Avali Nexus

Full Version: Nexus "Serious" RP Revival Discussion
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Here's what separates the Serious RP from the Semi-Serious, since I feel there will be a small lack of serious plot with Plan B.

In Semi-Serious, all players manage each other through checks and balances, play NPCs, describe background, etc.

In Serious, the GM (me) does that. This means you can focus on playing your character, with the drawback that environmental interaction only happens when I'm around. Also, it means you guys actually follow some resemblance of a plot instead of just doing stuff until someone thinks up a good idea.
(12-28-2015, 08:13 PM)SilverOtter Wrote: [ -> ]Here's what separates the Serious RP from the Semi-Serious, since I feel there will be a small lack of serious plot with Plan B.

In Semi-Serious, all players manage each other through checks and balances, play NPCs, describe background, etc.

In Serious, the GM (me) does that. This means you can focus on playing your character, with the drawback that environmental interaction only happens when I'm around. Also, it means you guys actually follow some resemblance of a plot instead of just doing stuff until someone thinks up a good idea.

Huh. I always thought that Semi-Serious meant that it was usually serious, but with occasional comedical bits here and there.
The more you know.
A little comedy never hurt anyone.

Even in the grim darkness of the serious RP, there should be time for lightheartedness.
Like everyone suddenly breaking into dance just because they can.
(01-03-2016, 12:07 AM)Lost Rinoah Wrote: [ -> ]Like everyone suddenly breaking into dance just because they can.

I'm planning on making a wise-ass, so that's some humor.
(01-03-2016, 12:13 AM)Umbra Wrote: [ -> ]
(01-03-2016, 12:07 AM)Lost Rinoah Wrote: [ -> ]Like everyone suddenly breaking into dance just because they can.

I'm planning on making a wise-ass, so that's some humor.

If only I could bring my mouth IRL into this.   You'd all tremble with the power of the deadpan autistic.
Oh wait people were posting again

...

I had nothing prepared.

So here's something:


ABOUT THE SHIP

This Deep Space Exploration Battlecruiser ("the ship") is of a vague size. It's large, but not too large, and contains just enough crew for me to justify why you never saw that guy before. It is separated into several levels with speedy elevators, with a bundle of levels being dedicated to something.

Dusted throughout the ship are various Locker Rooms, where awkwardness is latent. The Locker Rooms are dedicated to hygiene, containing showers, toilets, and lockers with extra sets of the generic crew clothing you all wear. These locker rooms are separated into "MALE", "FEMALE", and "DON'T CARE". Legend tells of private restrooms somewhere in the ship, although these are attributed to a hazing ritual.

Food section contains the massive Mess Halls, plus the Greenhouses, where various plants are grown, then taken to the chefs in the Kitchens, who really don't do anything until mealtimes. You are expected to eat in one of the Mess Halls, but no-body really enforces this rule.

The Quarters contain a number of small sleeping quarters. Each has a two-person bunk bed, two desks and chairs that are bolted to each other (and the wall), and just enough room to make trying to move past your roommate feel a tiny bit awkward. They are identified by a symbol system, because giving you guys numbers means I would actually have to narrow down the crew size.

The Engineering sections are really just one level, because tall ceilings are impressive. It contains the manufacturing bay, the reactor, the FTL engine, the internal side to the plasma engines, and the fighter bay, which also has the Exploration Corvette. It's very warm in this level, with the exception of the fighter bay, which is dead cold. This section also contains various items, dodads, and objects the engineers work on.

Also dusted throughout the ship, at the edges, are the entrances to the Point Defense Turrets. Anything bigger than these aren't controlled by you guys, go have fun blowing up small asteroids or something.

On the outside of the ship are antennae, sensors, visualizers, heat radiators, and lots of other things that everyone swears was at the end of it's warranty when it was bought. Thank goodness you have space suits and tools that work in vacuum.

The vents are just small enough to work, but prevent anything smaller than a cat from fitting through one. Just hope it doesn't use the crawlspaces.

Other stuff may be there that I'll add as I realize the ship should probably need one. Basically, this Ship is vague, but it's enough to work with.

No you don't get a map. Yes there'll still be descriptions of the area around you, where hallways lead on, etc, but don't expect it to always line up.

Character sheet

Name:

Species:

Gender:

Job:

Personality:

Quick description of character:

That's it, that's all you really need. Note that your job has to be one that's sensible to have on a self-sustaining ship.

Oh boy the first thing I have insert into the vagueness:

The bridge. The Captian's here, so is all the other chain of command. There's nothing to really do here, but it's got a nice view of whatever the ship's pointed at.

Science labs. Stuff happens here, explorers bring stuff here, let's just get on with it.
More info 

The symbol system is used throughout the ship too.

Also, please refrain from doing more than one action in a post.

Example

Good: I go to the Pentagon Moonlit Caravan Kitchen.

Bad: I go to the Square Thorny Ninja Greenhouse and start talking to someone who's there.

This is because something may happen with the first action (moving around) that may interrupt you, like getting lost.

Also, the first time you walk to somewhere, you will have to manually walk around looking for it's direction, but as your character gets used to an area, you can pretty much use the above and go straight to there.

Note that you can still say why the character is going there (talking to someone).

Example of how this RP plays out

PC: I do something with the environment, including moving to someplace else.

GM: Stuff gets done, or not. Description of around you gets updated.

PC: This is my response.

GM: Yet again. More descriptors.

Again, there are drawbacks to doing this, but it also has it's upsides.
Do the greenhouses consist of well shielded bio-domes on the surface of the hull or are they simply hydroponics labs?
(01-03-2016, 11:07 PM)Surge Wrote: [ -> ]Do the greenhouses consist of well shielded bio-domes on the surface of the hull or are they simply hydroponics labs?
Kind of like hydroponics labs.
(01-03-2016, 11:09 PM)SilverOtter Wrote: [ -> ]
(01-03-2016, 11:07 PM)Surge Wrote: [ -> ]Do the greenhouses consist of well shielded bio-domes on the surface of the hull or are they simply hydroponics labs?
Kind of like hydroponics labs.
Alright so moderately cramped with no natural anything but the plants
(01-03-2016, 11:10 PM)Surge Wrote: [ -> ]
(01-03-2016, 11:09 PM)SilverOtter Wrote: [ -> ]Kind of like hydroponics labs.
Alright so moderately cramped with no natural anything but the plants
Not really, they use the same methods, but this being a ship with gravity, it's just flat tracts of artificial land. Don't ask how the trees grow though.
(01-03-2016, 11:11 PM)SilverOtter Wrote: [ -> ]
(01-03-2016, 11:10 PM)Surge Wrote: [ -> ]Alright so moderately cramped with no natural anything but the plants
Not really, they use the same methods, but this being a ship with gravity, it's just flat tracts of artificial land. Don't ask how the trees grow though.
So kind of a halfway between a bio-dome and hydroponics. It has actual soil and such but uses artificial sunlight.
(01-03-2016, 11:20 PM)Surge Wrote: [ -> ]
(01-03-2016, 11:11 PM)SilverOtter Wrote: [ -> ]Not really, they use the same methods, but this being a ship with gravity, it's just flat tracts of artificial land. Don't ask how the trees grow though.
So kind of a halfway between a bio-dome and hydroponics. It has actual soil and such but uses artificial sunlight.
Exactly.

Also with the inherent randomness of the dice roll system I guess that the Gardeners will end up being combat badasses while Explorers die in one hit or something. Or the opposite. Or something else. Randomness.
(01-03-2016, 11:28 PM)SilverOtter Wrote: [ -> ]
(01-03-2016, 11:20 PM)Surge Wrote: [ -> ]So kind of a halfway between a bio-dome and hydroponics. It has actual soil and such but uses artificial sunlight.
Exactly.

Also with the inherent randomness of the dice roll system I guess that the Gardeners will end up being combat badasses while Explorers die in one hit or something. Or the opposite. Or something else. Randomness.
Exploration cruiser 13, the clown single handedly defeats and disarms a SWAT team
Alright, so if we just have the character sheets be posted and accepted in the thread itself, I believe we'll have everything sorted out.

I just need the ability to make the thread. Because, again, constantly changing title shenanigans will never get old.
The Nexus Serious RP is LIVE.
(01-04-2016, 01:26 AM)SilverOtter Wrote: [ -> ]The Nexus Serious RP is LIVE.

WHAAAAAAAAT.
(01-04-2016, 03:01 AM)Umbra Wrote: [ -> ]
(01-04-2016, 01:26 AM)SilverOtter Wrote: [ -> ]The Nexus Serious RP is LIVE.

WHAAAAAAAAT.
YES WAAAAAAAAAAY. LOOK AT THE MAIN SUBFORUM. 
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