, and complete the connection with every single node you chose.

In the case of addresses, you get one from a Network Service Provider. Oh gee, sounds fun, right? Static addresses are tied to netlinks by your NSP, and you either get one for a netlink on a planet (so the net is assured you're not going anywhere), or a ship.

Address are stuff that works kinda like how a internet address works, but I seriously have no idea how those get saturated, so I can't talk about how exactly the net knows the address is "there".

What about connections to other systems? Wouldn't an interstellar signal be blocked by the star the node orbits? What I really was thinking about what that you would need three node for that. Within the system, sure, you can use relays.

Another thing is: This network couldn't be based on something like the internet protocol because of the long response times. What would make sense to me would be that every major system has a large "Library computer" system that store all the important data. Kind of like having an internet on each system. These library computers would synchronize data among each other using a gossiping protocol.
So every system has a copy of the library.
From a technical standpoint, it wouldn't be hard to assume that there would be enough data storage capacity to do this, in a sci-fi scenario. However, this would only make sense if it's an open communication network, like the internet we have here on earth.

First, that's what I meant with "holes in service": Where the node doesn't have signal reach.

Second, yeah, there's probably some better way to make it work. I'm not an expert on communication, I just make things sound cool.
(08-20-2015, 07:48 PM)SilverOtter Wrote: [ -> ]
(08-20-2015, 12:02 PM)Jim_Clonk Wrote: [ -> ]What about connections to other systems? Wouldn't an interstellar signal be blocked by the star the node orbits? What I really was thinking about what that you would need three node for that. Within the system, sure, you can use relays.

Another thing is: This network couldn't be based on something like the internet protocol because of the long response times. What would make sense to me would be that every major system has a large "Library computer" system that store all the important data. Kind of like having an internet on each system. These library computers would synchronize data among each other using a gossiping protocol.
So every system has a copy of the library.
From a technical standpoint, it wouldn't be hard to assume that there would be enough data storage capacity to do this, in a sci-fi scenario. However, this would only make sense if it's an open communication network, like the internet we have here on earth.

First, that's what I meant with "holes in service": Where the node doesn't have signal reach.

Second, yeah, there's probably some better way to make it work. I'm not an expert on communication, I just make things sound cool.

Then why not just make 3 smaller nodes rather than one big node if would be more practical?

By the way, you didn't say anything about my library computer concept. Would be nice if you can give some feedback on that.
(08-21-2015, 04:10 AM)Jim_Clonk Wrote: [ -> ]
(08-20-2015, 07:48 PM)SilverOtter Wrote: [ -> ]First, that's what I meant with "holes in service": Where the node doesn't have signal reach.

Second, yeah, there's probably some better way to make it work. I'm not an expert on communication, I just make things sound cool.

Then why not just make 3 smaller nodes rather than one big node if would be more practical?

By the way, you didn't say anything about my library computer concept. Would be nice if you can give some feedback on that.

Because that means having three nodes act as one? The big node only needs a relay to get signals out of reach.

And we could just have dedicated address servers occasionally. It's a good idea, I have no idea how I would get this network working anyways.
(08-21-2015, 05:38 AM)SilverOtter Wrote: [ -> ]
(08-21-2015, 04:10 AM)Jim_Clonk Wrote: [ -> ]Then why not just make 3 smaller nodes rather than one big node if would be more practical?

By the way, you didn't say anything about my library computer concept. Would be nice if you can give some feedback on that.

Because that means having three nodes act as one? The big node only needs a relay to get signals out of reach.

And we could just have dedicated address servers occasionally. It's a good idea, I have no idea how I would get this network working anyways.

If the big node has relays, that might work for receiving interstellar signals, but not sending. Unless the relays also have the ability to send interstellar signals. In which case it would be pointless to not have 3 small nodes.
(08-21-2015, 05:38 AM)SilverOtter Wrote: [ -> ]
(08-21-2015, 04:10 AM)Jim_Clonk Wrote: [ -> ]Then why not just make 3 smaller nodes rather than one big node if would be more practical?

By the way, you didn't say anything about my library computer concept. Would be nice if you can give some feedback on that.

Because that means having three nodes act as one? The big node only needs a relay to get signals out of reach.

And we could just have dedicated address servers occasionally. It's a good idea, I have no idea how I would get this network working anyways.

There still is a humongous problem with latency. Communication is the most vital aspect of any civilization, down to both social and war fronts. (Hell, the gps is a military invention.) A form of communication that is neither low latency or easily modifiable will cause very large problems in the structure of whatever society you are trying to create. In fact, this is the very reason why most sci-fi authors cheat, so to speak, when it comes to communication.
Edit:
Here. This might help you. Don't forget to start writing down your ideas.
https://en.wikipedia.org/wiki/Interstellar_communication
https://en.wikipedia.org/wiki/Superluminal_communication
https://en.wikipedia.org/wiki/Ansible
Is gold and other rare metals as valuable in the universe, or has the damand gone down, lowering the prices of others and raising others in demand?
(08-22-2015, 01:18 AM)Joeythomas Wrote: [ -> ]Is gold and other rare metals as valuable in the universe, or has the damand gone down, lowering the prices of others and raising others in demand?

Depends on how much supply there is.
(08-22-2015, 01:18 AM)Joeythomas Wrote: [ -> ]Is gold and other rare metals as valuable in the universe, or has the damand gone down, lowering the prices of others and raising others in demand?

Despite there being an entire galaxy in reach, mining only really happens in several places. However, in terms of raw metals, elements aren't that expensive. In comparison, many complicated or difficult alloys are incredibly expensive, due to their solitary production by the Novakids. Those alloy prices are artificially inflated in the same way diamonds today are.
(08-22-2015, 06:00 AM)SilverOtter Wrote: [ -> ]
(08-22-2015, 01:18 AM)Joeythomas Wrote: [ -> ]Is gold and other rare metals as valuable in the universe, or has the damand gone down, lowering the prices of others and raising others in demand?

Despite there being an entire galaxy in reach, mining only really happens in several places. However, in terms of raw metals, elements aren't that expensive. In comparison, many complicated or difficult alloys are incredibly expensive, due to their solitary production by the Novakids. Those alloy prices are artificially inflated in the same way diamonds today are.
Still keeping novakids in as primary forgers.

OTHER RACES CAN HANDLE FIRE!

what makes them more qualified to forge metal? Because they're made of plasma? Is that somehow good enough.
(08-22-2015, 03:59 PM)Marxon Wrote: [ -> ]
(08-22-2015, 06:00 AM)SilverOtter Wrote: [ -> ]Despite there being an entire galaxy in reach, mining only really happens in several places. However, in terms of raw metals, elements aren't that expensive. In comparison, many complicated or difficult alloys are incredibly expensive, due to their solitary production by the Novakids. Those alloy prices are artificially inflated in the same way diamonds today are.
Still keeping novakids in as primary forgers.

OTHER RACES CAN HANDLE FIRE!

what makes them more qualified to forge metal? Because they're made of plasma? Is that somehow good enough.

I feel like being made of plasma would make it worse for them.
(08-22-2015, 03:59 PM)Marxon Wrote: [ -> ]
(08-22-2015, 06:00 AM)SilverOtter Wrote: [ -> ]Despite there being an entire galaxy in reach, mining only really happens in several places. However, in terms of raw metals, elements aren't that expensive. In comparison, many complicated or difficult alloys are incredibly expensive, due to their solitary production by the Novakids. Those alloy prices are artificially inflated in the same way diamonds today are.
Still keeping novakids in as primary forgers.

OTHER RACES CAN HANDLE FIRE!

what makes them more qualified to forge metal? Because they're made of plasma? Is that somehow good enough.

The Novakids have very precise "forges"*, and can produce very odd isotopes to use in alloys, due to their blunt** but wide mastery of fusion and fission. Plus they have radiation immunity, which means they don't care when a gold isotope decides it can't handle the world anymore.

*They call it a forge, it's more like a containment chamber.
**By this I mean they figured out everything they know today by bashing atoms together and seeing what sticks, sometimes literally.
(08-22-2015, 04:50 PM)SilverOtter Wrote: [ -> ]
(08-22-2015, 03:59 PM)Marxon Wrote: [ -> ]Still keeping novakids in as primary forgers.

OTHER RACES CAN HANDLE FIRE!

what makes them more qualified to forge metal? Because they're made of plasma? Is that somehow good enough.

The Novakids have very precise "forges"*, and can produce very odd isotopes to use in alloys, due to their blunt** but wide mastery of fusion and fission. Plus they have radiation immunity, which means they don't care when a gold isotope decides it can't handle the world anymore.

*They call it a forge, it's more like a containment chamber.
**By this I mean they figured out everything they know today by bashing atoms together and seeing what sticks, sometimes literally.
Still, other races would find ways with machines.
(08-22-2015, 07:33 PM)Marxon Wrote: [ -> ]
(08-22-2015, 04:50 PM)SilverOtter Wrote: [ -> ]The Novakids have very precise "forges"*, and can produce very odd isotopes to use in alloys, due to their blunt** but wide mastery of fusion and fission. Plus they have radiation immunity, which means they don't care when a gold isotope decides it can't handle the world anymore.

*They call it a forge, it's more like a containment chamber.
**By this I mean they figured out everything they know today by bashing atoms together and seeing what sticks, sometimes literally.
Still, other races would find ways with machines.

The SKS resolved to slavery but I deleted that mod.

I can implement the SKS into this?
(08-23-2015, 10:43 AM)UnamusedAvali Wrote: [ -> ]
(08-22-2015, 07:33 PM)Marxon Wrote: [ -> ]Still, other races would find ways with machines.

The SKS resolved to slavery but I deleted that mod.


I can implement the SKS into this?

That depends. Can you handle your race being put under "minor races", forced to be forever be dis-acknowledged by the Major races?

Second dependency, what the hell are the SKS?
(08-23-2015, 06:49 PM)SilverOtter Wrote: [ -> ]
(08-23-2015, 10:43 AM)UnamusedAvali Wrote: [ -> ]The SKS resolved to slavery but I deleted that mod.



I can implement the SKS into this?

That depends. Can you handle your race being put under "minor races", forced to be forever be dis-acknowledged by the Major races?

Second dependency, what the hell are the SKS?

1.Yes.
2.The SKS are basically a mod I was working on for FTL, think Avali, in a more catlike form with no form of practical skill whatsoever.
Kind of like me.
Basically they resolve to alliances and slaves due to their ability to murder almost anything quickly and efficiently, they're also amazing architects, but can't construct any of their ideas.
The Psionics idea: Or, how I tried to not make them overpowered.

Psionics is defined in-universe as mental interaction with other minds. On a scale not meant to sum up sections of science, it's more complicated than that.

To begin, there is a "psi scale", or a rough estimate of psionic presence, uncorrelated with IQ or willpower. It runs on a brief scale between two extremes, 0.0 and 2.0. Most humans end up at 0.9 at the start of adulthood (the teenage mind going through one hell of a psi rollercoaster until then), with almost every other species (including non-sapient species, yes) following a similar pattern of 0.8s or 0.9s, except for the Novakids, who get to be special and have 0.5, and kineptics, who get to be more special and have 1.0. (side note: Kineptics will deny that their race is psionicly above average. This isn't a matter of disbelief, because they're hiding the existence of their glove-tech crystals too.) This number can either be raised through years of training and/or psi use, or by invasive cybernetics and the complimentary chemical cocktails. Unsurprisingly, one raises your lifespan and the other drastically cuts it short.

1.0 psi is considered a beginner's number, where the skill difficultly drops off quickly and opens up to the first psionic skills. It is also considered the most vulnerable level of psi, due to an odd scale of difficulty: towards one end of the scale, the heavy psionic presence allows the vicitm to subconsciously "fight back", towards the other end, the low psi makes it difficult for Psionics to make a presence in their mind. Note that one does not necessarily need to be 1.0 to begin psi training, only that it easier by a good magnitude otherwise.

Side note: High-End skills cannot be reached in a week/month/year of training and either require turning your body into a zombie of artificial compounds, or spend half your life constantly increasing one's Psi presence to have the mental output to use them.

Psionic skills, in order from easiest to hardest (work in progress, feel free to suggest more skills):
  • Psi radar
  • Thought reading
  • Mind throttling
  • Mind control
  • Mind reading
Psi Radar:
This one is simply "feeling" the area around you for psi presence. This causes some disorientation on the first few tries, due to the three-dimensional result of the skill. High-level Psionics can do this on the fly (or even without closing their eyes, which is something easily-nauseated people really should not attempt) without the meditative "clear your mind"/"let's inject the first round of Mercarium-I6" setup needed by beginners. As they get more skilled, the mapping of psi becomes more precise and clear.

Thought Reading:
This skill requires focusing on a single mind in the area, and "listening" to the presence for words, images, and sounds from their thoughts. Note that thought means that the subject must be actively thinking about something, and that the Psionic only ever gets whatever's passing through the subject's head at that moment. This skill requires a brief jump in psi power from Psi Radar due to the sensitivity required to get thoughts from the "noise".

Mind Throttling:
This is a heavy jump from the previous skill, and peaceful trainers never teach from this point onward. The first invasive skill, with no ability to direct working thoughts at the subject yet, this means simply blasting the victim's mind with random noise, preventing coherent thoughts and causing them to writhe and scream from a pain they do not physically feel. Being subject to constant throttling can actually lower one's psi presence, along with mental damage. However, only one subject can be the target of this, and throttling requires hefty focus on the subject until the sadistic Psionic ends the duration.

Mind Control:
The subtle version of the above, it is not the classic idea of mind control as we know it. The Psionic implants thoughts into the head of the victim, which can lead to them preforming actions that would usually be out of character, or or more emotionally unstable subjects, only needed the push to get going. However, if the thoughts are too suspiciously out of place or downright out of character, the victim can react by simply rejecting the fake thoughts, and make decisions without it. This means a good Psionic must study the mind of their victim to use the skill to it's fullest, and play off of established biases to lead them to a specific outcome. Note that more than once a poorly-made thought has lead to a subject making a conclusion that the Psionic did not intend...

Mind Reading:
The rich man's thought reading. By using the recall triggers of their subject, they can copy information from the victim's long term memory. The recall-trigger method, however, means that the Psionic cannot find information that the subject has forgotten, or has obscure triggers to, but can otherwise work with whatever trigger the Psionic inputs, whether that input be "government secrets" or [CENSORED]. The skill does not go completely unnoticed, though: the subject feels a constant "pulling" at the back of their mind, and may randomly and suddenly think of a trigger or memory that the Psionic is inputting or copying, most often when the Psionic is an amateur to this skill.

Side note: Psychokinesis is considered a different branch from Psionics by most scientists, even though they share the Psi Scale, because of how Psychokinesis works. I'll get to that later, anyways.
In the meantime, have this creepy fact about thought reading. TL;DR: Don't thought read sleeping people. {Edit: Fuck, mean thought reading this entire time, not mind reading. Fucking hell, brain}

A scientifically proven event with Psionics using Thought Reading has been known as a "Dream Trap". According to the research paper done in 2103, a Psionic reading the thoughts of a subject who is showing signs of dreaming has... unsettling results. Instantaneously, once the Psionic initiates the subject, the Psionic falls into a state of the sleep that normally occurs late in the cycle and is where dreams are theorized to spawn from. Although the state was otherwise completely normal and the Psionics and the Subjects were both unharmed, the scientists involved in the research reported that looking at their bodies was "unsettling, or otherwise out of place". It doesn't end there. Even though not a single psionic thought is transmitted throughout the dream (as would be visible on a Psi Radar, if it even took place at all during Thought Reading) , upon waking up both the subjects and the Psionics recalled scattered memories of the dream. The loss of information was extremely high even when interviewed as fast as possible after waking. When recalling what they could, both also recalled feelings of fear, desperation, and a Fight or Flight response even when recalling scenes that seemed detached from these feelings. Some recalled even seeing the other in the dream, even remembering bits of conversation, with odd blanks resulting in a loss of what the conversation was about.

When the research finally ended 2 months later, the research team had logged over 30 trials of Dream Traps. The head scientist's personal log for the final trial was not originally included, despite it including all others, but was later found on a server the team sold in 2123, and uploaded without their consent.

"[...][The trial] was 64 minutes in when something happened. The neurologist rushed in from the other room to inform me Subject 225's higher brain function ceased a second ago. We rushed in to the room, but to no avail. 225 was a vegetable. And yet, even though the victim had lost every single mental function needed to dream, our still 'normal' Psionic kept 'dreaming' for two minutes afterwards, the medical team logging enough adrenaline being pumped into his blood to kickstart a horse.

When he woke up, everyone on the team was in his room, lying around, leaning on the walls, somewhere, waiting to see if he was still alive. He sat up on the scanner bed, and started silently crying. And well, I know for a fact that Muhammad was 1.7 scale Psionic. He had to wrack a few heads to get to the level he was at, and now should not have been the time he broke down. It was so out of place, I only got the courage to ask what was wrong around half a minute later. I regretted the question when I heard his response.

'I couldn't save him.'"
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